diff --git a/CS2GSI.sln.DotSettings.user b/CS2GSI.sln.DotSettings.user
new file mode 100644
index 0000000..3b9541c
--- /dev/null
+++ b/CS2GSI.sln.DotSettings.user
@@ -0,0 +1,4 @@
+
+ True
+
+ True
\ No newline at end of file
diff --git a/CS2GSI/CS2GSI.cs b/CS2GSI/CS2GSI.cs
index 226ad5e..c3eff4a 100644
--- a/CS2GSI/CS2GSI.cs
+++ b/CS2GSI/CS2GSI.cs
@@ -11,11 +11,12 @@ public class CS2GSI
private CS2GameState? _lastLocalGameState = null;
private readonly ILogger? _logger;
public bool IsRunning => this._gsiServer.IsRunning;
+ public CS2GameState? CurrentGameState => _lastLocalGameState;
public CS2GSI(ILogger? logger = null)
{
this._logger = logger;
- this._logger?.Log(LogLevel.Information, "Installing GSI-Configfile...");
+ this._logger?.Log(LogLevel.Information, Resources.Installing_GSI_File);
try
{
GsiConfigInstaller.InstallGsi();
@@ -23,7 +24,7 @@ public class CS2GSI
catch (Exception e)
{
this._logger?.Log(LogLevel.Error, e.StackTrace);
- this._logger?.Log(LogLevel.Critical, "Could not install GSI-Configfile. Exiting.");
+ this._logger?.Log(LogLevel.Critical, Resources.Installing_GSI_File_Failed);
return;
}
this._gsiServer = new GSIServer(3000, logger);
@@ -34,7 +35,7 @@ public class CS2GSI
{
JObject jsonObject = JObject.Parse(messageJson);
CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
- this._logger?.Log(LogLevel.Debug, $"Received State:\n{newState.ToString()}");
+ this._logger?.Log(LogLevel.Debug, $"{Resources.Received_State}:\n{newState.ToString()}");
if (_lastLocalGameState is not null && _allGameStates.Count > 0)
{
@@ -43,7 +44,7 @@ public class CS2GSI
InvokeEvents(generatedEvents);
}
this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
- this._logger?.Log(LogLevel.Debug, $"\nUpdated Local State:\n{_lastLocalGameState}");
+ this._logger?.Log(LogLevel.Debug, $"\n{Resources.Updated_Local_State}:\n{_lastLocalGameState}");
_allGameStates.Add(newState);
}
@@ -90,7 +91,7 @@ public class CS2GSI
CS2Event.OnBombExploded => this.OnBombExploded,
CS2Event.AnyEvent => this.AnyEvent,
CS2Event.AnyMessage => this.AnyMessage,
- _ => throw new ArgumentException("Unknown Event", nameof(cs2Event))
+ _ => throw new ArgumentException(Resources.Unknown_Event, nameof(cs2Event))
};
}
diff --git a/CS2GSI/CS2GSI.csproj b/CS2GSI/CS2GSI.csproj
index 436bab4..da57e69 100644
--- a/CS2GSI/CS2GSI.csproj
+++ b/CS2GSI/CS2GSI.csproj
@@ -4,7 +4,7 @@
net7.0
enable
enable
- 1.0.7
+ 1.0.8
CS2GSI
Glax
https://github.com/C9Glax/CS2GSI
diff --git a/CS2GSI/CS2GSI.csproj.DotSettings.user b/CS2GSI/CS2GSI.csproj.DotSettings.user
new file mode 100644
index 0000000..f32145b
--- /dev/null
+++ b/CS2GSI/CS2GSI.csproj.DotSettings.user
@@ -0,0 +1,2 @@
+
+ F2272524-6CDD-4ACD-8CFF-64B9AF98D54A/f:Resources.resx
\ No newline at end of file
diff --git a/CS2GSI/GSIConfigInstaller.cs b/CS2GSI/GSIConfigInstaller.cs
index f6b008f..a3a4153 100644
--- a/CS2GSI/GSIConfigInstaller.cs
+++ b/CS2GSI/GSIConfigInstaller.cs
@@ -42,8 +42,8 @@ internal static class GsiConfigInstaller
path = "~/.local/share/Steam/steamapps/libraryfolders.vdf";
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
path = "~/Library/Application Support/Steam/steamapps/libraryfolders.vdf";
- else throw new Exception("Could not get Installation FolderPath");
- return path ?? throw new FileNotFoundException("No libraryfolders.vdf found");
+ else throw new Exception(Resources.No_Installation_Folderpath);
+ return path ?? throw new FileNotFoundException(Resources.No_Libraryfolders_vdf);
}
[SupportedOSPlatform("windows")]
@@ -51,7 +51,7 @@ internal static class GsiConfigInstaller
{
string steamInstallation =
(string)(Registry.GetValue(@"HKEY_CURRENT_USER\SOFTWARE\Valve\Steam", "SteamPath", null) ??
- throw new DirectoryNotFoundException("No Steam Installation found."));
+ throw new DirectoryNotFoundException(Resources.No_Steam));
return Path.Combine(steamInstallation, "steamapps\\libraryfolders.vdf");
}
}
\ No newline at end of file
diff --git a/CS2GSI/Resources.Designer.cs b/CS2GSI/Resources.Designer.cs
index d80d7af..acda32c 100644
--- a/CS2GSI/Resources.Designer.cs
+++ b/CS2GSI/Resources.Designer.cs
@@ -89,5 +89,77 @@ namespace CS2GSI {
return ResourceManager.GetString("GSI_CFG_Content", resourceCulture);
}
}
+
+ ///
+ /// Looks up a localized string similar to Installing GSI-Configfile....
+ ///
+ internal static string Installing_GSI_File {
+ get {
+ return ResourceManager.GetString("Installing_GSI_File", resourceCulture);
+ }
+ }
+
+ ///
+ /// Looks up a localized string similar to Could not install GSI-Configfile. Exiting..
+ ///
+ internal static string Installing_GSI_File_Failed {
+ get {
+ return ResourceManager.GetString("Installing_GSI_File_Failed", resourceCulture);
+ }
+ }
+
+ ///
+ /// Looks up a localized string similar to Could not get Steam-Installation FolderPath.
+ ///
+ internal static string No_Installation_Folderpath {
+ get {
+ return ResourceManager.GetString("No_Installation_Folderpath", resourceCulture);
+ }
+ }
+
+ ///
+ /// Looks up a localized string similar to No libraryfolders.vdf found.
+ ///
+ internal static string No_Libraryfolders_vdf {
+ get {
+ return ResourceManager.GetString("No_Libraryfolders_vdf", resourceCulture);
+ }
+ }
+
+ ///
+ /// Looks up a localized string similar to No Steam Installation found..
+ ///
+ internal static string No_Steam {
+ get {
+ return ResourceManager.GetString("No_Steam", resourceCulture);
+ }
+ }
+
+ ///
+ /// Looks up a localized string similar to Received State.
+ ///
+ internal static string Received_State {
+ get {
+ return ResourceManager.GetString("Received_State", resourceCulture);
+ }
+ }
+
+ ///
+ /// Looks up a localized string similar to Unknown Event.
+ ///
+ internal static string Unknown_Event {
+ get {
+ return ResourceManager.GetString("Unknown_Event", resourceCulture);
+ }
+ }
+
+ ///
+ /// Looks up a localized string similar to Updated Local State.
+ ///
+ internal static string Updated_Local_State {
+ get {
+ return ResourceManager.GetString("Updated_Local_State", resourceCulture);
+ }
+ }
}
}
diff --git a/CS2GSI/Resources.de.resx b/CS2GSI/Resources.de.resx
new file mode 100644
index 0000000..e4038a4
--- /dev/null
+++ b/CS2GSI/Resources.de.resx
@@ -0,0 +1,38 @@
+
+
+ text/microsoft-resx
+
+
+ 1.3
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ Installiere GSI-Konfigurationsdatei...
+
+
+ GSI-Konfigurationsdatei nicht installiert.
+
+
+ Steam-Installationspfad konnte nicht gefunden werden.
+
+
+ libraryfolders.vdf nicht gefunden
+
+
+ Keine Steam Installation gefunden.
+
+
+ Erhaltener Zustand
+
+
+ Unbekanntes Ereignis
+
+
+ Erneuerter Lokaler Zustand
+
+
\ No newline at end of file
diff --git a/CS2GSI/Resources.resx b/CS2GSI/Resources.resx
index 6c843e9..25a679e 100644
--- a/CS2GSI/Resources.resx
+++ b/CS2GSI/Resources.resx
@@ -21,4 +21,29 @@
gamestate_integration_cs2gsi.cfg;System.String, mscorlib, Version=4.0.0.0, Culture=neutral
+
+ Unknown Event
+ Event is not defined
+
+
+ Installing GSI-Configfile...
+
+
+ Could not install GSI-Configfile. Exiting.
+
+
+ Received State
+
+
+ Updated Local State
+
+
+ Could not get Steam-Installation FolderPath
+
+
+ No libraryfolders.vdf found
+
+
+ No Steam Installation found.
+
\ No newline at end of file