using OSM_Graph.Enums; namespace astar.PathingHelper; internal static class SpeedHelper { public static byte GetSpeed(OSM_Graph.Way way, bool car = true) { byte maxspeed = way.GetMaxSpeed(); if (maxspeed != 0) return maxspeed; HighwayType highwayType = way.GetHighwayType(); return car ? SpeedCar[highwayType] : SpeedPedestrian[highwayType]; } public static byte GetTheoreticalMaxSpeed(bool car = true) { return car ? SpeedCar.MaxBy(s => s.Value).Value : SpeedPedestrian.MaxBy(s => s.Value).Value; } private static Dictionary SpeedPedestrian = new() { { HighwayType.NONE, 0 }, { HighwayType.motorway, 0 }, { HighwayType.trunk, 0 }, { HighwayType.primary, 0 }, { HighwayType.secondary, 0 }, { HighwayType.tertiary, 0 }, { HighwayType.unclassified, 1 }, { HighwayType.residential, 3 }, { HighwayType.motorway_link, 0 }, { HighwayType.trunk_link, 0 }, { HighwayType.primary_link, 0 }, { HighwayType.secondary_link, 0 }, { HighwayType.tertiary_link, 0 }, { HighwayType.living_street, 5 }, { HighwayType.service, 2 }, { HighwayType.pedestrian, 5 }, { HighwayType.track, 0 }, { HighwayType.bus_guideway, 0 }, { HighwayType.escape, 0 }, { HighwayType.raceway, 0 }, { HighwayType.road, 3 }, { HighwayType.busway, 0 }, { HighwayType.footway, 4 }, { HighwayType.bridleway, 1 }, { HighwayType.steps, 2 }, { HighwayType.corridor, 3 }, { HighwayType.path, 4 }, { HighwayType.cycleway, 2 }, { HighwayType.construction, 0 } }; private static Dictionary SpeedCar = new() { { HighwayType.NONE, 0 }, { HighwayType.motorway, 110 }, { HighwayType.trunk, 80 }, { HighwayType.primary, 80 }, { HighwayType.secondary, 80 }, { HighwayType.tertiary, 70 }, { HighwayType.unclassified, 30 }, { HighwayType.residential, 10 }, { HighwayType.motorway_link, 50 }, { HighwayType.trunk_link, 50 }, { HighwayType.primary_link, 50 }, { HighwayType.secondary_link, 30 }, { HighwayType.tertiary_link, 25 }, { HighwayType.living_street, 5 }, { HighwayType.service, 0 }, { HighwayType.pedestrian, 0 }, { HighwayType.track, 0 }, { HighwayType.bus_guideway, 0 }, { HighwayType.escape, 0 }, { HighwayType.raceway, 0 }, { HighwayType.road, 30 }, { HighwayType.busway, 0 }, { HighwayType.footway, 0 }, { HighwayType.bridleway, 0 }, { HighwayType.steps, 0 }, { HighwayType.corridor, 0 }, { HighwayType.path, 0 }, { HighwayType.cycleway, 0 }, { HighwayType.construction, 0 } }; }