138 lines
4.8 KiB
C#
138 lines
4.8 KiB
C#
using Logging;
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using Graph;
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namespace astar
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{
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public class Astar
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{
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/*
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* Resets the calculated previous nodes and distance to goal
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*/
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private static void Reset(ref Dictionary<ulong, Node> nodes)
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{
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foreach(Node n in nodes.Values)
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{
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n.previousNode = null;
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n.goalDistance = float.MaxValue;
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n.pathLength = float.MaxValue;
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}
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}
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/*
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*
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*/
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public static bool FindPath(ref Dictionary<ulong, Node> nodes, Node start, Node goal, out List<Node> path, Logger? logger)
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{
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path = new List<Node>();
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logger?.Log(LogLevel.INFO, "From {0} - {1} to {2} - {3} Distance {4}", start.lat, start.lon, goal.lat, goal.lon, Utils.DistanceBetweenNodes(start, goal));
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Reset(ref nodes);
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List<Node> toVisit = new();
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toVisit.Add(start);
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Node currentNode = start;
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start.pathLength = 0;
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start.goalDistance = Utils.DistanceBetweenNodes(start, goal);
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while (toVisit.Count > 0 && toVisit[0].pathLength < goal.pathLength)
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{
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if(currentNode == goal)
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{
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logger?.Log(LogLevel.INFO, "Way found, checking for shorter option.");
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}
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currentNode = toVisit.First();
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logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path-length: {1} goal-distance: {2}", toVisit.Count, currentNode.pathLength, currentNode.goalDistance);
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//Check all neighbors of current node
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foreach (Edge e in currentNode.edges)
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{
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if (e.neighbor.pathLength > currentNode.pathLength + e.weight)
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{
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e.neighbor.goalDistance = Utils.DistanceBetweenNodes(e.neighbor, goal);
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e.neighbor.pathLength = currentNode.pathLength + e.weight;
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e.neighbor.previousNode = currentNode;
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toVisit.Add(e.neighbor);
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}
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}
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toVisit.Remove(currentNode); //"Mark" as visited
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toVisit.Sort(CompareDistance);
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}
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if(goal.previousNode != null)
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{
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logger?.Log(LogLevel.INFO, "Way found, shortest option.");
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}
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else
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{
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logger?.Log(LogLevel.INFO, "No path between {0} - {1} and {2} - {3}", start.lat, start.lon, goal.lat, goal.lon);
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return false;
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}
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path.Add(goal);
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while(currentNode != start)
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{
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if(currentNode.previousNode != null)
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{
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path.Add(currentNode.previousNode);
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currentNode = currentNode.previousNode;
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}
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}
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path.Reverse();
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logger?.Log(LogLevel.INFO, "Path found");
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float distance = 0;
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Node? prev = null;
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TimeSpan totalTime = TimeSpan.FromSeconds(path.ElementAt(path.Count - 1).pathLength);
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foreach (Node n in path)
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{
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if(prev != null)
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{
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distance += Utils.DistanceBetweenNodes(prev, n);
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}
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prev = n;
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logger?.Log(LogLevel.DEBUG, "lat {0:000.00000} lon {1:000.00000} traveled {5:0000.00}km in {2:G} / {3:G} Great-Circle to Goal {4:0000.00}", n.lat, n.lon, TimeSpan.FromSeconds(n.pathLength), totalTime, n.goalDistance, distance);
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}
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return true;
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}
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/*
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* Compares two nodes and returns the node closer to the goal
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* -1 => n1 smaller n2
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* 0 => n1 equal n2
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* 1 => n1 larger n2
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*/
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private static int CompareDistance(Node n1, Node n2)
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{
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if (n1 == null || n2 == null)
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return 0;
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else
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{
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if (n1.goalDistance < n2.goalDistance)
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return -1;
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else if (n1.goalDistance > n2.goalDistance)
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return 1;
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else return 0;
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}
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}
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/*
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* Compares two nodes and returns the node with the shorter path
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* -1 => n1 smaller n2
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* 0 => n1 equal n2
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* 1 => n1 larger n2
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*/
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private static int ComparePathLength(Node n1, Node n2)
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{
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if (n1 == null || n2 == null)
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return 0;
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else
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{
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if (n1.pathLength < n2.pathLength)
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return -1;
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else if (n1.pathLength > n2.pathLength)
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return 1;
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else return 0;
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}
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}
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}
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} |