diff --git a/CS2GSI/CS2EventGenerator.cs b/CS2GSI/CS2EventGenerator.cs index 22c8862..f168430 100644 --- a/CS2GSI/CS2EventGenerator.cs +++ b/CS2GSI/CS2EventGenerator.cs @@ -43,7 +43,7 @@ internal static class CS2EventGenerator } } - if(newGameState.Map?.Phase == Map.MapPhase.Live && lastGameState.Map?.Phase != Map.MapPhase.Live) + if(newGameState.Map?.Phase == Map.MapPhase.Live && lastGameState.Map?.Phase == Map.MapPhase.Warmup) events.Add(new ValueTuple(CS2Event.OnMatchStart, new CS2EventArgs())); if(newGameState.Map?.Phase == Map.MapPhase.GameOver && lastGameState.Map?.Phase != Map.MapPhase.GameOver)