Fixed Comparer (was sorting largest to smallest),
Added second check to ensure shortest path
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e212aeef0d
commit
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@ -17,7 +17,7 @@ namespace astar
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{
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{
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Node n1 = nodes[nodes.Keys.ElementAt(r.Next(0, nodes.Count - 1))];
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Node n1 = nodes[nodes.Keys.ElementAt(r.Next(0, nodes.Count - 1))];
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Node n2 = nodes[nodes.Keys.ElementAt(r.Next(0, nodes.Count - 1))];
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Node n2 = nodes[nodes.Keys.ElementAt(r.Next(0, nodes.Count - 1))];
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logger?.Log(LogLevel.INFO, "From {0} - {1} to {2} - {3}", n1.lat, n1.lon, n2.lat, n2.lon);
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logger?.Log(LogLevel.INFO, "From {0} - {1} to {2} - {3} Distance {4}", n1.lat, n1.lon, n2.lat, n2.lon, Utils.DistanceBetweenNodes(n1,n2));
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path = FindPath(ref nodes, n1, n2, ref logger);
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path = FindPath(ref nodes, n1, n2, ref logger);
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}
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}
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@ -41,7 +41,7 @@ namespace astar
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/*
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/*
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*
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*
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*/
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*/
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private static List<Node> FindPath(ref Dictionary<ulong, Node> nodes, Node start, Node goal, ref Logger ?logger)
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private static List<Node> FindPath(ref Dictionary<ulong, Node> nodes, Node start, Node goal, ref Logger? logger)
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{
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{
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Reset(ref nodes);
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Reset(ref nodes);
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List<Node> toVisit = new();
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List<Node> toVisit = new();
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@ -49,7 +49,7 @@ namespace astar
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Node currentNode = start;
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Node currentNode = start;
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start.pathLength = 0;
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start.pathLength = 0;
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start.goalDistance = Utils.DistanceBetweenNodes(start, goal);
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start.goalDistance = Utils.DistanceBetweenNodes(start, goal);
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while(currentNode != goal && toVisit.Count > 0)
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while (currentNode != goal && toVisit.Count > 0)
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{
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{
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currentNode = toVisit.First();
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currentNode = toVisit.First();
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logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path: {1} goal: {2}", toVisit.Count, currentNode.pathLength, currentNode.goalDistance);
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logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path: {1} goal: {2}", toVisit.Count, currentNode.pathLength, currentNode.goalDistance);
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@ -71,7 +71,37 @@ namespace astar
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List<Node> path = new();
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List<Node> path = new();
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if (currentNode != goal)
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if (currentNode == goal)
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{
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if(toVisit[0].pathLength < goal.pathLength)
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{
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logger?.Log(LogLevel.INFO, "Way found, checking for shorter option.");
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while (toVisit[0].pathLength < goal.pathLength)
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{
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currentNode = toVisit.First();
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logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path: {1} goal: {2}", toVisit.Count, currentNode.pathLength, currentNode.goalDistance);
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//Check all neighbors of current node
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foreach (Edge e in currentNode.edges)
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{
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if (e.neighbor.goalDistance == double.MaxValue)
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e.neighbor.goalDistance = Utils.DistanceBetweenNodes(e.neighbor, goal);
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if (e.neighbor.pathLength > currentNode.pathLength + e.weight)
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{
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e.neighbor.pathLength = currentNode.pathLength + e.weight;
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e.neighbor.previousNode = currentNode;
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toVisit.Add(e.neighbor);
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}
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}
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toVisit.Remove(currentNode); //"Mark" as visited
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toVisit.Sort(CompareDistanceToGoal);
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}
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}
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else
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{
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logger?.Log(LogLevel.INFO, "Way found, shortest option.");
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}
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}
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else
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{
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{
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logger?.Log(LogLevel.INFO, "No path between {0} - {1} and {2} - {3}", start.lat, start.lon, goal.lat, goal.lon);
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logger?.Log(LogLevel.INFO, "No path between {0} - {1} and {2} - {3}", start.lat, start.lon, goal.lat, goal.lon);
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return path;
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return path;
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@ -97,9 +127,9 @@ namespace astar
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else
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else
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{
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{
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if (n1.goalDistance < n2.goalDistance)
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if (n1.goalDistance < n2.goalDistance)
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return 1;
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else if (n1.goalDistance > n2.goalDistance)
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return -1;
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return -1;
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else if (n1.goalDistance > n2.goalDistance)
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return 1;
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else return 0;
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else return 0;
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}
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}
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}
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}
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