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386c211de5
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04be9d6fab
@ -28,5 +28,4 @@ public enum CS2Event : byte {
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OnBombExploded = 24,
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AnyEvent = 25,
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AnyMessage = 26,
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OnActivityChange = 27
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}
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@ -15,9 +15,6 @@ internal static class CS2EventGenerator
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if(events.Count > 0)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.AnyEvent, new CS2EventArgs(events.Count)));
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if (lastGameState.Player?.Activity != newGameState.Player?.Activity)
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events.Add(new(CS2Event.OnActivityChange, new CS2EventArgs(newGameState.Player?.Activity)));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.AnyMessage, new CS2EventArgs()));
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return events;
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@ -1,6 +1,5 @@
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using CS2GSI.GameState;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace CS2GSI;
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@ -37,13 +36,6 @@ public class CS2GSI
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JObject jsonObject = JObject.Parse(messageJson);
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CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
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this._logger?.Log(LogLevel.Debug, $"{Resources.Received_State}:\n{newState.ToString()}");
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#if DEBUG
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long time = DateTime.Now.ToFileTime();
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Directory.CreateDirectory("states");
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File.WriteAllText(Path.Join("states", $"{time}.json"), JsonConvert.SerializeObject(newState, Formatting.Indented, new Newtonsoft.Json.Converters.StringEnumConverter()));
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Directory.CreateDirectory("messages");
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File.WriteAllText(Path.Join("messages", $"{time}.json"), messageJson);
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#endif
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if (_lastLocalGameState is not null && _allGameStates.Count > 0)
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{
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@ -99,7 +91,6 @@ public class CS2GSI
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CS2Event.OnBombExploded => this.OnBombExploded,
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CS2Event.AnyEvent => this.AnyEvent,
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CS2Event.AnyMessage => this.AnyMessage,
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CS2Event.OnActivityChange => this.OnActivityChange,
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_ => throw new ArgumentException(Resources.Unknown_Event, nameof(cs2Event))
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};
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}
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@ -134,7 +125,6 @@ public class CS2GSI
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OnBombDefused,
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OnBombExploded,
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AnyEvent,
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AnyMessage,
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OnActivityChange;
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AnyMessage;
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}
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