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No commits in common. "6ce91bbae7159934a1fdf373248868eb3a02c695" and "1d6699ed8a31324493479df4fad2d2317401711e" have entirely different histories.
6ce91bbae7
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1d6699ed8a
@ -32,18 +32,15 @@ internal static class CS2EventGenerator
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if(newGameState.Round?.Phase == Round.RoundPhase.Over && lastGameState.Round?.Phase == Round.RoundPhase.Live)
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if(newGameState.Round?.Phase == Round.RoundPhase.Over && lastGameState.Round?.Phase == Round.RoundPhase.Live)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundOver, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundOver, new CS2EventArgs()));
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if (newGameState.Map?.Round is not null && newGameState.Map?.Round != previousPlayerState.Map?.Round)
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{
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if(newGameState.Round?.WinnerTeam is not null && newGameState.Round?.WinnerTeam == previousPlayerState.Player?.Team)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundWin, new CS2EventArgs()));
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if(newGameState.Round?.WinnerTeam is not null && newGameState.Round?.WinnerTeam != previousPlayerState.Player?.Team)
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if(newGameState.Round?.WinnerTeam is not null && newGameState.Round?.WinnerTeam == previousPlayerState.Player?.Team)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundLoss, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundWin, new CS2EventArgs()));
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}
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if(newGameState.Round?.WinnerTeam is not null && newGameState.Round?.WinnerTeam != previousPlayerState.Player?.Team)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundLoss, new CS2EventArgs()));
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}
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}
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if(newGameState.Map?.Phase == Map.MapPhase.Live && lastGameState.Map?.Phase == Map.MapPhase.Warmup)
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if(newGameState.Map?.Phase == Map.MapPhase.Live && lastGameState.Map?.Phase != Map.MapPhase.Live)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnMatchStart, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnMatchStart, new CS2EventArgs()));
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if(newGameState.Map?.Phase == Map.MapPhase.GameOver && lastGameState.Map?.Phase != Map.MapPhase.GameOver)
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if(newGameState.Map?.Phase == Map.MapPhase.GameOver && lastGameState.Map?.Phase != Map.MapPhase.GameOver)
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@ -19,20 +19,20 @@ internal class GSIServer
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{
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{
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this.logger = logger;
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this.logger = logger;
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string prefix = $"http://127.0.0.1:{port}/";
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string prefix = $"http://127.0.0.1:{port}/";
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this.HttpListener = new HttpListener();
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HttpListener = new HttpListener();
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this.HttpListener.Prefixes.Add(prefix);
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HttpListener.Prefixes.Add(prefix);
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this.HttpListener.Start();
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HttpListener.Start();
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this.logger?.Log(LogLevel.Information, $"Listening on {prefix}");
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this.logger?.Log(LogLevel.Information, $"Listening on {prefix}");
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Thread connectionListener = new (HandleConnection);
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Thread connectionListener = new (HandleConnection);
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connectionListener.Start();
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connectionListener.Start();
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this.IsRunning = true;
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IsRunning = true;
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}
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}
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private async void HandleConnection()
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private async void HandleConnection()
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{
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{
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while (this._keepRunning)
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while (_keepRunning)
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{
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{
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HttpListenerContext context = await HttpListener.GetContextAsync();
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HttpListenerContext context = await HttpListener.GetContextAsync();
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HttpListenerRequest request = context.Request;
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HttpListenerRequest request = context.Request;
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@ -47,15 +47,15 @@ internal class GSIServer
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this.logger?.Log(LogLevel.Debug, $"Message Content:\n{content}");
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this.logger?.Log(LogLevel.Debug, $"Message Content:\n{content}");
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OnMessage?.Invoke(content);
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OnMessage?.Invoke(content);
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}
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}
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this.HttpListener.Close();
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HttpListener.Close();
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this.IsRunning = false;
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IsRunning = false;
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this.logger?.Log(LogLevel.Information, "Stopped GSIServer.");
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this.logger?.Log(LogLevel.Information, "Stopped GSIServer.");
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}
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}
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internal void Dispose()
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internal void Dispose()
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{
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{
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this.logger?.Log(LogLevel.Information, "Stopping GSIServer.");
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this.logger?.Log(LogLevel.Information, "Stopping GSIServer.");
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this._keepRunning = false;
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_keepRunning = false;
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}
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}
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}
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}
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