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2 changed files with 31 additions and 28 deletions

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@ -104,7 +104,7 @@ internal static class CS2EventGenerator
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHelmetChange, new CS2EventArgs(newGameState.Player?.State?.Helmet))); events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHelmetChange, new CS2EventArgs(newGameState.Player?.State?.Helmet)));
if(newGameState.Player?.State?.EquipmentValue != previousPlayerState.Player?.State?.EquipmentValue && newGameState.Player is { State: not null}) if(newGameState.Player?.State?.EquipmentValue != previousPlayerState.Player?.State?.EquipmentValue && newGameState.Player is { State: not null})
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnEquipmentValueChange, new CS2EventArgs(newGameState.Player?.State?.EquipmentValue))); events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnEquipmentValueChange, new CS2EventArgs(newGameState.Player?.State?.EquipmentValue - previousPlayerState.Player?.State?.EquipmentValue)));
if(newGameState.Player?.Team != previousPlayerState.Player?.Team && newGameState.Player is not null) if(newGameState.Player?.Team != previousPlayerState.Player?.Team && newGameState.Player is not null)
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnTeamChange, new CS2EventArgs(newGameState.Player?.Team))); events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnTeamChange, new CS2EventArgs(newGameState.Player?.Team)));

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@ -13,30 +13,33 @@ public static void Main(string[] args)
``` ```
### Events ### Events
* OnKill
* OnHeadshot `EventName` (_ParameterType_) Description
* OnDeath
* OnFlashed * `OnKill` (_int_) Number of Kills in Match
* OnBurning * `OnHeadshot` (_int_) Number of Headshots in Round
* OnSmoked * `OnDeath` (_int_) Number of Deaths in Match
* OnRoundStart * `OnFlashed`
* OnRoundOver * `OnBurning`
* OnRoundWin * `OnSmoked`
* OnRoundLoss * `OnRoundStart`
* OnDamageTaken * `OnRoundOver`
* OnMatchStart * `OnRoundWin`
* OnMatchOver * `OnRoundLoss`
* OnMoneyChange * `OnDamageTaken` (_int_) Amount of Damage Taken
* OnHealthChange * `OnMatchStart`
* OnArmorChange * `OnMatchOver`
* OnHelmetChange * `OnMoneyChange` (_int_) Delta in Money
* OnEquipmentValueChange * `OnHealthChange` (_int_) Delta in Health
* OnTeamChange * `OnArmorChange` (_int_) Delta in Armor
* OnPlayerChange * `OnHelmetChange` (_bool_) Helmet on/off
* OnHalfTime * `OnEquipmentValueChange` (_int_) Delta in Equipmentvalue
* OnFreezeTime * `OnTeamChange`
* OnBombPlanted * `OnPlayerChange` (_string_) SteamId64
* OnBombDefused * `OnHalfTime`
* OnBombExploded * `OnFreezeTime`
* AnyEvent * `OnBombPlanted`
* AnyMessage * `OnBombDefused`
* `OnBombExploded`
* `AnyEvent`
* `AnyMessage`