AStar/astar/Graph.cs

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C#
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using astar.PathingHelper;
using Graph;
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namespace astar;
public class Graph
{
public readonly Dictionary<ulong, Node> Nodes = new();
public readonly Dictionary<ulong, Way> Ways = new ();
public static Graph? FromGraph(global::Graph.Graph? graph)
{
if (graph is null)
return null;
Graph ret = new();
foreach ((ulong id, global::Graph.Node? node) in graph.Nodes)
ret.Nodes.Add(id, Node.FromGraphNode(node));
foreach ((ulong id, Way? way) in graph.Ways)
ret.Ways.Add(id, way);
return ret;
}
public void ConcatGraph(Graph? graph)
{
if (graph is null)
return;
foreach ((ulong id, Node n) in graph.Nodes)
this.Nodes.TryAdd(id, n);
foreach ((ulong id, Way w) in graph.Ways)
this.Ways.TryAdd(id, w);
}
public bool ContainsNode(Node node)
{
return Nodes.ContainsValue(node);
}
public bool ContainsNode(ulong nodeId)
{
return Nodes.ContainsKey(nodeId);
}
public bool ContainsWay(Way way)
{
return Ways.ContainsValue(way);
}
public bool ContainsWay(ulong wayId)
{
return Ways.ContainsKey(wayId);
}
public KeyValuePair<ulong, Node> ClosestNodeToCoordinates(float lat, float lon, bool car = true)
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{
return Nodes.Where(n => n.Value.Neighbors.Values.Any(wayId => SpeedHelper.GetSpeed(Ways[wayId], car) > 0)).MinBy(n => n.Value.DistanceTo(lat, lon));
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}
public override string ToString()
{
return $"Graph {Nodes.Count} Nodes {Ways.Count} Ways.";
}
}