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Author SHA1 Message Date
4ca3a8b464 V 1.1.0 Update to .net9.0 standard 2025-01-16 20:13:59 +01:00
11c8a4f38f No License URL I guess 2025-01-16 19:46:22 +01:00
a11f50b6d8 V 1.0.9 2025-01-16 19:45:23 +01:00
8371f119d5 Accessor Changes, GSIServer Instantiated 2025-01-16 19:43:22 +01:00
5 changed files with 59 additions and 25 deletions

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@ -13,8 +13,14 @@ public class CS2GSI
private readonly ILogger? _logger; private readonly ILogger? _logger;
public bool IsRunning => this._gsiServer.IsRunning; public bool IsRunning => this._gsiServer.IsRunning;
public CS2GameState? CurrentGameState => _lastLocalGameState; public CS2GameState? CurrentGameState => _lastLocalGameState;
private const string DebugDirectory = "Debug";
public static string StatesDirectory => Path.Join(DebugDirectory, "States");
public static string MessagesDirectory => Path.Join(DebugDirectory, "Messages");
public static string EventsDirectory => Path.Join(DebugDirectory, "Messages");
public static bool DebugEnabled = false;
public CS2GSI(ILogger? logger = null) public CS2GSI(ILogger? logger = null, bool debugEnabled = false)
{ {
this._logger = logger; this._logger = logger;
this._logger?.Log(LogLevel.Information, Resources.Installing_GSI_File); this._logger?.Log(LogLevel.Information, Resources.Installing_GSI_File);
@ -28,7 +34,9 @@ public class CS2GSI
this._logger?.Log(LogLevel.Critical, Resources.Installing_GSI_File_Failed); this._logger?.Log(LogLevel.Critical, Resources.Installing_GSI_File_Failed);
return; return;
} }
this._gsiServer = new GSIServer(3000, logger);
DebugEnabled = debugEnabled;
this._gsiServer = GSIServer.Create(3000, logger);
this._gsiServer.OnMessage += GsiServerOnOnMessage; this._gsiServer.OnMessage += GsiServerOnOnMessage;
} }
@ -37,18 +45,32 @@ public class CS2GSI
JObject jsonObject = JObject.Parse(messageJson); JObject jsonObject = JObject.Parse(messageJson);
CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject); CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
this._logger?.Log(LogLevel.Debug, $"{Resources.Received_State}:\n{newState.ToString()}"); this._logger?.Log(LogLevel.Debug, $"{Resources.Received_State}:\n{newState.ToString()}");
#if DEBUG
long time = DateTime.Now.ToFileTime(); double time = DateTime.UtcNow.Subtract(
Directory.CreateDirectory("states"); new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)
File.WriteAllText(Path.Join("states", $"{time}.json"), JsonConvert.SerializeObject(newState, Formatting.Indented, new Newtonsoft.Json.Converters.StringEnumConverter())); ).TotalMilliseconds;
Directory.CreateDirectory("messages"); string timeString = $"{time:N0}.json";
File.WriteAllText(Path.Join("messages", $"{time}.json"), messageJson);
#endif if (DebugEnabled)
{
Directory.CreateDirectory(StatesDirectory);
Directory.CreateDirectory(MessagesDirectory);
File.WriteAllText(Path.Join(StatesDirectory, timeString),
JsonConvert.SerializeObject(newState, Formatting.Indented, new Newtonsoft.Json.Converters.StringEnumConverter()));
File.WriteAllText(Path.Join(MessagesDirectory, timeString), messageJson);
}
if (_lastLocalGameState is not null && _allGameStates.Count > 0) if (_lastLocalGameState is not null && _allGameStates.Count > 0)
{ {
List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState, newState, _allGameStates.Last()); List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState, newState, _allGameStates.Last());
this._logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} event{(generatedEvents.Count > 1 ? 's' : null)}:\n- {string.Join("\n- ", generatedEvents)}"); this._logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} event{(generatedEvents.Count > 1 ? 's' : null)}:\n- {string.Join("\n- ", generatedEvents)}");
if (DebugEnabled)
{
Directory.CreateDirectory(EventsDirectory);
File.WriteAllText(Path.Join(StatesDirectory, EventsDirectory),
JsonConvert.SerializeObject(generatedEvents, Formatting.Indented, new Newtonsoft.Json.Converters.StringEnumConverter()));
}
InvokeEvents(generatedEvents); InvokeEvents(generatedEvents);
} }
this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState); this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
@ -68,7 +90,7 @@ public class CS2GSI
GetEventHandlerForEvent(cs2Event.Item1)?.Invoke(cs2Event.Item2); GetEventHandlerForEvent(cs2Event.Item1)?.Invoke(cs2Event.Item2);
} }
public CS2EventHandler? GetEventHandlerForEvent(CS2Event cs2Event) private CS2EventHandler? GetEventHandlerForEvent(CS2Event cs2Event)
{ {
return cs2Event switch return cs2Event switch
{ {
@ -97,15 +119,13 @@ public class CS2GSI
CS2Event.OnBombPlanted => this.OnBombPlanted, CS2Event.OnBombPlanted => this.OnBombPlanted,
CS2Event.OnBombDefused => this.OnBombDefused, CS2Event.OnBombDefused => this.OnBombDefused,
CS2Event.OnBombExploded => this.OnBombExploded, CS2Event.OnBombExploded => this.OnBombExploded,
CS2Event.AnyEvent => this.AnyEvent, CS2Event.AnyEvent => this.OnAnyEvent,
CS2Event.AnyMessage => this.AnyMessage, CS2Event.AnyMessage => this.OnAnyMessage,
CS2Event.OnActivityChange => this.OnActivityChange, CS2Event.OnActivityChange => this.OnActivityChange,
_ => throw new ArgumentException(Resources.Unknown_Event, nameof(cs2Event)) _ => throw new ArgumentException(Resources.Unknown_Event, nameof(cs2Event))
}; };
} }
public delegate void CS2EventHandler(CS2EventArgs eventArgs); public delegate void CS2EventHandler(CS2EventArgs eventArgs);
public event CS2EventHandler? OnKill, public event CS2EventHandler? OnKill,
@ -133,8 +153,7 @@ public class CS2GSI
OnBombPlanted, OnBombPlanted,
OnBombDefused, OnBombDefused,
OnBombExploded, OnBombExploded,
AnyEvent, OnAnyEvent,
AnyMessage, OnAnyMessage,
OnActivityChange; OnActivityChange;
} }

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@ -1,14 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<Version>1.0.8</Version> <Version>1.1.0</Version>
<Title>CS2GSI</Title> <Title>CS2GSI</Title>
<Authors>Glax</Authors> <Authors>Glax</Authors>
<RepositoryUrl>https://github.com/C9Glax/CS2GSI</RepositoryUrl> <RepositoryUrl>https://github.com/C9Glax/CS2GSI</RepositoryUrl>
<RepositoryType>git</RepositoryType> <RepositoryType>git</RepositoryType>
<PackageProjectUrl>https://github.com/C9Glax/CS2GSI</PackageProjectUrl>
<PackageLicenseUrl></PackageLicenseUrl>
<TargetFrameworks>net8.0;net9.0;net7.0</TargetFrameworks>
<LangVersion>latestmajor</LangVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>

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@ -8,14 +8,24 @@ namespace CS2GSI;
internal class GSIServer internal class GSIServer
{ {
public static GSIServer? Instance { get; private set; }
private HttpListener HttpListener { get; init; } private HttpListener HttpListener { get; init; }
internal delegate void OnMessageEventHandler(string content);
internal event OnMessageEventHandler? OnMessage;
private bool _keepRunning = true; private bool _keepRunning = true;
internal bool IsRunning { get; private set; } internal bool IsRunning { get; private set; }
private ILogger? logger; private ILogger? logger;
internal delegate void OnMessageEventHandler(string content);
internal event OnMessageEventHandler? OnMessage;
internal GSIServer(int port, ILogger? logger = null) public static GSIServer Create(int port, ILogger? logger = null)
{
Instance = new GSIServer(port, logger);
return Instance;
}
private GSIServer(){}
private GSIServer(int port, ILogger? logger = null)
{ {
this.logger = logger; this.logger = logger;
string prefix = $"http://127.0.0.1:{port}/"; string prefix = $"http://127.0.0.1:{port}/";

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@ -4,7 +4,7 @@
[![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/CS2GSI) [![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/CS2GSI)
[![GitHub Release](https://img.shields.io/github/v/release/c9glax/CS2GSI)](https://github.com/C9Glax/CS2GSI/releases/latest) [![GitHub Release](https://img.shields.io/github/v/release/c9glax/CS2GSI)](https://github.com/C9Glax/CS2GSI/releases/latest)
## .net7.0, .net8.0, .net9.0
## Example Usage ## Example Usage
@ -51,4 +51,5 @@ All Events with IDs here: https://github.com/C9Glax/CS2GSI/blob/master/CS2GSI/CS
* `OnBombDefused` * `OnBombDefused`
* `OnBombExploded` * `OnBombExploded`
* `AnyEvent` * `AnyEvent`
* `AnyMessage` * `AnyMessage`
* `OnActivityChange` (_string_) Activity

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@ -2,9 +2,10 @@
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<TargetFrameworks>net7.0;net8.0;net9.0</TargetFrameworks>
<LangVersion>latestmajor</LangVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>