GameState ToString output TreeFormat
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CS2GSI.sln.DotSettings
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2
CS2GSI.sln.DotSettings
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=CS/@EntryIndexedValue">CS</s:String></wpf:ResourceDictionary>
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@ -38,12 +38,12 @@ public class CS2GSI
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if (_lastLocalGameState is not null && _allGameStates.Count > 0)
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if (_lastLocalGameState is not null && _allGameStates.Count > 0)
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{
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{
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List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState.Value, newState, _allGameStates.Last());
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List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState, newState, _allGameStates.Last());
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this._logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} events:\n\t{string.Join("\n\t", generatedEvents)}");
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this._logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} events:\n\t{string.Join("\n\t", generatedEvents)}");
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InvokeEvents(generatedEvents);
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InvokeEvents(generatedEvents);
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}
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}
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this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
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this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
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this._logger?.Log(LogLevel.Debug, $"Updated Local State:\n{_lastLocalGameState.ToString()}");
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this._logger?.Log(LogLevel.Debug, $"\nUpdated Local State:\n{_lastLocalGameState}");
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_allGameStates.Add(newState);
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_allGameStates.Add(newState);
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}
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}
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@ -2,7 +2,7 @@
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namespace CS2GSI.GameState;
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namespace CS2GSI.GameState;
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public struct CS2GameState
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public record CS2GameState : GameState
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{
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{
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public string ProviderSteamId;
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public string ProviderSteamId;
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public int Timestamp;
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public int Timestamp;
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@ -12,11 +12,7 @@ public struct CS2GameState
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public override string ToString()
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public override string ToString()
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{
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{
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return $"{GetType().Name}\n" +
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return base.ToString();
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$"..Time: {Timestamp}\tProviderSteamId: {ProviderSteamId}\n" +
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$"..{Map.ToString()?.Replace("\n", "\n...")}\n" +
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$"..{Round.ToString()?.Replace("\n", "\n...")}\n" +
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$"..{Player.ToString()?.Replace("\n", "\n...")}\n";
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}
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}
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internal static CS2GameState ParseFromJObject(JObject jsonObject)
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internal static CS2GameState ParseFromJObject(JObject jsonObject)
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@ -25,9 +21,9 @@ public struct CS2GameState
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{
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{
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ProviderSteamId = jsonObject.SelectToken("provider.steamid")!.Value<string>()!,
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ProviderSteamId = jsonObject.SelectToken("provider.steamid")!.Value<string>()!,
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Timestamp = jsonObject.SelectToken("provider.timestamp")!.Value<int>(),
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Timestamp = jsonObject.SelectToken("provider.timestamp")!.Value<int>(),
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Map = GameState.Map.ParseFromJObject(jsonObject),
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Map = Map.ParseFromJObject(jsonObject),
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Player = GameState.Player.ParseFromJObject(jsonObject),
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Player = Player.ParseFromJObject(jsonObject),
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Round = GameState.Round.ParseFromJObject(jsonObject)
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Round = Round.ParseFromJObject(jsonObject)
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};
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};
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}
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}
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@ -36,7 +32,7 @@ public struct CS2GameState
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if (previousLocalState is null)
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if (previousLocalState is null)
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return this.Player?.SteamId == ProviderSteamId ? this : null;
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return this.Player?.SteamId == ProviderSteamId ? this : null;
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if (this.Player?.SteamId != ProviderSteamId)
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if (this.Player?.SteamId != ProviderSteamId)
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return this.WithPlayer(previousLocalState.Value.Player);
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return this.WithPlayer(previousLocalState.Player);
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return this;
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return this;
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}
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}
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21
CS2GSI/GameState/GameState.cs
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CS2GSI/GameState/GameState.cs
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using System.Reflection;
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namespace CS2GSI.GameState;
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public abstract record GameState
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{
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public override string ToString()
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{
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string ret = "";
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foreach (FieldInfo field in GetType().GetFields())
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{
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string filler = GetType().GetFields().Last() != field ? "\u251c\u2500" : "\u2514\u2500";
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string filler2 = GetType().GetFields().Last() != field ? "\u2502" : " ";
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if (field.FieldType.BaseType == typeof(GameState))
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ret += $"\b{filler}\u2510{field.Name}\n{field.GetValue(this)?.ToString()?.Replace("\b", $"\b{filler2} ")}";
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else
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ret += $"\b{filler} {field.Name}{new string('.', field.Name.Length > 25 ? 0 : 25-field.Name.Length)}{field.GetValue(this)}\n";
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}
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return ret;
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}
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}
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@ -2,18 +2,14 @@
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namespace CS2GSI.GameState;
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namespace CS2GSI.GameState;
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public struct GameStateTeam
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public record GameStateTeam : GameState
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{
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{
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public CS2Team Team;
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public CS2Team Team;
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public int Score, ConsecutiveRoundLosses, TimeoutsRemaining, MatchesWonThisSeries;
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public int Score, ConsecutiveRoundLosses, TimeoutsRemaining, MatchesWonThisSeries;
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public override string ToString()
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public override string ToString()
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{
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{
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return $"{GetType().Name}\n" +
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return base.ToString();
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$"..Team {Team}\tScore: {Score}\n" +
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$"..ConsecutiveRoundLosses: {ConsecutiveRoundLosses}\n" +
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$"..TimeoutsRemaining: {TimeoutsRemaining}\n" +
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$"..MatchesWonThisSeries: {MatchesWonThisSeries}\n";
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}
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}
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internal static GameStateTeam ParseFromJObject(JObject jsonObject, CS2Team team)
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internal static GameStateTeam ParseFromJObject(JObject jsonObject, CS2Team team)
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@ -2,7 +2,7 @@
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namespace CS2GSI.GameState;
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namespace CS2GSI.GameState;
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public struct Map
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public record Map : GameState
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{
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{
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public string Mode, MapName;
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public string Mode, MapName;
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public MapPhase Phase;
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public MapPhase Phase;
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@ -11,13 +11,7 @@ public struct Map
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public override string ToString()
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public override string ToString()
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{
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{
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return $"{GetType().Name}\n" +
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return base.ToString();
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$"..Mode: {Mode} Map: {MapName}\n" +
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$"..Round: {Round}\n" +
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$"..Matches to Win Series: {NumMatchesToWinSeries}\n" +
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$"..Phase: {Phase}\n" +
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$"..{GameStateTeamCT.ToString().Replace("\n", "\n...")}\n" +
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$"..{GameStateTeamT.ToString().Replace("\n", "\n...")}\n";
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}
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}
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internal static Map? ParseFromJObject(JObject jsonObject)
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internal static Map? ParseFromJObject(JObject jsonObject)
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@ -2,7 +2,7 @@
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namespace CS2GSI.GameState;
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namespace CS2GSI.GameState;
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public struct Player
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public record Player : GameState
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{
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{
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public string SteamId, Name;
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public string SteamId, Name;
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public PlayerActivity Activity;
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public PlayerActivity Activity;
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@ -13,12 +13,7 @@ public struct Player
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public override string ToString()
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public override string ToString()
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{
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{
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return $"{GetType().Name}\n" +
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return base.ToString();
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$"..Name: {Name} SteamId: {SteamId}\n" +
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$"..Activity: {Activity}\n" +
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$"..Team: {Team}\n" +
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$"..{State.ToString()?.Replace("\n", "\n...")}\n" +
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$"..{MatchStats.ToString()?.Replace("\n", "\n...")}\n";
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}
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}
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internal static Player? ParseFromJObject(JObject jsonObject)
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internal static Player? ParseFromJObject(JObject jsonObject)
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namespace CS2GSI.GameState;
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namespace CS2GSI.GameState;
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public struct PlayerMatchStats
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public record PlayerMatchStats : GameState
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{
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{
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public int Kills, Assists, Deaths, MVPs, Score;
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public int Kills, Assists, Deaths, MVPs, Score;
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public override string ToString()
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public override string ToString()
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{
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{
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return $"{GetType().Name}\n" +
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return base.ToString();
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$"..KAD: {Kills} {Assists} {Deaths}\n" +
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$"..MVPs: {MVPs}\n" +
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$"..Score: {Score}\n";
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}
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}
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internal static PlayerMatchStats? ParseFromJObject(JObject jsonObject)
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internal static PlayerMatchStats? ParseFromJObject(JObject jsonObject)
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namespace CS2GSI.GameState;
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namespace CS2GSI.GameState;
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public struct PlayerState
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public record PlayerState : GameState
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{
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{
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public int Health, Armor, Flashed, Smoked, Burning, Money, RoundKills, RoundHs, EquipmentValue;
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public int Health, Armor, Flashed, Smoked, Burning, Money, RoundKills, RoundHs, EquipmentValue;
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public bool Helmet;
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public bool Helmet;
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public override string ToString()
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public override string ToString()
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{
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{
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return $"{GetType().Name}\n" +
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return base.ToString();
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$"..Health: {Health}\n" +
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$"..Armor: {Armor}\n" +
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$"..Flashed: {Flashed}\n" +
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$"..Smoked: {Smoked}\n" +
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$"..Burning: {Burning}\n" +
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$"..Money: {Money}\n" +
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$"..RoundKills: {RoundKills}\n" +
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$"..RoundHs: {RoundHs}\n" +
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$"..EquipmentValue: {EquipmentValue}\n";
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}
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}
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internal static PlayerState? ParseFromJObject(JObject jsonObject)
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internal static PlayerState? ParseFromJObject(JObject jsonObject)
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namespace CS2GSI.GameState;
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namespace CS2GSI.GameState;
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public struct Round
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public record Round : GameState
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{
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{
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public RoundPhase Phase;
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public RoundPhase Phase;
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public BombStatus? Bomb;
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public BombStatus? Bomb;
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@ -10,10 +10,7 @@ public struct Round
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public override string ToString()
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public override string ToString()
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{
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{
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return $"{GetType().Name}\n" +
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return base.ToString();
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$"..Phase: {Phase}\n" +
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$"..Winner: {WinnerTeam}\n" +
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$"..Bomb: {Bomb}\n";
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}
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}
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internal static Round? ParseFromJObject(JObject jsonObject)
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internal static Round? ParseFromJObject(JObject jsonObject)
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