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f4a28f6951
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278f94b6aa
@ -104,7 +104,7 @@ internal static class CS2EventGenerator
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHelmetChange, new CS2EventArgs(newGameState.Player?.State?.Helmet)));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHelmetChange, new CS2EventArgs(newGameState.Player?.State?.Helmet)));
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if(newGameState.Player?.State?.EquipmentValue != previousPlayerState.Player?.State?.EquipmentValue && newGameState.Player is { State: not null})
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if(newGameState.Player?.State?.EquipmentValue != previousPlayerState.Player?.State?.EquipmentValue && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnEquipmentValueChange, new CS2EventArgs(newGameState.Player?.State?.EquipmentValue - previousPlayerState.Player?.State?.EquipmentValue)));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnEquipmentValueChange, new CS2EventArgs(newGameState.Player?.State?.EquipmentValue)));
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if(newGameState.Player?.Team != previousPlayerState.Player?.Team && newGameState.Player is not null)
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if(newGameState.Player?.Team != previousPlayerState.Player?.Team && newGameState.Player is not null)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnTeamChange, new CS2EventArgs(newGameState.Player?.Team)));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnTeamChange, new CS2EventArgs(newGameState.Player?.Team)));
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57
README.md
57
README.md
@ -13,33 +13,30 @@ public static void Main(string[] args)
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```
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```
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### Events
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### Events
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* OnKill
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`EventName` (_ParameterType_) Description
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* OnHeadshot
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* OnDeath
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* `OnKill` (_int_) Number of Kills in Match
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* OnFlashed
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* `OnHeadshot` (_int_) Number of Headshots in Round
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* OnBurning
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* `OnDeath` (_int_) Number of Deaths in Match
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* OnSmoked
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* `OnFlashed`
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* OnRoundStart
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* `OnBurning`
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* OnRoundOver
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* `OnSmoked`
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* OnRoundWin
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* `OnRoundStart`
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* OnRoundLoss
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* `OnRoundOver`
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* OnDamageTaken
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* `OnRoundWin`
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* OnMatchStart
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* `OnRoundLoss`
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* OnMatchOver
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* `OnDamageTaken` (_int_) Amount of Damage Taken
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* OnMoneyChange
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* `OnMatchStart`
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* OnHealthChange
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* `OnMatchOver`
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* OnArmorChange
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* `OnMoneyChange` (_int_) Delta in Money
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* OnHelmetChange
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* `OnHealthChange` (_int_) Delta in Health
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* OnEquipmentValueChange
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* `OnArmorChange` (_int_) Delta in Armor
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* OnTeamChange
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* `OnHelmetChange` (_bool_) Helmet on/off
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* OnPlayerChange
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* `OnEquipmentValueChange` (_int_) Delta in Equipmentvalue
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* OnHalfTime
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* `OnTeamChange`
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* OnFreezeTime
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* `OnPlayerChange` (_string_) SteamId64
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* OnBombPlanted
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* `OnHalfTime`
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* OnBombDefused
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* `OnFreezeTime`
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* OnBombExploded
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* `OnBombPlanted`
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* AnyEvent
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* `OnBombDefused`
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* AnyMessage
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* `OnBombExploded`
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* `AnyEvent`
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* `AnyMessage`
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