using Logging; using Graph; namespace astar { public class Astar { /* * Resets the calculated previous nodes and distance to goal */ private static void Reset(ref Dictionary nodes) { foreach(Node n in nodes.Values) { n.previousNode = Node.nullnode; n.goalDistance = float.MaxValue; n.pathLength = float.MaxValue; } } /* * */ public static bool FindPath(ref Dictionary nodes, Node start, Node goal, out List path, Logger? logger) { path = new List(); logger?.Log(LogLevel.INFO, "From {0} - {1} to {2} - {3} Distance {4}", start.lat, start.lon, goal.lat, goal.lon, Utils.DistanceBetweenNodes(start, goal)); Reset(ref nodes); List toVisit = new(); toVisit.Add(start); Node currentNode = start; start.pathLength = 0; start.goalDistance = Utils.DistanceBetweenNodes(start, goal); while (toVisit.Count > 0 && toVisit[0].pathLength < goal.pathLength) { if(currentNode == goal) { logger?.Log(LogLevel.INFO, "Way found, checking for shorter option."); } currentNode = toVisit.First(); logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path-length: {1} goal-distance: {2}", toVisit.Count, currentNode.pathLength, currentNode.goalDistance); //Check all neighbors of current node foreach (Edge e in currentNode.edges) { if (e.neighbor.pathLength > currentNode.pathLength + e.weight) { e.neighbor.goalDistance = Utils.DistanceBetweenNodes(e.neighbor, goal); e.neighbor.pathLength = currentNode.pathLength + e.weight; e.neighbor.previousNode = currentNode; toVisit.Add(e.neighbor); } } toVisit.Remove(currentNode); //"Mark" as visited toVisit.Sort(CompareDistance); } if(goal.previousNode != Node.nullnode) { logger?.Log(LogLevel.INFO, "Way found, shortest option."); } else { logger?.Log(LogLevel.INFO, "No path between {0} - {1} and {2} - {3}", start.lat, start.lon, goal.lat, goal.lon); return false; } path.Add(goal); while(currentNode != start) { path.Add(currentNode.previousNode); currentNode = currentNode.previousNode; } path.Reverse(); logger?.Log(LogLevel.INFO, "Path found"); float distance = 0; Node prev = Node.nullnode; TimeSpan totalTime = TimeSpan.FromSeconds(path.ElementAt(path.Count - 1).pathLength); foreach (Node n in path) { if(!prev.Equals(Node.nullnode)) { distance += Utils.DistanceBetweenNodes(prev, n); } prev = n; logger?.Log(LogLevel.DEBUG, "lat {0:000.00000} lon {1:000.00000} traveled {5:0000.00}km in {2:G} / {3:G} Great-Circle to Goal {4:0000.00}", n.lat, n.lon, TimeSpan.FromSeconds(n.pathLength), totalTime, n.goalDistance, distance); } return true; } /* * Compares two nodes and returns the node closer to the goal * -1 => n1 smaller n2 * 0 => n1 equal n2 * 1 => n1 larger n2 */ private static int CompareDistance(Node n1, Node n2) { if (n1 == null || n2 == null) return 0; else { if (n1.goalDistance < n2.goalDistance) return -1; else if (n1.goalDistance > n2.goalDistance) return 1; else return 0; } } /* * Compares two nodes and returns the node with the shorter path * -1 => n1 smaller n2 * 0 => n1 equal n2 * 1 => n1 larger n2 */ private static int ComparePathLength(Node n1, Node n2) { if (n1 == null || n2 == null) return 0; else { if (n1.pathLength < n2.pathLength) return -1; else if (n1.pathLength > n2.pathLength) return 1; else return 0; } } } }