CS2GSI/GameState/CS2GameState.cs

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namespace CS2GSI.GameState;
public struct CS2GameState
{
public int Timestamp;
public Map? Map;
public Player? Player;
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public override string ToString()
{
return $"{GetType()}\n" +
$"\tTime: {Timestamp}\n" +
$"\t{Map}\n" +
$"\t{Player}\n";
}
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}