commit
f50961d37c
@ -1,4 +1,19 @@
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Logging.Logger logger = new (Logging.LogType.CONSOLE, Logging.LogLevel.DEBUG);
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using Graph;
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Dictionary<UInt64, Graph.Node> nodes = OpenStreetMap_Importer.Importer.Import(@"", logger);
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using Logging;
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logger.level = Logging.LogLevel.VERBOSE;
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using astar;
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astar.Astar astar = new(nodes, logger);
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Logger logger = new (LogType.CONSOLE, LogLevel.DEBUG);
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Dictionary<ulong, Node> graph = OpenStreetMap_Importer.Importer.Import(@"", true, logger);
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logger.level = LogLevel.DEBUG;
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Random r = new();
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List<Node> path;
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Node n1, n2;
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do
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{
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do
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{
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n1 = graph[graph.Keys.ElementAt(r.Next(0, graph.Count - 1))];
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n2 = graph[graph.Keys.ElementAt(r.Next(0, graph.Count - 1))];
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} while (!Astar.FindPath(ref graph, n1, n2, out path, logger));
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} while (Console.ReadKey().Key.Equals(ConsoleKey.Enter));
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@ -2,12 +2,21 @@
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{
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{
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public struct Edge
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public struct Edge
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{
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{
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public ulong id { get; }
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public Node neighbor { get; }
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public Node neighbor { get; }
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public double weight { get; }
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public float weight { get; }
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public Edge(Node neighbor, double weight)
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public Edge(Node neighbor, float weight)
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{
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{
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this.neighbor = neighbor;
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this.neighbor = neighbor;
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this.weight = weight;
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this.weight = weight;
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this.id = 0;
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}
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public Edge(Node neighbor, float weight, ulong id)
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{
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this.neighbor = neighbor;
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this.weight = weight;
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this.id = id;
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}
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}
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}
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}
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}
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}
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@ -4,21 +4,21 @@
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{
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{
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public float lat { get; }
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public float lat { get; }
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public float lon { get; }
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public float lon { get; }
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public List<Edge> edges { get; }
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public HashSet<Edge> edges { get; }
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public Node previousNode { get; set; }
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public Node previousNode { get; set; }
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public double goalDistance { get; set; }
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public float goalDistance { get; set; }
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public double pathLength { get; set; }
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public float pathLength { get; set; }
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public Node(float lat, float lon)
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public Node(float lat, float lon)
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{
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{
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this.lat = lat;
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this.lat = lat;
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this.lon = lon;
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this.lon = lon;
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this.edges = new List<Edge>();
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this.edges = new();
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this.previousNode = nullnode;
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this.previousNode = nullnode;
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this.goalDistance = double.MaxValue;
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this.goalDistance = float.MaxValue;
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this.pathLength = double.MaxValue;
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this.pathLength = float.MaxValue;
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}
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}
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public static Node nullnode = new(float.NaN, float.NaN);
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public static Node nullnode = new(float.NaN, float.NaN);
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}
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}
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@ -2,12 +2,12 @@
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public struct Utils
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public struct Utils
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{
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{
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public static double DistanceBetweenNodes(Node n1, Node n2)
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public static float DistanceBetweenNodes(Node n1, Node n2)
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{
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{
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return DistanceBetweenCoordinates(n1.lat, n1.lon, n2.lat, n2.lon);
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return DistanceBetweenCoordinates(n1.lat, n1.lon, n2.lat, n2.lon);
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}
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}
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public static double DistanceBetweenCoordinates(float lat1, float lon1, float lat2, float lon2)
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public static float DistanceBetweenCoordinates(float lat1, float lon1, float lat2, float lon2)
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{
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{
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const int earthRadius = 6371;
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const int earthRadius = 6371;
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double differenceLat = DegreesToRadians(lat2 - lat1);
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double differenceLat = DegreesToRadians(lat2 - lat1);
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@ -19,7 +19,7 @@
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double a = Math.Sin(differenceLat / 2) * Math.Sin(differenceLat / 2) + Math.Sin(differenceLon / 2) * Math.Sin(differenceLon / 2) * Math.Cos(lat1Rads) * Math.Cos(lat2Rads);
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double a = Math.Sin(differenceLat / 2) * Math.Sin(differenceLat / 2) + Math.Sin(differenceLon / 2) * Math.Sin(differenceLon / 2) * Math.Cos(lat1Rads) * Math.Cos(lat2Rads);
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double c = 2 * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1 - a));
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double c = 2 * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1 - a));
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return earthRadius * c;
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return Convert.ToSingle(earthRadius * c);
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}
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}
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private static double DegreesToRadians(double deg)
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private static double DegreesToRadians(double deg)
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@ -1,4 +1,7 @@
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using Logging;
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#pragma warning disable CS8600
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#pragma warning disable CS8602
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#pragma warning disable CS8604
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using Logging;
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using System.Xml;
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using System.Xml;
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using Graph;
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using Graph;
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@ -7,282 +10,341 @@ namespace OpenStreetMap_Importer
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public class Importer
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public class Importer
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{
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{
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public static Dictionary<ulong, Node> Import(string filePath = "", Logger ?logger = null)
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private static XmlReaderSettings readerSettings = new()
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{
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{
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List<Way> ways = new();
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IgnoreWhitespace = true,
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Dictionary<ulong, Node> nodes = new();
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IgnoreComments = true
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Stream mapData;
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};
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XmlReaderSettings readerSettings = new()
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{
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IgnoreWhitespace = true,
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IgnoreComments = true
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};
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bool wayTag = false;
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public static Dictionary<ulong, Node> Import(string filePath = "", bool onlyJunctions = true, Logger? logger = null)
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Way currentWay = new();
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{
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Dictionary<ulong, ushort> count = new();
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/*
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* Count Node occurances when tag is "highway"
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*/
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logger?.Log(LogLevel.INFO, "Counting Node-Occurances...");
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Stream mapData = File.Exists(filePath) ? new FileStream(filePath, FileMode.Open, FileAccess.Read) : new MemoryStream(OSM_Data.map);
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Dictionary<ulong, ushort> occuranceCount = CountNodeOccurances(mapData, logger);
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mapData.Close();
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logger?.Log(LogLevel.DEBUG, "Way Nodes: {0}", occuranceCount.Count);
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/*
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/*
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* First iteration
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* Import Nodes and Edges
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* Import "ways" with a tag "highway"
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* Count occurances of "nodes" to find junctions
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*/
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*/
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logger?.Log(LogLevel.INFO, "Importing Graph...");
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mapData = File.Exists(filePath) ? new FileStream(filePath, FileMode.Open, FileAccess.Read) : new MemoryStream(OSM_Data.map);
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Dictionary<ulong, Node> graph = CreateGraph(mapData, occuranceCount, onlyJunctions, logger);
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mapData.Close();
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occuranceCount.Clear();
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GC.Collect();
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logger?.Log(LogLevel.DEBUG, "Loaded Nodes: {0}", graph.Count);
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if (!File.Exists(filePath))
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return graph;
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{
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}
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mapData = new MemoryStream(OSM_Data.map);
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logger?.Log(LogLevel.INFO, "Filepath '{0}' does not exist. Using standard file.", filePath);
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}
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else
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{
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mapData = new FileStream(filePath, FileMode.Open, FileAccess.Read);
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logger?.Log(LogLevel.INFO, "Using file '{0}'", filePath);
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}
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XmlReader reader = XmlReader.Create(mapData, readerSettings);
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reader.MoveToContent();
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logger?.Log(LogLevel.INFO, "Importing ways and counting nodes...");
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private static Dictionary<ulong, ushort> CountNodeOccurances(Stream mapData, Logger? logger = null)
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while (reader.Read())
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{
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Dictionary<ulong, ushort> _occurances = new();
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XmlReader _reader = XmlReader.Create(mapData, readerSettings);
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XmlReader _wayReader;
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_reader.MoveToContent();
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bool _isHighway;
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List<ulong> _currentIds = new();
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while (_reader.ReadToFollowing("way"))
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{
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{
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if (reader.Name == "way" && reader.IsStartElement())
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_isHighway = false;
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_currentIds.Clear();
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_wayReader = _reader.ReadSubtree();
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while (_wayReader.Read())
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{
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{
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logger?.Log(LogLevel.VERBOSE, "WAY {0} nodes {1}", currentWay.highway.ToString(), currentWay.nodeIds.Count);
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if (_reader.Name == "tag" && _reader.GetAttribute("k").Equals("highway"))
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if (currentWay.highway != Way.highwayType.NONE)
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{
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{
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ways.Add(currentWay);
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try
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foreach (ulong id in currentWay.nodeIds)
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{
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if(count.ContainsKey(id))
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if (!Enum.Parse(typeof(Way.type), _reader.GetAttribute("v"), true).Equals(Way.type.NONE))
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count[id]++;
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_isHighway = true;
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}
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catch (ArgumentException) { };
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}
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else if(_reader.Name == "nd")
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{
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try
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{
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_currentIds.Add(Convert.ToUInt64(_reader.GetAttribute("ref")));
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}
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catch (FormatException) { };
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}
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}
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if (_isHighway)
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{
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foreach(ulong _id in _currentIds)
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{
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if (!_occurances.TryAdd(_id, 1))
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_occurances[_id]++;
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}
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}
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_wayReader.Close();
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}
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_reader.Close();
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GC.Collect();
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return _occurances;
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}
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private static Dictionary<ulong, Node> CreateGraph(Stream mapData, Dictionary<ulong, ushort> occuranceCount, bool onlyJunctions, Logger? logger = null)
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{
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Dictionary<ulong, Node> _tempAll = new();
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Dictionary<ulong, Node> _graph = new();
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Way _currentWay;
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Node _n1, _n2, _currentNode;
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float _weight, _distance = 0;
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XmlReader _reader = XmlReader.Create(mapData, readerSettings);
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XmlReader _wayReader;
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_reader.MoveToContent();
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while (_reader.Read())
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{
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if(_reader.Name == "node")
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{
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ulong id = Convert.ToUInt64(_reader.GetAttribute("id"));
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if (occuranceCount.ContainsKey(id))
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{
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float lat = Convert.ToSingle(_reader.GetAttribute("lat").Replace('.', ','));
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float lon = Convert.ToSingle(_reader.GetAttribute("lon").Replace('.', ','));
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_tempAll.Add(id, new Node(lat, lon));
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logger?.Log(LogLevel.VERBOSE, "NODE {0} {1} {2} {3}", id, lat, lon, occuranceCount[id]);
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}
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}
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else if(_reader.Name == "way")
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{
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_wayReader = _reader.ReadSubtree();
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_currentWay = new();
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while (_wayReader.Read())
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{
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_wayReader = _reader.ReadSubtree();
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_currentWay.AddTag("id", _reader.GetAttribute("id"));
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while (_wayReader.Read())
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{
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if (_reader.Name == "tag")
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{
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string _value = _reader.GetAttribute("v");
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string _key = _reader.GetAttribute("k");
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logger?.Log(LogLevel.VERBOSE, "TAG {0} {1}", _key, _value);
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_currentWay.AddTag(_key, _value);
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}
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else if (_reader.Name == "nd")
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{
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ulong _id = Convert.ToUInt64(_reader.GetAttribute("ref"));
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_currentWay.nodeIds.Add(_id);
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logger?.Log(LogLevel.VERBOSE, "nd: {0}", _id);
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}
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}
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}
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_wayReader.Close();
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if (!_currentWay.GetHighwayType().Equals(Way.type.NONE))
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{
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logger?.Log(LogLevel.VERBOSE, "WAY Nodes: {0} Type: {1}", _currentWay.nodeIds.Count, _currentWay.GetHighwayType());
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if (!onlyJunctions)
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{
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for (int _nodeIdIndex = 0; _nodeIdIndex < _currentWay.nodeIds.Count - 1; _nodeIdIndex++)
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{
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_n1 = _tempAll[_currentWay.nodeIds[_nodeIdIndex]];
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_n2 = _tempAll[_currentWay.nodeIds[_nodeIdIndex + 1]];
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_weight = Utils.DistanceBetweenNodes(_n1, _n2) * 1000 / _currentWay.GetMaxSpeed();
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if (!_currentWay.IsOneWay())
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{
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_n1.edges.Add(new Edge(_n2, _weight));
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_n2.edges.Add(new Edge(_n1, _weight));
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}
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else if (_currentWay.IsForward())
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{
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_n1.edges.Add(new Edge(_n2, _weight));
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}
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else
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{
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_n2.edges.Add(new Edge(_n1, _weight));
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}
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}
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_graph = _tempAll;
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}
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else
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{
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if (!_tempAll.TryGetValue(_currentWay.nodeIds[0], out _n1))
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{
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_n1 = _graph[_currentWay.nodeIds[0]];
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}
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else
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else
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count.TryAdd(id, 1);
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}
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wayTag = true;
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currentWay = new Way();
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}
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|
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else if (reader.Name == "tag" && wayTag)
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|
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{
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|
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#pragma warning disable CS8600 //tags will always have a value and key
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|
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#pragma warning disable CS8604
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|
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string value = reader.GetAttribute("v");
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|
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string key = reader.GetAttribute("k");
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logger?.Log(LogLevel.VERBOSE, "TAG {0} {1}", key, value);
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|
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#pragma warning restore CS8600
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|
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switch (key)
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{
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|
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case "highway":
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|
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currentWay.SetHighwayType(value);
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|
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break;
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|
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case "oneway":
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|
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switch (value)
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|
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{
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{
|
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case "yes":
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_graph.TryAdd(_currentWay.nodeIds[0], _n1);
|
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currentWay.oneway = true;
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_tempAll.Remove(_currentWay.nodeIds[0]);
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break;
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|
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/*case "no":
|
|
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currentWay.oneway = false;
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|
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break;*/
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|
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case "-1":
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|
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currentWay.oneway = true;
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|
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currentWay.direction = Way.wayDirection.backward;
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|
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break;
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|
||||||
}
|
}
|
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break;
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_currentNode = _n1;
|
||||||
/*case "name":
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for(int _nodeIdIndex = 0; _nodeIdIndex < _currentWay.nodeIds.Count - 1; _nodeIdIndex++)
|
||||||
|
|
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break;*/
|
|
||||||
}
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|
||||||
#pragma warning restore CS8604
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|
||||||
}
|
|
||||||
else if(reader.Name == "nd" && wayTag)
|
|
||||||
{
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|
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ulong id = Convert.ToUInt64(reader.GetAttribute("ref"));
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|
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currentWay.nodeIds.Add(id);
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|
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logger?.Log(LogLevel.VERBOSE, "nd: {0}", id);
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|
||||||
}
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|
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else if(reader.Name == "node")
|
|
||||||
{
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|
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wayTag = false;
|
|
||||||
}
|
|
||||||
}
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|
||||||
|
|
||||||
logger?.Log(LogLevel.DEBUG, "Loaded Ways: {0} Required Nodes: {1}", ways.Count, count.Count);
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|
||||||
|
|
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reader.Close();
|
|
||||||
GC.Collect();
|
|
||||||
if (!File.Exists(filePath))
|
|
||||||
{
|
|
||||||
mapData = new MemoryStream(OSM_Data.map);
|
|
||||||
logger?.Log(LogLevel.INFO, "Filepath '{0}' does not exist. Using standard file.", filePath);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mapData = new FileStream(filePath, FileMode.Open, FileAccess.Read);
|
|
||||||
logger?.Log(LogLevel.INFO, "Using file '{0}'", filePath);
|
|
||||||
}
|
|
||||||
reader = XmlReader.Create(mapData, readerSettings);
|
|
||||||
reader.MoveToContent();
|
|
||||||
|
|
||||||
/*
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|
||||||
* Second iteration
|
|
||||||
* Import nodes that are needed by the "ways"
|
|
||||||
*/
|
|
||||||
logger?.Log(LogLevel.INFO, "Importing nodes...");
|
|
||||||
while (reader.Read())
|
|
||||||
{
|
|
||||||
if (reader.Name == "node")
|
|
||||||
{
|
|
||||||
ulong id = Convert.ToUInt64(reader.GetAttribute("id"));
|
|
||||||
if (count.ContainsKey(id))
|
|
||||||
{
|
|
||||||
#pragma warning disable CS8602 //node will always have a lat and lon
|
|
||||||
float lat = Convert.ToSingle(reader.GetAttribute("lat").Replace('.', ','));
|
|
||||||
float lon = Convert.ToSingle(reader.GetAttribute("lon").Replace('.', ','));
|
|
||||||
#pragma warning restore CS8602
|
|
||||||
nodes.TryAdd(id, new Node(lat, lon));
|
|
||||||
logger?.Log(LogLevel.VERBOSE, "NODE {0} {1} {2} {3}", id, lat, lon, count[id]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/*
|
|
||||||
* Add connections between nodes (only junctions, e.g. nodes are referenced more than once)
|
|
||||||
* Remove non-junction nodes
|
|
||||||
*/
|
|
||||||
logger?.Log(LogLevel.INFO, "Calculating Edges and distances...");
|
|
||||||
ulong edges = 0;
|
|
||||||
foreach(Way way in ways)
|
|
||||||
{
|
|
||||||
Node junction1 = nodes[way.nodeIds[0]];
|
|
||||||
Node junction2;
|
|
||||||
double weight = 0;
|
|
||||||
//Iterate Node-ids in current way forwards or backwards (depending on way.direction)
|
|
||||||
if (way.direction == Way.wayDirection.forward)
|
|
||||||
{
|
|
||||||
for (int index = 0; index < way.nodeIds.Count - 1; index++)
|
|
||||||
{
|
|
||||||
Node currentNode = nodes[way.nodeIds[index]];
|
|
||||||
Node nextNode = nodes[way.nodeIds[index + 1]];
|
|
||||||
weight += Utils.DistanceBetweenNodes(currentNode, nextNode);
|
|
||||||
if (count[way.nodeIds[index + 1]] > 1 || index == way.nodeIds.Count - 2)
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
* If Node is referenced more than once => Junction
|
|
||||||
* If Node is last node of way => Junction
|
|
||||||
* Add an edge between two junctions
|
|
||||||
*/
|
|
||||||
junction2 = nodes[way.nodeIds[index + 1]];
|
|
||||||
junction1.edges.Add(new Edge(junction2, weight));
|
|
||||||
logger?.Log(LogLevel.VERBOSE, "EDGE {0} -- {1} --> {2}", way.nodeIds[index], weight, way.nodeIds[index + 1]);
|
|
||||||
edges++;
|
|
||||||
|
|
||||||
if (!way.oneway)
|
|
||||||
{
|
{
|
||||||
junction2.edges.Add(new Edge(junction1, weight));
|
if (!_tempAll.TryGetValue(_currentWay.nodeIds[_nodeIdIndex + 1], out _n2))
|
||||||
logger?.Log(LogLevel.VERBOSE, "EDGE {0} -- {1} --> {2}", way.nodeIds[index + 1], weight, way.nodeIds[index]);
|
_n2 = _graph[_currentWay.nodeIds[_nodeIdIndex + 1]];
|
||||||
edges++;
|
_distance += Utils.DistanceBetweenNodes(_currentNode, _n2);
|
||||||
|
if (occuranceCount[_currentWay.nodeIds[_nodeIdIndex]] > 1 || _nodeIdIndex == _currentWay.nodeIds.Count - 2) //junction found
|
||||||
|
{
|
||||||
|
_weight = _distance * 1000 / _currentWay.GetMaxSpeed();
|
||||||
|
_distance = 0;
|
||||||
|
_graph.TryAdd(_currentWay.nodeIds[_nodeIdIndex + 1], _n2);
|
||||||
|
if (!_currentWay.IsOneWay())
|
||||||
|
{
|
||||||
|
_n1.edges.Add(new Edge(_n2, _weight, _currentWay.GetId()));
|
||||||
|
_n2.edges.Add(new Edge(_n1, _weight, _currentWay.GetId()));
|
||||||
|
}
|
||||||
|
else if (_currentWay.IsForward())
|
||||||
|
{
|
||||||
|
_n1.edges.Add(new Edge(_n2, _weight, _currentWay.GetId()));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_n2.edges.Add(new Edge(_n1, _weight, _currentWay.GetId()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_tempAll.Remove(_currentWay.nodeIds[_nodeIdIndex]);
|
||||||
|
}
|
||||||
|
_currentNode = _n2;
|
||||||
}
|
}
|
||||||
|
|
||||||
junction1 = junction2;
|
|
||||||
weight = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
for (int index = way.nodeIds.Count - 2; index > 0; index--)
|
|
||||||
{
|
|
||||||
Node currentNode = nodes[way.nodeIds[index]];
|
|
||||||
Node nextNode = nodes[way.nodeIds[index - 1]];
|
|
||||||
weight += Utils.DistanceBetweenNodes(currentNode, nextNode);
|
|
||||||
if (count[way.nodeIds[index - 1]] > 1 || index == 1)
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
* If Node is referenced more than once => Junction
|
|
||||||
* If Node is last node of way => Junction
|
|
||||||
* Add an edge between two junctions
|
|
||||||
*/
|
|
||||||
junction2 = nodes[way.nodeIds[index - 1]];
|
|
||||||
junction1.edges.Add(new Edge(junction2, weight));
|
|
||||||
logger?.Log(LogLevel.VERBOSE, "EDGE {0} -- {1} --> {2}", way.nodeIds[index], weight, way.nodeIds[index - 1]);
|
|
||||||
edges++;
|
|
||||||
|
|
||||||
if (!way.oneway)
|
|
||||||
{
|
|
||||||
junction2.edges.Add(new Edge(junction1, weight));
|
|
||||||
logger?.Log(LogLevel.VERBOSE, "EDGE {0} -- {1} --> {2}", way.nodeIds[index - 1], weight, way.nodeIds[index]);
|
|
||||||
edges++;
|
|
||||||
}
|
|
||||||
|
|
||||||
junction1 = junction2;
|
|
||||||
weight = 0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
reader.Close();
|
_reader.Close();
|
||||||
GC.Collect();
|
GC.Collect();
|
||||||
|
return _graph;
|
||||||
logger?.Log(LogLevel.DEBUG, "Loaded Edges: {0}", edges);
|
|
||||||
return nodes.Where(node => count[node.Key] > 1).ToDictionary(node => node.Key, node => node.Value);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
internal struct Way
|
internal struct Way
|
||||||
{
|
{
|
||||||
public List<ulong> nodeIds;
|
public List<ulong> nodeIds;
|
||||||
public bool oneway;
|
private Dictionary<string, object> tags;
|
||||||
public wayDirection direction;
|
|
||||||
public highwayType highway;
|
|
||||||
public enum wayDirection { forward, backward }
|
public Dictionary<type, int> speed = new() {
|
||||||
public enum highwayType : uint
|
{ type.NONE, 1 },
|
||||||
{
|
{ type.motorway, 130 },
|
||||||
NONE = 1,
|
{ type.trunk, 125 },
|
||||||
motorway = 130,
|
{ type.primary, 110 },
|
||||||
trunk = 125,
|
{ type.secondary, 100 },
|
||||||
primary = 110,
|
{ type.tertiary, 90 },
|
||||||
secondary = 100,
|
{ type.unclassified, 40 },
|
||||||
tertiary = 80,
|
{ type.residential, 20 },
|
||||||
unclassified = 40,
|
{ type.motorway_link, 50 },
|
||||||
residential = 23,
|
{ type.trunk_link, 50 },
|
||||||
motorway_link = 55,
|
{ type.primary_link, 30 },
|
||||||
trunk_link = 50,
|
{ type.secondary_link, 25 },
|
||||||
primary_link = 30,
|
{ type.tertiary_link, 25 },
|
||||||
secondary_link = 25,
|
{ type.living_street, 20 },
|
||||||
tertiary_link = 24,
|
{ type.service, 10 },
|
||||||
living_street = 20,
|
{ type.pedestrian, 10 },
|
||||||
service = 14,
|
{ type.track, 1 },
|
||||||
pedestrian = 12,
|
{ type.bus_guideway, 5 },
|
||||||
track = 6,
|
{ type.escape, 1 },
|
||||||
bus_guideway = 15,
|
{ type.raceway, 1 },
|
||||||
escape = 3,
|
{ type.road, 25 },
|
||||||
raceway = 4,
|
{ type.busway, 5 },
|
||||||
road = 28,
|
{ type.footway, 1 },
|
||||||
busway = 13,
|
{ type.bridleway, 1 },
|
||||||
footway = 8,
|
{ type.steps, 1 },
|
||||||
bridleway = 7,
|
{ type.corridor, 1 },
|
||||||
steps = 5,
|
{ type.path, 10 },
|
||||||
corridor = 9,
|
{ type.cycleway, 5 },
|
||||||
path = 10,
|
{ type.construction, 1 }
|
||||||
cycleway = 11,
|
};
|
||||||
construction = 2
|
public enum type { NONE, motorway, trunk, primary, secondary, tertiary, unclassified, residential, motorway_link, trunk_link, primary_link, secondary_link, tertiary_link, living_street, service, pedestrian, track, bus_guideway, escape, raceway, road, busway, footway, bridleway, steps, corridor, path, cycleway, construction }
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public Way()
|
public Way()
|
||||||
{
|
{
|
||||||
this.nodeIds = new List<ulong>();
|
this.nodeIds = new List<ulong>();
|
||||||
this.oneway = false;
|
this.tags = new();
|
||||||
this.direction = wayDirection.forward;
|
}
|
||||||
this.highway = highwayType.NONE;
|
public void AddTag(string key, string value, Logger? logger = null)
|
||||||
|
{
|
||||||
|
switch (key)
|
||||||
|
{
|
||||||
|
case "highway":
|
||||||
|
try
|
||||||
|
{
|
||||||
|
this.tags.Add(key, (type)Enum.Parse(typeof(type), value, true));
|
||||||
|
if (this.GetMaxSpeed().Equals((int)type.NONE))
|
||||||
|
{
|
||||||
|
this.tags["maxspeed"] = (int)this.GetHighwayType();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (ArgumentException)
|
||||||
|
{
|
||||||
|
this.tags.Add(key, type.NONE);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "maxspeed":
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (this.tags.ContainsKey("maxspeed"))
|
||||||
|
this.tags["maxspeed"] = Convert.ToInt32(value);
|
||||||
|
else
|
||||||
|
this.tags.Add(key, Convert.ToInt32(value));
|
||||||
|
}
|
||||||
|
catch (FormatException)
|
||||||
|
{
|
||||||
|
this.tags.Add(key, (int)this.GetHighwayType());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "oneway":
|
||||||
|
switch (value)
|
||||||
|
{
|
||||||
|
case "yes":
|
||||||
|
this.tags.Add(key, true);
|
||||||
|
break;
|
||||||
|
case "-1":
|
||||||
|
this.tags.Add("forward", false);
|
||||||
|
break;
|
||||||
|
case "no":
|
||||||
|
this.tags.Add(key, false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "id":
|
||||||
|
this.tags.Add(key, Convert.ToUInt64(value));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
logger?.Log(LogLevel.VERBOSE, "Tag {0} - {1} was not added.", key, value);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetHighwayType(string waytype)
|
public ulong GetId()
|
||||||
{
|
{
|
||||||
try
|
return this.tags.ContainsKey("id") ? (ulong)this.tags["id"] : 0;
|
||||||
{
|
}
|
||||||
this.highway = (highwayType)Enum.Parse(typeof(highwayType), waytype, true);
|
|
||||||
}catch(Exception)
|
public type GetHighwayType()
|
||||||
{
|
{
|
||||||
this.highway = highwayType.NONE;
|
return this.tags.ContainsKey("highway") ? (type)this.tags["highway"] : type.NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsOneWay()
|
||||||
|
{
|
||||||
|
return this.tags.ContainsKey("oneway") ? (bool)this.tags["oneway"] : false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetMaxSpeed()
|
||||||
|
{
|
||||||
|
return this.tags.ContainsKey("maxspeed") ? (int)this.tags["maxspeed"] : (int)this.GetHighwayType();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsForward()
|
||||||
|
{
|
||||||
|
return this.tags.ContainsKey("forward") ? (bool)this.tags["forward"] : true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
# astar
|
### astar
|
||||||
Test of A* Algorithm
|
Test of A* Algorithm
|
||||||
|
|
||||||
#Project
|
# Project
|
||||||
|
|
||||||
- *astar* and *Graph* can be used as standalone (combined)
|
- *astar* and *Graph* can be used as standalone (combined)
|
||||||
- *OpenStreetMap Importer* Loads a .osm file (currently as ressource included). Requires *Graph*.
|
- *OpenStreetMap Importer* Loads a .osm file (currently as ressource included). Requires *Graph*.
|
||||||
|
120
astar/Astar.cs
120
astar/Astar.cs
@ -6,26 +6,6 @@ namespace astar
|
|||||||
public class Astar
|
public class Astar
|
||||||
{
|
{
|
||||||
|
|
||||||
/*
|
|
||||||
* Loads the graph, chooses two nodes at random and calls a*
|
|
||||||
*/
|
|
||||||
public Astar(Dictionary<UInt64, Node> nodes, Logger ?logger = null)
|
|
||||||
{
|
|
||||||
Random r = new();
|
|
||||||
List<Node> path = new();
|
|
||||||
while(path.Count < 1)
|
|
||||||
{
|
|
||||||
Node n1 = nodes[nodes.Keys.ElementAt(r.Next(0, nodes.Count - 1))];
|
|
||||||
Node n2 = nodes[nodes.Keys.ElementAt(r.Next(0, nodes.Count - 1))];
|
|
||||||
logger?.Log(LogLevel.INFO, "From {0} - {1} to {2} - {3} Distance {4}", n1.lat, n1.lon, n2.lat, n2.lon, Utils.DistanceBetweenNodes(n1,n2));
|
|
||||||
path = FindPath(ref nodes, n1, n2, ref logger);
|
|
||||||
}
|
|
||||||
|
|
||||||
logger?.Log(LogLevel.INFO, "Path found");
|
|
||||||
foreach (Node n in path)
|
|
||||||
logger?.Log(LogLevel.INFO, "lat {0:000.00000} lon {1:000.00000} traveled {2:0000.00} / {3:0000.00} beeline {4:0000.00}", n.lat, n.lon, n.pathLength, path.ElementAt(path.Count-1).pathLength, n.goalDistance);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Resets the calculated previous nodes and distance to goal
|
* Resets the calculated previous nodes and distance to goal
|
||||||
*/
|
*/
|
||||||
@ -34,77 +14,55 @@ namespace astar
|
|||||||
foreach(Node n in nodes.Values)
|
foreach(Node n in nodes.Values)
|
||||||
{
|
{
|
||||||
n.previousNode = Node.nullnode;
|
n.previousNode = Node.nullnode;
|
||||||
n.goalDistance = double.MaxValue;
|
n.goalDistance = float.MaxValue;
|
||||||
|
n.pathLength = float.MaxValue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
private static List<Node> FindPath(ref Dictionary<ulong, Node> nodes, Node start, Node goal, ref Logger? logger)
|
public static bool FindPath(ref Dictionary<ulong, Node> nodes, Node start, Node goal, out List<Node> path, Logger? logger)
|
||||||
{
|
{
|
||||||
|
path = new List<Node>();
|
||||||
|
logger?.Log(LogLevel.INFO, "From {0} - {1} to {2} - {3} Distance {4}", start.lat, start.lon, goal.lat, goal.lon, Utils.DistanceBetweenNodes(start, goal));
|
||||||
Reset(ref nodes);
|
Reset(ref nodes);
|
||||||
List<Node> toVisit = new();
|
List<Node> toVisit = new();
|
||||||
toVisit.Add(start);
|
toVisit.Add(start);
|
||||||
Node currentNode = start;
|
Node currentNode = start;
|
||||||
start.pathLength = 0;
|
start.pathLength = 0;
|
||||||
start.goalDistance = Utils.DistanceBetweenNodes(start, goal);
|
start.goalDistance = Utils.DistanceBetweenNodes(start, goal);
|
||||||
while (currentNode != goal && toVisit.Count > 0)
|
while (toVisit.Count > 0 && toVisit[0].pathLength < goal.pathLength)
|
||||||
{
|
{
|
||||||
|
if(currentNode == goal)
|
||||||
|
{
|
||||||
|
logger?.Log(LogLevel.INFO, "Way found, checking for shorter option.");
|
||||||
|
}
|
||||||
currentNode = toVisit.First();
|
currentNode = toVisit.First();
|
||||||
logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path: {1} goal: {2}", toVisit.Count, currentNode.pathLength, currentNode.goalDistance);
|
logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path-length: {1} goal-distance: {2}", toVisit.Count, currentNode.pathLength, currentNode.goalDistance);
|
||||||
//Check all neighbors of current node
|
//Check all neighbors of current node
|
||||||
foreach (Edge e in currentNode.edges)
|
foreach (Edge e in currentNode.edges)
|
||||||
{
|
{
|
||||||
if (e.neighbor.goalDistance == double.MaxValue)
|
|
||||||
e.neighbor.goalDistance = Utils.DistanceBetweenNodes(e.neighbor, goal);
|
|
||||||
if (e.neighbor.pathLength > currentNode.pathLength + e.weight)
|
if (e.neighbor.pathLength > currentNode.pathLength + e.weight)
|
||||||
{
|
{
|
||||||
|
e.neighbor.goalDistance = Utils.DistanceBetweenNodes(e.neighbor, goal);
|
||||||
e.neighbor.pathLength = currentNode.pathLength + e.weight;
|
e.neighbor.pathLength = currentNode.pathLength + e.weight;
|
||||||
e.neighbor.previousNode = currentNode;
|
e.neighbor.previousNode = currentNode;
|
||||||
toVisit.Add(e.neighbor);
|
toVisit.Add(e.neighbor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
toVisit.Remove(currentNode); //"Mark" as visited
|
toVisit.Remove(currentNode); //"Mark" as visited
|
||||||
toVisit.Sort(CompareDistanceToGoal);
|
toVisit.Sort(CompareDistance);
|
||||||
}
|
}
|
||||||
|
if(goal.previousNode != Node.nullnode)
|
||||||
List<Node> path = new();
|
|
||||||
|
|
||||||
if (currentNode == goal)
|
|
||||||
{
|
{
|
||||||
if(toVisit[0].pathLength < goal.pathLength)
|
logger?.Log(LogLevel.INFO, "Way found, shortest option.");
|
||||||
{
|
|
||||||
logger?.Log(LogLevel.INFO, "Way found, checking for shorter option.");
|
|
||||||
while (toVisit[0].pathLength < goal.pathLength)
|
|
||||||
{
|
|
||||||
currentNode = toVisit.First();
|
|
||||||
logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path: {1} goal: {2}", toVisit.Count, currentNode.pathLength, currentNode.goalDistance);
|
|
||||||
//Check all neighbors of current node
|
|
||||||
foreach (Edge e in currentNode.edges)
|
|
||||||
{
|
|
||||||
if (e.neighbor.goalDistance == double.MaxValue)
|
|
||||||
e.neighbor.goalDistance = Utils.DistanceBetweenNodes(e.neighbor, goal);
|
|
||||||
if (e.neighbor.pathLength > currentNode.pathLength + e.weight)
|
|
||||||
{
|
|
||||||
e.neighbor.pathLength = currentNode.pathLength + e.weight;
|
|
||||||
e.neighbor.previousNode = currentNode;
|
|
||||||
toVisit.Add(e.neighbor);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
toVisit.Remove(currentNode); //"Mark" as visited
|
|
||||||
toVisit.Sort(CompareDistanceToGoal);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
logger?.Log(LogLevel.INFO, "Way found, shortest option.");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
logger?.Log(LogLevel.INFO, "No path between {0} - {1} and {2} - {3}", start.lat, start.lon, goal.lat, goal.lon);
|
logger?.Log(LogLevel.INFO, "No path between {0} - {1} and {2} - {3}", start.lat, start.lon, goal.lat, goal.lon);
|
||||||
return path;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
path.Add(goal);
|
path.Add(goal);
|
||||||
@ -114,13 +72,33 @@ namespace astar
|
|||||||
currentNode = currentNode.previousNode;
|
currentNode = currentNode.previousNode;
|
||||||
}
|
}
|
||||||
path.Reverse();
|
path.Reverse();
|
||||||
return path;
|
|
||||||
|
logger?.Log(LogLevel.INFO, "Path found");
|
||||||
|
float distance = 0;
|
||||||
|
Node prev = Node.nullnode;
|
||||||
|
TimeSpan totalTime = TimeSpan.FromSeconds(path.ElementAt(path.Count - 1).pathLength);
|
||||||
|
|
||||||
|
foreach (Node n in path)
|
||||||
|
{
|
||||||
|
if(!prev.Equals(Node.nullnode))
|
||||||
|
{
|
||||||
|
distance += Utils.DistanceBetweenNodes(prev, n);
|
||||||
|
}
|
||||||
|
prev = n;
|
||||||
|
logger?.Log(LogLevel.DEBUG, "lat {0:000.00000} lon {1:000.00000} traveled {5:0000.00}km in {2:G} / {3:G} Great-Circle to Goal {4:0000.00}", n.lat, n.lon, TimeSpan.FromSeconds(n.pathLength), totalTime, n.goalDistance, distance);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Compares two nodes and returns the node closer to the goal
|
* Compares two nodes and returns the node closer to the goal
|
||||||
|
* -1 => n1 smaller n2
|
||||||
|
* 0 => n1 equal n2
|
||||||
|
* 1 => n1 larger n2
|
||||||
*/
|
*/
|
||||||
private static int CompareDistanceToGoal(Node n1, Node n2)
|
private static int CompareDistance(Node n1, Node n2)
|
||||||
{
|
{
|
||||||
if (n1 == null || n2 == null)
|
if (n1 == null || n2 == null)
|
||||||
return 0;
|
return 0;
|
||||||
@ -133,5 +111,25 @@ namespace astar
|
|||||||
else return 0;
|
else return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Compares two nodes and returns the node with the shorter path
|
||||||
|
* -1 => n1 smaller n2
|
||||||
|
* 0 => n1 equal n2
|
||||||
|
* 1 => n1 larger n2
|
||||||
|
*/
|
||||||
|
private static int ComparePathLength(Node n1, Node n2)
|
||||||
|
{
|
||||||
|
if (n1 == null || n2 == null)
|
||||||
|
return 0;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (n1.pathLength < n2.pathLength)
|
||||||
|
return -1;
|
||||||
|
else if (n1.pathLength > n2.pathLength)
|
||||||
|
return 1;
|
||||||
|
else return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user