Fixed Comparer (was sorting largest to smallest),

Added second check to ensure shortest path
This commit is contained in:
C9Glax 2022-05-11 22:17:44 +02:00
parent e212aeef0d
commit 97d3cc8af9

View File

@ -17,7 +17,7 @@ namespace astar
{ {
Node n1 = nodes[nodes.Keys.ElementAt(r.Next(0, nodes.Count - 1))]; Node n1 = nodes[nodes.Keys.ElementAt(r.Next(0, nodes.Count - 1))];
Node n2 = nodes[nodes.Keys.ElementAt(r.Next(0, nodes.Count - 1))]; Node n2 = nodes[nodes.Keys.ElementAt(r.Next(0, nodes.Count - 1))];
logger?.Log(LogLevel.INFO, "From {0} - {1} to {2} - {3}", n1.lat, n1.lon, n2.lat, n2.lon); logger?.Log(LogLevel.INFO, "From {0} - {1} to {2} - {3} Distance {4}", n1.lat, n1.lon, n2.lat, n2.lon, Utils.DistanceBetweenNodes(n1,n2));
path = FindPath(ref nodes, n1, n2, ref logger); path = FindPath(ref nodes, n1, n2, ref logger);
} }
@ -41,7 +41,7 @@ namespace astar
/* /*
* *
*/ */
private static List<Node> FindPath(ref Dictionary<ulong, Node> nodes, Node start, Node goal, ref Logger ?logger) private static List<Node> FindPath(ref Dictionary<ulong, Node> nodes, Node start, Node goal, ref Logger? logger)
{ {
Reset(ref nodes); Reset(ref nodes);
List<Node> toVisit = new(); List<Node> toVisit = new();
@ -49,7 +49,7 @@ namespace astar
Node currentNode = start; Node currentNode = start;
start.pathLength = 0; start.pathLength = 0;
start.goalDistance = Utils.DistanceBetweenNodes(start, goal); start.goalDistance = Utils.DistanceBetweenNodes(start, goal);
while(currentNode != goal && toVisit.Count > 0) while (currentNode != goal && toVisit.Count > 0)
{ {
currentNode = toVisit.First(); currentNode = toVisit.First();
logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path: {1} goal: {2}", toVisit.Count, currentNode.pathLength, currentNode.goalDistance); logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path: {1} goal: {2}", toVisit.Count, currentNode.pathLength, currentNode.goalDistance);
@ -71,7 +71,37 @@ namespace astar
List<Node> path = new(); List<Node> path = new();
if (currentNode != goal) if (currentNode == goal)
{
if(toVisit[0].pathLength < goal.pathLength)
{
logger?.Log(LogLevel.INFO, "Way found, checking for shorter option.");
while (toVisit[0].pathLength < goal.pathLength)
{
currentNode = toVisit.First();
logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path: {1} goal: {2}", toVisit.Count, currentNode.pathLength, currentNode.goalDistance);
//Check all neighbors of current node
foreach (Edge e in currentNode.edges)
{
if (e.neighbor.goalDistance == double.MaxValue)
e.neighbor.goalDistance = Utils.DistanceBetweenNodes(e.neighbor, goal);
if (e.neighbor.pathLength > currentNode.pathLength + e.weight)
{
e.neighbor.pathLength = currentNode.pathLength + e.weight;
e.neighbor.previousNode = currentNode;
toVisit.Add(e.neighbor);
}
}
toVisit.Remove(currentNode); //"Mark" as visited
toVisit.Sort(CompareDistanceToGoal);
}
}
else
{
logger?.Log(LogLevel.INFO, "Way found, shortest option.");
}
}
else
{ {
logger?.Log(LogLevel.INFO, "No path between {0} - {1} and {2} - {3}", start.lat, start.lon, goal.lat, goal.lon); logger?.Log(LogLevel.INFO, "No path between {0} - {1} and {2} - {3}", start.lat, start.lon, goal.lat, goal.lon);
return path; return path;
@ -97,9 +127,9 @@ namespace astar
else else
{ {
if (n1.goalDistance < n2.goalDistance) if (n1.goalDistance < n2.goalDistance)
return 1;
else if (n1.goalDistance > n2.goalDistance)
return -1; return -1;
else if (n1.goalDistance > n2.goalDistance)
return 1;
else return 0; else return 0;
} }
} }