Added pathlength to goaldistance criteria
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@ -9,13 +9,16 @@
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public Node previousNode { get; set; }
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public double goalDistance { get; set; }
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public double pathLength { get; set; }
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public Node(float lat, float lon)
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{
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this.lat = lat;
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this.lon = lon;
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this.edges = new List<Edge>();
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this.previousNode = nullnode;
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this.goalDistance = uint.MaxValue;
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this.goalDistance = double.MaxValue;
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this.pathLength = double.MaxValue;
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}
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public static Node nullnode = new Node(float.NaN, float.NaN);
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}
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@ -7,6 +7,10 @@ namespace astar
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public class Astar
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{
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private Logger logger;
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/*
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* Loads the graph, chooses two nodes at random and calls a*
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*/
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public Astar()
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{
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this.logger = new Logger(LogType.Console, loglevel.DEBUG);
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@ -18,14 +22,17 @@ namespace astar
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Node n1 = nodes[nodes.Keys.ElementAt(r.Next(0, nodes.Count - 1))];
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Node n2 = nodes[nodes.Keys.ElementAt(r.Next(0, nodes.Count - 1))];
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logger.Log(loglevel.INFO, "From {0} - {1} to {2} - {3}", n1.lat, n1.lon, n2.lat, n2.lon);
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path = FindPath(n1, n2, ref this.logger);
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path = FindPath(ref nodes, n1, n2, ref this.logger);
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}
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logger.Log(loglevel.INFO, "Path found");
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foreach (Node n in path)
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logger.Log(loglevel.INFO, "{0} {1} Distance left {2}", n.lat, n.lon, n.goalDistance);
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logger.Log(loglevel.INFO, "lat {0:000.00000} lon {1:000.00000} traveled {2:0000.00} / {3:0000.00} beeline {4:0000.00}", n.lat, n.lon, n.pathLength, path.ElementAt(path.Count-1).pathLength, n.goalDistance);
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}
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/*
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* Resets the calculated previous nodes and distance to goal
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*/
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private static void Reset(ref Dictionary<ulong, Node> nodes)
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{
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foreach(Node n in nodes.Values)
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@ -35,26 +42,35 @@ namespace astar
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}
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}
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private static List<Node> FindPath(Node start, Node goal, ref Logger logger)
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/*
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*
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*/
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private static List<Node> FindPath(ref Dictionary<ulong, Node> nodes, Node start, Node goal, ref Logger logger)
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{
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Reset(ref nodes);
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List<Node> toVisit = new List<Node>();
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toVisit.Add(start);
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Node currentNode = start;
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start.pathLength = 0;
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start.goalDistance = Utils.DistanceBetweenNodes(start, goal);
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while(currentNode != goal && toVisit.Count > 0)
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{
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logger.Log(loglevel.VERBOSE, "toVisit-length: {0} distance: {1}", toVisit.Count, currentNode.goalDistance);
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currentNode = toVisit.First();
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logger.Log(loglevel.VERBOSE, "toVisit-length: {0} path: {1} goal: {2}", toVisit.Count, currentNode.pathLength, currentNode.goalDistance);
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//Check all neighbors of current node
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foreach (Edge e in currentNode.edges)
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{
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if(e.neighbor.previousNode == Node.nullnode)
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{
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toVisit.Add(e.neighbor);
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if (e.neighbor.goalDistance == double.MaxValue)
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e.neighbor.goalDistance = Utils.DistanceBetweenNodes(e.neighbor, goal);
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if (e.neighbor.pathLength > currentNode.pathLength + e.weight)
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{
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e.neighbor.pathLength = currentNode.pathLength + e.weight;
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e.neighbor.previousNode = currentNode;
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toVisit.Add(e.neighbor);
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}
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}
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toVisit.Remove(currentNode);
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toVisit.Remove(currentNode); //"Mark" as visited
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toVisit.Sort(CompareDistanceToGoal);
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currentNode = toVisit.First();
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}
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List<Node> path = new List<Node>();
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@ -75,6 +91,9 @@ namespace astar
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return path;
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}
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/*
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* Compares two nodes and returns the node closer to the goal
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*/
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private static int CompareDistanceToGoal(Node n1, Node n2)
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{
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if (n1 == null || n2 == null)
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