AStar/OpenStreetMap Importer/Importer.cs
2022-05-05 23:47:15 +02:00

182 lines
7.2 KiB
C#

using Logging;
using System.Xml;
using Graph;
namespace OpenStreetMap_Importer
{
public class Importer
{
public static Dictionary<ulong, Node> Import(ref Logger logger)
{
List<Way> ways = new List<Way>();
Dictionary<ulong, Node> nodes = new Dictionary<ulong, Node>();
bool wayTag = false;
Way currentWay = new Way();
/*
* First iteration
* Import "ways" with a tag "highway" and add the node-ids to the list of nodes
*/
XmlReaderSettings readerSettings = new XmlReaderSettings()
{
IgnoreWhitespace = true,
IgnoreComments = true
};
XmlReader reader = XmlReader.Create(new MemoryStream(OSM_Data.map), readerSettings);
reader.MoveToContent();
while (reader.Read())
{
if (reader.Name == "way" && reader.IsStartElement())
{
logger.log(loglevel.VERBOSE, "WAY {0} nodes {1}", currentWay.highway.ToString(), currentWay.nodeIds.Count);
if (currentWay.highway != Way.highwayType.NONE)
{
ways.Add(currentWay);
foreach (ulong id in currentWay.nodeIds)
nodes.Add(id, Node.nullnode);
}
wayTag = true;
currentWay = new Way();
}
else if (reader.Name == "tag" && wayTag)
{
string? value = reader.GetAttribute("v");
string? key = reader.GetAttribute("k");
logger.log(loglevel.VERBOSE, "TAG {0} {1}", key, value);
switch (key)
{
case "highway":
currentWay.setHighwayType(value);
break;
case "oneway":
switch (value)
{
case "yes":
currentWay.oneway = true;
break;
/*case "no":
currentWay.oneway = false;
break;*/
case "-1":
currentWay.oneway = true;
currentWay.direction = Way.wayDirection.backward;
break;
}
break;
/*case "name":
break;*/
}
}
else if(reader.Name == "node")
{
wayTag = false;
}
}
logger.log(loglevel.DEBUG, "Ways: {0}", ways.Count);
reader.Close();
reader = XmlReader.Create(new MemoryStream(OSM_Data.map), readerSettings);
reader.MoveToContent();
/*
* Second iteration
* Import nodes that are needed by the "ways"
*/
while (reader.Read())
{
if (reader.Name == "node")
{
ulong id = Convert.ToUInt64(reader.GetAttribute("id"));
if (nodes.ContainsKey(id))
{
Console.Read();
float lat = Convert.ToSingle(reader.GetAttribute("lat").Replace('.', ','));
float lon = Convert.ToSingle(reader.GetAttribute("lon").Replace('.', ','));
nodes[id] = new Node(lat, lon);
logger.log(loglevel.VERBOSE, "NODE {0} {1} {2}", id, lat, lon);
}
}
}
logger.log(loglevel.DEBUG, "Nodes: {0}", nodes.Count);
/*
* Add connections between nodes based on ways and calculate distance
*/
ulong edges = 0;
foreach(Way way in ways)
{
if (way.direction == Way.wayDirection.forward)
{
for (int index = 0; index < way.nodeIds.Count - 1; index++)
{
Node currentNode = nodes[way.nodeIds[index]];
Node neighborNode = nodes[way.nodeIds[index + 1]];
ushort weight = Convert.ToUInt16(Utils.DistanceBetweenNodes(currentNode, neighborNode));
currentNode.edges.Add(new Edge(neighborNode, weight));
logger.log(loglevel.VERBOSE, "EDGE {0} -- {1} --> {2}", way.nodeIds[index], weight, way.nodeIds[index + 1]);
edges++;
if (!way.oneway)
{
neighborNode.edges.Add(new Edge(currentNode, weight));
edges++;
}
}
}
else
{
for (int index = way.nodeIds.Count - 1; index > 1; index--)
{
Node currentNode = nodes[way.nodeIds[index]];
Node neighborNode = nodes[way.nodeIds[index - 1]];
ushort weight = Convert.ToUInt16(Utils.DistanceBetweenNodes(currentNode, neighborNode));
currentNode.edges.Add(new Edge(neighborNode, weight));
logger.log(loglevel.VERBOSE, "EDGE {0} -- {1} --> {2}", way.nodeIds[index], weight, way.nodeIds[index - 1]);
edges++;
if (!way.oneway)
{
neighborNode.edges.Add(new Edge(currentNode, weight));
edges++;
}
}
}
}
logger.log(loglevel.DEBUG, "Edges: {0}", edges);
return nodes;
}
internal struct Way
{
public List<ulong> nodeIds;
public bool oneway;
public wayDirection direction;
public highwayType highway;
public enum wayDirection { forward, backward }
public enum highwayType { NONE, motorway, trunk, primary, secondary, tertiary, unclassified, residential, motorway_link, trunk_link, primary_link, secondary_link, tertiary_link, living_street, service, pedestrian, track, bus_guideway, escape, raceway, road, busway, footway, bridleway, steps, corridor, path, cycleway, construction}
public Way()
{
this.nodeIds = new List<ulong>();
this.oneway = false;
this.direction = wayDirection.forward;
this.highway = highwayType.NONE;
}
public void setHighwayType(string waytype)
{
try
{
this.highway = (highwayType)Enum.Parse(typeof(highwayType), waytype, true);
}catch(Exception)
{
this.highway = highwayType.NONE;
}
}
}
}
}