Merge pull request #8 from C9Glax/DatastructureAndAlgoChange
Structure Change
This commit is contained in:
commit
5f9b41753c
@ -3,7 +3,7 @@ using Logging;
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using astar;
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using astar;
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Logger logger = new (LogType.CONSOLE, LogLevel.DEBUG);
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Logger logger = new (LogType.CONSOLE, LogLevel.DEBUG);
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Dictionary<ulong, Node> graph = OpenStreetMap_Importer.Importer.Import(@"", true, logger);
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Graph.Graph graph = OpenStreetMap_Importer.Importer.Import(@"C:\Users\glax\Downloads\oberbayern-latest.osm", true, logger);
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logger.level = LogLevel.DEBUG;
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logger.level = LogLevel.DEBUG;
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Random r = new();
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Random r = new();
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@ -13,9 +13,9 @@ do
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{
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{
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do
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do
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{
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{
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n1 = graph[graph.Keys.ElementAt(r.Next(0, graph.Count - 1))];
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n1 = graph.NodeAtIndex(r.Next(0, graph.GetNodeCount() - 1));
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n2 = graph[graph.Keys.ElementAt(r.Next(0, graph.Count - 1))];
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n2 = graph.NodeAtIndex(r.Next(0, graph.GetNodeCount() - 1));
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_route = Astar.FindPath(ref graph, n1, n2, logger);
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_route = new Astar().FindPath(graph, n1, n2, logger);
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} while (!_route.routeFound);
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} while (!_route.routeFound);
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logger.Log(LogLevel.INFO, "Press Enter to find new path.");
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logger.Log(LogLevel.INFO, "Press Enter to find new path.");
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} while (Console.ReadKey().Key.Equals(ConsoleKey.Enter));
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} while (Console.ReadKey().Key.Equals(ConsoleKey.Enter));
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61
Graph/Graph.cs
Normal file
61
Graph/Graph.cs
Normal file
@ -0,0 +1,61 @@
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namespace Graph
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{
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public class Graph
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{
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private Dictionary<ulong, Node> nodes { get; }
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public Graph()
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{
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this.nodes = new();
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}
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public bool AddNode(ulong id, Node n)
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{
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return this.nodes.TryAdd(id, n);
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}
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public Node NodeAtIndex(int i)
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{
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return this.nodes.Values.ToArray()[i];
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}
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public int GetNodeCount()
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{
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return this.nodes.Count;
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}
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public Node? GetNode(ulong id)
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{
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if (this.nodes.TryGetValue(id, out Node? n))
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return n;
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else
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return null;
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}
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public bool ContainsNode(ulong id)
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{
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return this.nodes.ContainsKey(id);
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}
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public bool ContainsNode(Node n)
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{
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return this.nodes.Values.Contains(n);
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}
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public bool RemoveNode(ulong id)
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{
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return this.nodes.Remove(id);
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}
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public bool RemoveNode(Node n)
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{
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throw new NotImplementedException();
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}
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public Node ClosestNodeToCoordinates(float lat, float lon)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -4,21 +4,14 @@
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{
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{
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public float lat { get; }
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public float lat { get; }
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public float lon { get; }
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public float lon { get; }
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public HashSet<Edge> edges { get; }
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public HashSet<Edge> edges { get; }
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public Node? previousNode { get; set; }
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public float goalDistance { get; set; }
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public float timeRequired { get; set; }
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public Node(float lat, float lon)
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public Node(float lat, float lon)
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{
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{
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this.lat = lat;
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this.lat = lat;
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this.lon = lon;
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this.lon = lon;
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this.edges = new();
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this.edges = new();
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this.previousNode = null;
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this.goalDistance = float.MaxValue;
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this.timeRequired = float.MaxValue;
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}
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}
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public Edge? GetEdgeToNode(Node n)
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public Edge? GetEdgeToNode(Node n)
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@ -1,6 +1,5 @@
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namespace Graph
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namespace Graph.Utils
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{
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{
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public struct Utils
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public struct Utils
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{
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{
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public static double DistanceBetweenNodes(Node n1, Node n2)
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public static double DistanceBetweenNodes(Node n1, Node n2)
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@ -4,6 +4,7 @@
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using Logging;
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using Logging;
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using System.Xml;
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using System.Xml;
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using Graph;
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using Graph;
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using Graph.Utils;
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namespace OpenStreetMap_Importer
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namespace OpenStreetMap_Importer
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{
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{
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@ -16,7 +17,7 @@ namespace OpenStreetMap_Importer
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IgnoreComments = true
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IgnoreComments = true
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};
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};
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public static Dictionary<ulong, Node> Import(string filePath = "", bool onlyJunctions = true, Logger? logger = null)
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public static Graph.Graph Import(string filePath = "", bool onlyJunctions = true, Logger? logger = null)
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{
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{
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/*
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/*
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* Count Node occurances when tag is "highway"
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* Count Node occurances when tag is "highway"
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@ -32,14 +33,14 @@ namespace OpenStreetMap_Importer
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*/
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*/
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mapData.Position = 0;
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mapData.Position = 0;
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logger?.Log(LogLevel.INFO, "Importing Graph...");
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logger?.Log(LogLevel.INFO, "Importing Graph...");
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Dictionary<ulong, Node> graph = CreateGraph(mapData, occuranceCount, onlyJunctions, logger);
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Graph.Graph _graph = CreateGraph(mapData, occuranceCount, onlyJunctions, logger);
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logger?.Log(LogLevel.DEBUG, "Loaded Nodes: {0}", graph.Count);
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logger?.Log(LogLevel.DEBUG, "Loaded Nodes: {0}", _graph.GetNodeCount());
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mapData.Close();
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mapData.Close();
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occuranceCount.Clear();
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occuranceCount.Clear();
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GC.Collect();
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GC.Collect();
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return graph;
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return _graph;
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}
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}
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private static Dictionary<ulong, ushort> CountNodeOccurances(Stream mapData, Logger? logger = null)
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private static Dictionary<ulong, ushort> CountNodeOccurances(Stream mapData, Logger? logger = null)
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@ -97,9 +98,9 @@ namespace OpenStreetMap_Importer
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return _occurances;
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return _occurances;
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}
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}
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private static Dictionary<ulong, Node> CreateGraph(Stream mapData, Dictionary<ulong, ushort> occuranceCount, bool onlyJunctions, Logger? logger = null)
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private static Graph.Graph CreateGraph(Stream mapData, Dictionary<ulong, ushort> occuranceCount, bool onlyJunctions, Logger? logger = null)
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{
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{
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Dictionary<ulong, Node> _graph = new();
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Graph.Graph _graph = new();
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Way _currentWay;
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Way _currentWay;
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Node _n1, _n2, _currentNode;
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Node _n1, _n2, _currentNode;
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float _time, _distance = 0;
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float _time, _distance = 0;
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@ -117,7 +118,7 @@ namespace OpenStreetMap_Importer
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{
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{
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float lat = Convert.ToSingle(_reader.GetAttribute("lat").Replace('.', ','));
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float lat = Convert.ToSingle(_reader.GetAttribute("lat").Replace('.', ','));
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float lon = Convert.ToSingle(_reader.GetAttribute("lon").Replace('.', ','));
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float lon = Convert.ToSingle(_reader.GetAttribute("lon").Replace('.', ','));
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_graph.Add(id, new Node(lat, lon));
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_graph.AddNode(id, new Node(lat, lon));
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logger?.Log(LogLevel.VERBOSE, "NODE {0} {1} {2} {3}", id, lat, lon, occuranceCount[id]);
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logger?.Log(LogLevel.VERBOSE, "NODE {0} {1} {2} {3}", id, lat, lon, occuranceCount[id]);
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}
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}
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}
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}
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@ -156,8 +157,8 @@ namespace OpenStreetMap_Importer
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{
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{
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for (int _nodeIdIndex = 0; _nodeIdIndex < _currentWay.nodeIds.Count - 1; _nodeIdIndex++)
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for (int _nodeIdIndex = 0; _nodeIdIndex < _currentWay.nodeIds.Count - 1; _nodeIdIndex++)
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{
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{
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_n1 = _graph[_currentWay.nodeIds[_nodeIdIndex]];
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_n1 = _graph.GetNode(_currentWay.nodeIds[_nodeIdIndex]);
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_n2 = _graph[_currentWay.nodeIds[_nodeIdIndex + 1]];
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_n2 = _graph.GetNode(_currentWay.nodeIds[_nodeIdIndex + 1]);
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_distance = Convert.ToSingle(Utils.DistanceBetweenNodes(_n1, _n2));
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_distance = Convert.ToSingle(Utils.DistanceBetweenNodes(_n1, _n2));
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_time = _distance / _currentWay.GetMaxSpeed();
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_time = _distance / _currentWay.GetMaxSpeed();
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@ -179,11 +180,11 @@ namespace OpenStreetMap_Importer
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}
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}
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else
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else
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{
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{
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_n1 = _graph[_currentWay.nodeIds[0]];
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_n1 = _graph.GetNode(_currentWay.nodeIds[0]);
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_currentNode = _n1;
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_currentNode = _n1;
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for(int _nodeIdIndex = 0; _nodeIdIndex < _currentWay.nodeIds.Count - 1; _nodeIdIndex++)
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for(int _nodeIdIndex = 0; _nodeIdIndex < _currentWay.nodeIds.Count - 1; _nodeIdIndex++)
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{
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{
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_n2 = _graph[_currentWay.nodeIds[_nodeIdIndex + 1]];
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_n2 = _graph.GetNode(_currentWay.nodeIds[_nodeIdIndex + 1]);
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_distance += Convert.ToSingle(Utils.DistanceBetweenNodes(_currentNode, _n2));
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_distance += Convert.ToSingle(Utils.DistanceBetweenNodes(_currentNode, _n2));
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if (occuranceCount[_currentWay.nodeIds[_nodeIdIndex]] > 1 || _nodeIdIndex == _currentWay.nodeIds.Count - 2) //junction found
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if (occuranceCount[_currentWay.nodeIds[_nodeIdIndex]] > 1 || _nodeIdIndex == _currentWay.nodeIds.Count - 2) //junction found
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{
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{
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@ -206,7 +207,7 @@ namespace OpenStreetMap_Importer
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}
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}
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else
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else
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{
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{
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_graph.Remove(_currentWay.nodeIds[_nodeIdIndex]); //Not a junction
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_graph.RemoveNode(_currentWay.nodeIds[_nodeIdIndex]); //Not a junction
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}
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}
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_currentNode = _n2;
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_currentNode = _n2;
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}
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}
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130
astar/Astar.cs
130
astar/Astar.cs
@ -1,51 +1,39 @@
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using Logging;
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using Logging;
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using Graph;
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using Graph;
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using Graph.Utils;
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namespace astar
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namespace astar
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{
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{
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public class Astar
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public class Astar
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{
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{
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private Dictionary<Node, float> timeRequired = new();
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private Dictionary<Node, float> goalDistance = new();
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private Dictionary<Node, Node> previousNode = new();
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/*
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public Route FindPath(Graph.Graph graph, Node start, Node goal, Logger? logger)
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* Resets the calculated previous nodes and distance to goal
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*/
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private static void Reset(ref Dictionary<ulong, Node> nodes)
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{
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{
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foreach(Node n in nodes.Values)
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{
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n.previousNode = null;
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n.goalDistance = float.MaxValue;
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n.timeRequired = float.MaxValue;
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}
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}
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public static Route FindPath(ref Dictionary<ulong, Node> nodes, Node start, Node goal, Logger? logger)
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{
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Route _route = new Route();
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logger?.Log(LogLevel.INFO, "From {0:000.00000}#{1:000.00000} to {2:000.00000}#{3:000.00000} Great-Circle {4:00000.00}km", start.lat, start.lon, goal.lat, goal.lon, Utils.DistanceBetweenNodes(start, goal)/1000);
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logger?.Log(LogLevel.INFO, "From {0:000.00000}#{1:000.00000} to {2:000.00000}#{3:000.00000} Great-Circle {4:00000.00}km", start.lat, start.lon, goal.lat, goal.lon, Utils.DistanceBetweenNodes(start, goal)/1000);
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Reset(ref nodes);
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List<Node> toVisit = new();
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List<Node> toVisit = new();
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toVisit.Add(start);
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toVisit.Add(start);
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Node currentNode = start;
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Node currentNode = start;
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start.timeRequired = 0;
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SetTimeRequiredToReach(start, 0);
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start.goalDistance = Convert.ToSingle(Utils.DistanceBetweenNodes(start, goal));
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SetDistanceToGoal(start, Convert.ToSingle(Utils.DistanceBetweenNodes(start, goal)));
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while (toVisit.Count > 0 && toVisit[0].timeRequired < goal.timeRequired)
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while (toVisit.Count > 0 && GetTimeRequiredToReach(toVisit[0]) < GetTimeRequiredToReach(goal))
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{
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{
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if(currentNode == goal)
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if(currentNode == goal)
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{
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{
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logger?.Log(LogLevel.INFO, "Way found, checking for shorter option.");
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logger?.Log(LogLevel.INFO, "Way found, checking for shorter option.");
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}
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}
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currentNode = toVisit.First();
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currentNode = toVisit.First();
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logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path-length: {1} goal-distance: {2}", toVisit.Count, currentNode.timeRequired, currentNode.goalDistance);
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logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path-length: {1} goal-distance: {2}", toVisit.Count, timeRequired[currentNode], goalDistance[currentNode]);
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//Check all neighbors of current node
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//Check all neighbors of current node
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foreach (Edge e in currentNode.edges)
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foreach (Edge e in currentNode.edges)
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{
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{
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if (e.neighbor.timeRequired > currentNode.timeRequired + e.time)
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if (GetTimeRequiredToReach(e.neighbor) > GetTimeRequiredToReach(currentNode) + e.time)
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{
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{
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e.neighbor.goalDistance = Convert.ToSingle(Utils.DistanceBetweenNodes(e.neighbor, goal));
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SetDistanceToGoal(e.neighbor, Convert.ToSingle(Utils.DistanceBetweenNodes(e.neighbor, goal)));
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e.neighbor.timeRequired = currentNode.timeRequired + e.time;
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SetTimeRequiredToReach(e.neighbor, GetTimeRequiredToReach(currentNode) + e.time);
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e.neighbor.previousNode = currentNode;
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SetPreviousNodeOf(e.neighbor, currentNode);
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toVisit.Add(e.neighbor);
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toVisit.Add(e.neighbor);
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}
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}
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}
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}
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@ -53,39 +41,43 @@ namespace astar
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toVisit.Remove(currentNode); //"Mark" as visited
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toVisit.Remove(currentNode); //"Mark" as visited
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toVisit.Sort(CompareDistance);
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toVisit.Sort(CompareDistance);
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}
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}
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if(goal.previousNode != null)
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if(GetPreviousNodeOf(goal) != null)
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{
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{
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logger?.Log(LogLevel.INFO, "Way found, shortest option.");
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logger?.Log(LogLevel.INFO, "Way found, shortest option.");
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currentNode = goal;
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currentNode = goal;
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_route.routeFound = true;
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_route.time = goal.timeRequired;
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}
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}
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else
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else
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{
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{
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logger?.Log(LogLevel.INFO, "No path between {0:000.00000}#{1:000.00000} and {2:000.00000}#{3:000.00000}", start.lat, start.lon, goal.lat, goal.lon);
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logger?.Log(LogLevel.INFO, "No path between {0:000.00000}#{1:000.00000} and {2:000.00000}#{3:000.00000}", start.lat, start.lon, goal.lat, goal.lon);
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_route.routeFound = false;
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return new Route(new List<Step>(), false, float.MaxValue, float.MaxValue);
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return _route;
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}
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}
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List<Node> tempNodes = new();
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List<Node> tempNodes = new();
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tempNodes.Add(goal);
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tempNodes.Add(goal);
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while(currentNode != start)
|
while(currentNode != start)
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{
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{
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#pragma warning disable CS8604 // Route was found, so has to have a previous node
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#pragma warning disable CS8604, CS8600 // Route was found, so has to have a previous node
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tempNodes.Add(currentNode.previousNode);
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tempNodes.Add(GetPreviousNodeOf(currentNode));
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#pragma warning restore CS8604
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currentNode = GetPreviousNodeOf(currentNode);
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currentNode = currentNode.previousNode;
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#pragma warning restore CS8604, CS8600
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}
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}
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tempNodes.Reverse();
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tempNodes.Reverse();
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List<Step> steps = new();
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float totalDistance = 0;
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for(int i = 0; i < tempNodes.Count - 1; i++)
|
for(int i = 0; i < tempNodes.Count - 1; i++)
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{
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{
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#pragma warning disable CS8600, CS8604 // Route was found, so has to have an edge
|
#pragma warning disable CS8600, CS8604 // Route was found, so has to have an edge
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Edge e = tempNodes[i].GetEdgeToNode(tempNodes[i + 1]);
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Edge e = tempNodes[i].GetEdgeToNode(tempNodes[i + 1]);
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_route.AddStep(tempNodes[i], e);
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steps.Add(new Step(tempNodes[i], e, GetTimeRequiredToReach(tempNodes[i]), GetDistanceToGoal(tempNodes[i])));
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#pragma warning restore CS8600, CS8604
|
#pragma warning restore CS8600, CS8604
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_route.distance += e.distance;
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totalDistance += e.distance;
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}
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}
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|
Route _route = new Route(steps, true, totalDistance, GetTimeRequiredToReach(goal));
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|
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logger?.Log(LogLevel.INFO, "Path found");
|
logger?.Log(LogLevel.INFO, "Path found");
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||||||
|
|
||||||
if(logger?.level > LogLevel.INFO)
|
if(logger?.level > LogLevel.INFO)
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@ -100,7 +92,7 @@ namespace astar
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Step s = _route.steps[i];
|
Step s = _route.steps[i];
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time += s.edge.time;
|
time += s.edge.time;
|
||||||
distance += s.edge.distance;
|
distance += s.edge.distance;
|
||||||
logger?.Log(LogLevel.DEBUG, "Step {0:000} From {1:000.00000}#{2:000.00000} To {3:000.00000}#{4:000.00000} along {5:0000000000} after {6} and {7:0000.00}km", i, s.start.lat, s.start.lon, s.edge.neighbor.lat, s.edge.neighbor.lon, s.edge.id, TimeSpan.FromSeconds(s.start.timeRequired), distance/1000);
|
logger?.Log(LogLevel.DEBUG, "Step {0:000} From {1:000.00000}#{2:000.00000} To {3:000.00000}#{4:000.00000} along {5:0000000000} after {6} and {7:0000.00}km", i, s.start.lat, s.start.lon, s.edge.neighbor.lat, s.edge.neighbor.lon, s.edge.id, TimeSpan.FromSeconds(timeRequired[s.start]), distance/1000);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -113,15 +105,15 @@ namespace astar
|
|||||||
* 0 => n1 equal n2
|
* 0 => n1 equal n2
|
||||||
* 1 => n1 larger n2
|
* 1 => n1 larger n2
|
||||||
*/
|
*/
|
||||||
private static int CompareDistance(Node n1, Node n2)
|
private int CompareDistance(Node n1, Node n2)
|
||||||
{
|
{
|
||||||
if (n1 == null || n2 == null)
|
if (n1 == null || n2 == null)
|
||||||
return 0;
|
return 0;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (n1.goalDistance < n2.goalDistance)
|
if (GetDistanceToGoal(n1) < GetDistanceToGoal(n2))
|
||||||
return -1;
|
return -1;
|
||||||
else if (n1.goalDistance > n2.goalDistance)
|
else if (GetDistanceToGoal(n1) > GetDistanceToGoal(n2))
|
||||||
return 1;
|
return 1;
|
||||||
else return 0;
|
else return 0;
|
||||||
}
|
}
|
||||||
@ -133,20 +125,72 @@ namespace astar
|
|||||||
* 0 => n1 equal n2
|
* 0 => n1 equal n2
|
||||||
* 1 => n1 larger n2
|
* 1 => n1 larger n2
|
||||||
*/
|
*/
|
||||||
private static int ComparePathLength(Node n1, Node n2)
|
private int ComparePathLength(Node n1, Node n2)
|
||||||
{
|
{
|
||||||
if (n1 == null || n2 == null)
|
if (n1 == null || n2 == null)
|
||||||
return 0;
|
return 0;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (n1.timeRequired < n2.timeRequired)
|
if (GetTimeRequiredToReach(n1) < GetTimeRequiredToReach(n2))
|
||||||
return -1;
|
return -1;
|
||||||
else if (n1.timeRequired > n2.timeRequired)
|
else if (GetTimeRequiredToReach(n1) > GetTimeRequiredToReach(n2))
|
||||||
return 1;
|
return 1;
|
||||||
else return 0;
|
else return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private float GetTimeRequiredToReach(Node n)
|
||||||
|
{
|
||||||
|
if (timeRequired.TryGetValue(n, out float t))
|
||||||
|
{
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return float.MaxValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetTimeRequiredToReach(Node n, float t)
|
||||||
|
{
|
||||||
|
if (!timeRequired.TryAdd(n, t))
|
||||||
|
timeRequired[n] = t;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetDistanceToGoal(Node n)
|
||||||
|
{
|
||||||
|
if (goalDistance.TryGetValue(n, out float t))
|
||||||
|
{
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return float.MaxValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetDistanceToGoal(Node n, float d)
|
||||||
|
{
|
||||||
|
if (!goalDistance.TryAdd(n, d))
|
||||||
|
goalDistance[n] = d;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Node? GetPreviousNodeOf(Node n)
|
||||||
|
{
|
||||||
|
if(previousNode.TryGetValue(n, out Node? t))
|
||||||
|
{
|
||||||
|
return t;
|
||||||
|
}else
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetPreviousNodeOf(Node n, Node p)
|
||||||
|
{
|
||||||
|
if (!previousNode.TryAdd(n, p))
|
||||||
|
previousNode[n] = p;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -4,19 +4,17 @@ namespace astar
|
|||||||
public class Route
|
public class Route
|
||||||
{
|
{
|
||||||
public List<Step> steps { get; }
|
public List<Step> steps { get; }
|
||||||
public bool routeFound { get; set; }
|
public bool routeFound { get; }
|
||||||
public float distance { get; set; }
|
public float distance { get; }
|
||||||
public float time { get; set; }
|
public float time { get; }
|
||||||
|
|
||||||
public Route()
|
|
||||||
{
|
|
||||||
this.steps = new();
|
|
||||||
this.distance = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddStep(Node start, Edge way)
|
public Route(List<Step> steps, bool routeFound, float distance, float timeRequired)
|
||||||
{
|
{
|
||||||
this.steps.Add(new Step(start, way));
|
this.steps = steps;
|
||||||
|
this.routeFound = routeFound;
|
||||||
|
this.distance = distance;
|
||||||
|
this.time = timeRequired;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -24,10 +22,15 @@ namespace astar
|
|||||||
{
|
{
|
||||||
public Node start { get; }
|
public Node start { get; }
|
||||||
public Edge edge { get; }
|
public Edge edge { get; }
|
||||||
public Step(Node start, Edge route)
|
|
||||||
|
public float timeRequired { get; }
|
||||||
|
public float goalDistance { get; }
|
||||||
|
public Step(Node start, Edge route, float timeRequired, float goalDistance)
|
||||||
{
|
{
|
||||||
this.start = start;
|
this.start = start;
|
||||||
this.edge = route;
|
this.edge = route;
|
||||||
|
this.timeRequired = timeRequired;
|
||||||
|
this.goalDistance = goalDistance;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user