Added "Route"

This commit is contained in:
C9Glax 2022-11-03 19:14:14 +01:00
parent a1fb19a080
commit f2cf676c31
3 changed files with 80 additions and 36 deletions

View File

@ -7,7 +7,7 @@ Dictionary<ulong, Node> graph = OpenStreetMap_Importer.Importer.Import(@"", true
logger.level = LogLevel.DEBUG; logger.level = LogLevel.DEBUG;
Random r = new(); Random r = new();
List<Node> path; Route _route;
Node n1, n2; Node n1, n2;
do do
{ {
@ -15,5 +15,6 @@ do
{ {
n1 = graph[graph.Keys.ElementAt(r.Next(0, graph.Count - 1))]; n1 = graph[graph.Keys.ElementAt(r.Next(0, graph.Count - 1))];
n2 = graph[graph.Keys.ElementAt(r.Next(0, graph.Count - 1))]; n2 = graph[graph.Keys.ElementAt(r.Next(0, graph.Count - 1))];
} while (!Astar.FindPath(ref graph, n1, n2, out path, logger)); _route = Astar.FindPath(ref graph, n1, n2, logger);
} while (!_route.routeFound);
} while (Console.ReadKey().Key.Equals(ConsoleKey.Enter)); } while (Console.ReadKey().Key.Equals(ConsoleKey.Enter));

View File

@ -15,38 +15,36 @@ namespace astar
{ {
n.previousNode = null; n.previousNode = null;
n.goalDistance = float.MaxValue; n.goalDistance = float.MaxValue;
n.timeSpent = float.MaxValue; n.timeRequired = float.MaxValue;
} }
} }
/*
* public static Route FindPath(ref Dictionary<ulong, Node> nodes, Node start, Node goal, Logger? logger)
*/
public static bool FindPath(ref Dictionary<ulong, Node> nodes, Node start, Node goal, out List<Node> path, Logger? logger)
{ {
path = new List<Node>(); Route _route = new Route();
logger?.Log(LogLevel.INFO, "From {0} - {1} to {2} - {3} Distance {4}", start.lat, start.lon, goal.lat, goal.lon, Utils.DistanceBetweenNodes(start, goal)); logger?.Log(LogLevel.INFO, "From {0:000.00000}#{1:000.00000} to {2:000.00000}#{3:000.00000} Great-Circle {4}", start.lat, start.lon, goal.lat, goal.lon, Utils.DistanceBetweenNodes(start, goal));
Reset(ref nodes); Reset(ref nodes);
List<Node> toVisit = new(); List<Node> toVisit = new();
toVisit.Add(start); toVisit.Add(start);
Node currentNode = start; Node currentNode = start;
start.timeSpent = 0; start.timeRequired = 0;
start.goalDistance = Utils.DistanceBetweenNodes(start, goal); start.goalDistance = Utils.DistanceBetweenNodes(start, goal);
while (toVisit.Count > 0 && toVisit[0].timeSpent < goal.timeSpent) while (toVisit.Count > 0 && toVisit[0].timeRequired < goal.timeRequired)
{ {
if(currentNode == goal) if(currentNode == goal)
{ {
logger?.Log(LogLevel.INFO, "Way found, checking for shorter option."); logger?.Log(LogLevel.INFO, "Way found, checking for shorter option.");
} }
currentNode = toVisit.First(); currentNode = toVisit.First();
logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path-length: {1} goal-distance: {2}", toVisit.Count, currentNode.timeSpent, currentNode.goalDistance); logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path-length: {1} goal-distance: {2}", toVisit.Count, currentNode.timeRequired, currentNode.goalDistance);
//Check all neighbors of current node //Check all neighbors of current node
foreach (Edge e in currentNode.edges) foreach (Edge e in currentNode.edges)
{ {
if (e.neighbor.timeSpent > currentNode.timeSpent + e.weight) if (e.neighbor.timeRequired > currentNode.timeRequired + e.time)
{ {
e.neighbor.goalDistance = Utils.DistanceBetweenNodes(e.neighbor, goal); e.neighbor.goalDistance = Utils.DistanceBetweenNodes(e.neighbor, goal);
e.neighbor.timeSpent = currentNode.timeSpent + e.weight; e.neighbor.timeRequired = currentNode.timeRequired + e.time;
e.neighbor.previousNode = currentNode; e.neighbor.previousNode = currentNode;
toVisit.Add(e.neighbor); toVisit.Add(e.neighbor);
} }
@ -58,41 +56,51 @@ namespace astar
if(goal.previousNode != null) if(goal.previousNode != null)
{ {
logger?.Log(LogLevel.INFO, "Way found, shortest option."); logger?.Log(LogLevel.INFO, "Way found, shortest option.");
currentNode = goal;
_route.routeFound = true;
_route.time = goal.timeRequired;
} }
else else
{ {
logger?.Log(LogLevel.INFO, "No path between {0} - {1} and {2} - {3}", start.lat, start.lon, goal.lat, goal.lon); logger?.Log(LogLevel.INFO, "No path between {0:000.00000}#{1:000.00000} and {2:000.00000}#{3:000.00000}", start.lat, start.lon, goal.lat, goal.lon);
return false; _route.routeFound = false;
return _route;
} }
path.Add(goal); List<Node> tempNodes = new();
tempNodes.Add(goal);
while(currentNode != start) while(currentNode != start)
{ {
if(currentNode.previousNode != null) tempNodes.Add(currentNode.previousNode);
{
path.Add(currentNode.previousNode);
currentNode = currentNode.previousNode; currentNode = currentNode.previousNode;
} }
tempNodes.Reverse();
for(int i = 0; i < tempNodes.Count - 1; i++)
{
Edge e = tempNodes[i].GetEdgeToNode(tempNodes[i + 1]);
_route.AddStep(tempNodes[i], e);
_route.distance += e.distance;
} }
path.Reverse();
logger?.Log(LogLevel.INFO, "Path found"); logger?.Log(LogLevel.INFO, "Path found");
if(logger?.level > LogLevel.INFO)
{
float time = 0;
float distance = 0; float distance = 0;
Node? prev = null;
TimeSpan totalTime = TimeSpan.FromSeconds(path.ElementAt(path.Count - 1).timeSpent);
foreach (Node n in path) logger?.Log(LogLevel.DEBUG, "Route Distance: {0} Time: {1}", _route.distance, TimeSpan.FromSeconds(_route.time));
for(int i = 0; i < _route.steps.Count; i++)
{ {
if(prev != null) Step s = _route.steps[i];
{ time += s.edge.time;
distance += Utils.DistanceBetweenNodes(prev, n); distance += s.edge.distance;
logger?.Log(LogLevel.DEBUG, "Step {0:000} From {1:000.00000}#{2:000.00000} To {3:000.00000}#{4:000.00000} along {5}\tafter {6} and {7} m", i, s.start.lat, s.start.lon, s.edge.neighbor.lat, s.edge.neighbor.lon, s.edge.id, TimeSpan.FromSeconds(s.start.timeRequired), distance);
} }
prev = n;
logger?.Log(LogLevel.DEBUG, "lat {0:000.00000} lon {1:000.00000} traveled {5:0000.00}km in {2:G} / {3:G} Great-Circle to Goal {4:0000.00}", n.lat, n.lon, TimeSpan.FromSeconds(n.timeSpent), totalTime, n.goalDistance, distance);
} }
return _route;
return true;
} }
/* /*
@ -127,12 +135,14 @@ namespace astar
return 0; return 0;
else else
{ {
if (n1.timeSpent < n2.timeSpent) if (n1.timeRequired < n2.timeRequired)
return -1; return -1;
else if (n1.timeSpent > n2.timeSpent) else if (n1.timeRequired > n2.timeRequired)
return 1; return 1;
else return 0; else return 0;
} }
} }
} }
} }

33
astar/Route.cs Normal file
View File

@ -0,0 +1,33 @@
using Graph;
namespace astar
{
public class Route
{
public List<Step> steps { get; }
public bool routeFound { get; set; }
public float distance { get; set; }
public float time { get; set; }
public Route()
{
this.steps = new();
this.distance = 0;
}
public void AddStep(Node start, Edge way)
{
this.steps.Add(new Step(start, way));
}
}
public struct Step
{
public Node start { get; }
public Edge edge { get; }
public Step(Node start, Edge route)
{
this.start = start;
this.edge = route;
}
}
}