Compare commits
No commits in common. "master" and "1.0.3" have entirely different histories.
@ -1,3 +0,0 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
|
||||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=CS/@EntryIndexedValue">CS</s:String>
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||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamid/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
|
@ -1,4 +0,0 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
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||||||
<s:Boolean x:Key="/Default/ResxEditorPersonal/CheckedGroups/=CS2GSI_002FResources/@EntryIndexedValue">True</s:Boolean>
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||||||
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||||||
<s:Boolean x:Key="/Default/ResxEditorPersonal/Initialized/@EntryValue">True</s:Boolean></wpf:ResourceDictionary>
|
|
@ -1,31 +0,0 @@
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namespace CS2GSI;
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public enum CS2Event : byte {
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OnKill = 0,
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OnHeadshot = 1,
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OnDeath = 2,
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OnFlashed = 3,
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OnBurning = 4,
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OnSmoked = 5,
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OnRoundStart = 6,
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OnRoundOver = 7,
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OnRoundWin = 8,
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OnRoundLoss = 9,
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OnDamageTaken = 10,
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OnMatchStart = 11,
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OnMatchOver = 12,
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OnMoneyChange = 13,
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OnHealthChange = 14,
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OnArmorChange = 15,
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OnHelmetChange = 16,
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OnEquipmentValueChange = 17,
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OnTeamChange = 18,
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OnPlayerChange = 19,
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OnHalfTime = 20,
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OnFreezeTime = 21,
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OnBombPlanted = 22,
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OnBombDefused = 23,
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OnBombExploded = 24,
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AnyEvent = 25,
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AnyMessage = 26,
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}
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@ -1,4 +1,5 @@
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using CS2GSI.GameState;
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using CS2GSI.GameState;
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using CS2Event = CS2GSI.CS2GSI.CS2Event;
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namespace CS2GSI;
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namespace CS2GSI;
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@ -32,17 +33,14 @@ internal static class CS2EventGenerator
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if(newGameState.Round?.Phase == Round.RoundPhase.Over && lastGameState.Round?.Phase == Round.RoundPhase.Live)
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if(newGameState.Round?.Phase == Round.RoundPhase.Over && lastGameState.Round?.Phase == Round.RoundPhase.Live)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundOver, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundOver, new CS2EventArgs()));
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if (newGameState.Map?.Round is not null && newGameState.Map?.Round != previousPlayerState.Map?.Round)
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{
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if(newGameState.Round?.WinnerTeam is not null && newGameState.Round?.WinnerTeam == previousPlayerState.Player?.Team)
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if(newGameState.Round?.WinnerTeam is not null && newGameState.Round?.WinnerTeam == previousPlayerState.Player?.Team)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundWin, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundWin, new CS2EventArgs()));
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if(newGameState.Round?.WinnerTeam is not null && newGameState.Round?.WinnerTeam != previousPlayerState.Player?.Team)
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if(newGameState.Round?.WinnerTeam is not null && newGameState.Round?.WinnerTeam != previousPlayerState.Player?.Team)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundLoss, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundLoss, new CS2EventArgs()));
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}
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}
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}
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if(newGameState.Map?.Phase == Map.MapPhase.Live && lastGameState.Map?.Phase == Map.MapPhase.Warmup)
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if(newGameState.Map?.Phase == Map.MapPhase.Live && lastGameState.Map?.Phase != Map.MapPhase.Live)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnMatchStart, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnMatchStart, new CS2EventArgs()));
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if(newGameState.Map?.Phase == Map.MapPhase.GameOver && lastGameState.Map?.Phase != Map.MapPhase.GameOver)
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if(newGameState.Map?.Phase == Map.MapPhase.GameOver && lastGameState.Map?.Phase != Map.MapPhase.GameOver)
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166
CS2GSI/CS2GSI.cs
166
CS2GSI/CS2GSI.cs
@ -6,17 +6,16 @@ namespace CS2GSI;
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public class CS2GSI
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public class CS2GSI
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{
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{
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private readonly GSIServer _gsiServer = null!;
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private readonly GSIServer _gsiServer;
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private readonly List<CS2GameState> _allGameStates = new();
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private readonly List<CS2GameState> _allGameStates = new();
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private CS2GameState? _lastLocalGameState = null;
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private CS2GameState? _lastLocalGameState = null;
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private readonly ILogger? _logger;
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private readonly ILogger? _logger;
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public bool IsRunning => this._gsiServer.IsRunning;
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public bool IsRunning => this._gsiServer.IsRunning;
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public CS2GameState? CurrentGameState => _lastLocalGameState;
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public CS2GSI(ILogger? logger = null)
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public CS2GSI(ILogger? logger = null)
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{
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{
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this._logger = logger;
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this._logger = logger;
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this._logger?.Log(LogLevel.Information, Resources.Installing_GSI_File);
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this._logger?.Log(LogLevel.Information, "Installing GSI-Configfile...");
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try
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try
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{
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{
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GsiConfigInstaller.InstallGsi();
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GsiConfigInstaller.InstallGsi();
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@ -24,7 +23,7 @@ public class CS2GSI
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catch (Exception e)
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catch (Exception e)
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{
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{
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this._logger?.Log(LogLevel.Error, e.StackTrace);
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this._logger?.Log(LogLevel.Error, e.StackTrace);
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this._logger?.Log(LogLevel.Critical, Resources.Installing_GSI_File_Failed);
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this._logger?.Log(LogLevel.Critical, "Could not install GSI-Configfile. Exiting.");
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return;
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return;
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}
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}
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this._gsiServer = new GSIServer(3000, logger);
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this._gsiServer = new GSIServer(3000, logger);
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@ -35,16 +34,16 @@ public class CS2GSI
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{
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{
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JObject jsonObject = JObject.Parse(messageJson);
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JObject jsonObject = JObject.Parse(messageJson);
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CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
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CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
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this._logger?.Log(LogLevel.Debug, $"{Resources.Received_State}:\n{newState.ToString()}");
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this._logger?.Log(LogLevel.Debug, $"Received State:\n{newState.ToString()}");
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if (_lastLocalGameState is not null && _allGameStates.Count > 0)
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if (_lastLocalGameState is not null && _allGameStates.Count > 0)
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{
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{
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List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState, newState, _allGameStates.Last());
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List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState.Value, newState, _allGameStates.Last());
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this._logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} event{(generatedEvents.Count > 1 ? 's' : null)}:\n- {string.Join("\n- ", generatedEvents)}");
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this._logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} events:\n\t{string.Join("\n\t", generatedEvents)}");
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InvokeEvents(generatedEvents);
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InvokeEvents(generatedEvents);
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}
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}
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this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
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this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
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this._logger?.Log(LogLevel.Debug, $"\n{Resources.Updated_Local_State}:\n{_lastLocalGameState}");
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this._logger?.Log(LogLevel.Debug, $"Updated Local State:\n{_lastLocalGameState.ToString()}");
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_allGameStates.Add(newState);
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_allGameStates.Add(newState);
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}
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}
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@ -57,46 +56,125 @@ public class CS2GSI
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private void InvokeEvent(ValueTuple<CS2Event, CS2EventArgs> cs2Event)
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private void InvokeEvent(ValueTuple<CS2Event, CS2EventArgs> cs2Event)
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{
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{
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GetEventHandlerForEvent(cs2Event.Item1)?.Invoke(cs2Event.Item2);
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switch (cs2Event.Item1)
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{
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case CS2Event.OnKill:
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OnKill?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnHeadshot:
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OnHeadshot?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnDeath:
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OnDeath?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnFlashed:
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OnFlashed?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnBurning:
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OnBurning?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnSmoked:
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OnSmoked?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnRoundStart:
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OnRoundStart?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnRoundOver:
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OnRoundOver?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnRoundWin:
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OnRoundWin?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnRoundLoss:
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OnRoundLoss?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnDamageTaken:
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OnDamageTaken?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnMatchStart:
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OnMatchStart?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnMatchOver:
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OnMatchOver?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnMoneyChange:
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OnMoneyChange?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnHealthChange:
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OnHealthChange?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnArmorChange:
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OnArmorChange?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnHelmetChange:
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OnHelmetChange?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnEquipmentValueChange:
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OnEquipmentValueChange?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnTeamChange:
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OnTeamChange?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnPlayerChange:
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OnPlayerChange?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnFreezeTime:
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OnFreezeTime?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnHalfTime:
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OnHalfTime?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnBombDefused:
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OnBombDefused?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnBombExploded:
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OnBombExploded?.Invoke(cs2Event.Item2);
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|
break;
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case CS2Event.OnBombPlanted:
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OnBombPlanted?.Invoke(cs2Event.Item2);
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break;
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|
case CS2Event.AnyEvent:
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AnyEvent?.Invoke(cs2Event.Item2);
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break;
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|
case CS2Event.AnyMessage:
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|
AnyMessage?.Invoke(cs2Event.Item2);
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|
break;
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|
default:
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|
this._logger?.Log(LogLevel.Error, $"Unknown Event {cs2Event}");
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|
return;
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||||||
|
}
|
||||||
}
|
}
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||||||
|
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public CS2EventHandler? GetEventHandlerForEvent(CS2Event cs2Event)
|
internal enum CS2Event {
|
||||||
{
|
OnKill,
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return cs2Event switch
|
OnHeadshot,
|
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{
|
OnDeath,
|
||||||
CS2Event.OnKill => this.OnKill,
|
OnFlashed,
|
||||||
CS2Event.OnHeadshot => this.OnHeadshot,
|
OnBurning,
|
||||||
CS2Event.OnDeath => this.OnDeath,
|
OnSmoked,
|
||||||
CS2Event.OnFlashed => this.OnFlashed,
|
OnRoundStart,
|
||||||
CS2Event.OnBurning => this.OnBurning,
|
OnRoundOver,
|
||||||
CS2Event.OnSmoked => this.OnSmoked,
|
OnRoundWin,
|
||||||
CS2Event.OnRoundStart => this.OnRoundStart,
|
OnRoundLoss,
|
||||||
CS2Event.OnRoundOver => this.OnRoundOver,
|
OnDamageTaken,
|
||||||
CS2Event.OnRoundWin => this.OnRoundWin,
|
OnMatchStart,
|
||||||
CS2Event.OnRoundLoss => this.OnRoundLoss,
|
OnMatchOver,
|
||||||
CS2Event.OnDamageTaken => this.OnDamageTaken,
|
OnMoneyChange,
|
||||||
CS2Event.OnMatchStart => this.OnMatchStart,
|
OnHealthChange,
|
||||||
CS2Event.OnMatchOver => this.OnMatchOver,
|
OnArmorChange,
|
||||||
CS2Event.OnMoneyChange => this.OnMoneyChange,
|
OnHelmetChange,
|
||||||
CS2Event.OnHealthChange => this.OnHealthChange,
|
OnEquipmentValueChange,
|
||||||
CS2Event.OnArmorChange => this.OnArmorChange,
|
OnTeamChange,
|
||||||
CS2Event.OnHelmetChange => this.OnHelmetChange,
|
OnPlayerChange,
|
||||||
CS2Event.OnEquipmentValueChange => this.OnEquipmentValueChange,
|
OnHalfTime,
|
||||||
CS2Event.OnTeamChange => this.OnTeamChange,
|
OnFreezeTime,
|
||||||
CS2Event.OnPlayerChange => this.OnPlayerChange,
|
OnBombPlanted,
|
||||||
CS2Event.OnHalfTime => this.OnHalfTime,
|
OnBombDefused,
|
||||||
CS2Event.OnFreezeTime => this.OnFreezeTime,
|
OnBombExploded,
|
||||||
CS2Event.OnBombPlanted => this.OnBombPlanted,
|
AnyEvent,
|
||||||
CS2Event.OnBombDefused => this.OnBombDefused,
|
AnyMessage
|
||||||
CS2Event.OnBombExploded => this.OnBombExploded,
|
|
||||||
CS2Event.AnyEvent => this.AnyEvent,
|
|
||||||
CS2Event.AnyMessage => this.AnyMessage,
|
|
||||||
_ => throw new ArgumentException(Resources.Unknown_Event, nameof(cs2Event))
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public delegate void CS2EventHandler(CS2EventArgs eventArgs);
|
public delegate void CS2EventHandler(CS2EventArgs eventArgs);
|
||||||
|
|
||||||
public event CS2EventHandler? OnKill,
|
public event CS2EventHandler? OnKill,
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
<TargetFramework>net7.0</TargetFramework>
|
<TargetFramework>net7.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Version>1.0.8</Version>
|
<Version>1.0.3</Version>
|
||||||
<Title>CS2GSI</Title>
|
<Title>CS2GSI</Title>
|
||||||
<Authors>Glax</Authors>
|
<Authors>Glax</Authors>
|
||||||
<RepositoryUrl>https://github.com/C9Glax/CS2GSI</RepositoryUrl>
|
<RepositoryUrl>https://github.com/C9Glax/CS2GSI</RepositoryUrl>
|
||||||
@ -36,15 +36,7 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\LICENSE" Pack="true" PackagePath=""/>
|
<None Include="LICENSE" Pack="true" PackagePath=""/>
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<PackageReadmeFile>README.md</PackageReadmeFile>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include="..\README.md" Pack="true" PackagePath="\"/>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -1,2 +0,0 @@
|
|||||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
|
||||||
<s:String x:Key="/Default/CodeEditing/Localization/MoveToResource/LastResourceFile/@EntryValue">F2272524-6CDD-4ACD-8CFF-64B9AF98D54A/f:Resources.resx</s:String></wpf:ResourceDictionary>
|
|
@ -42,8 +42,8 @@ internal static class GsiConfigInstaller
|
|||||||
path = "~/.local/share/Steam/steamapps/libraryfolders.vdf";
|
path = "~/.local/share/Steam/steamapps/libraryfolders.vdf";
|
||||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||||
path = "~/Library/Application Support/Steam/steamapps/libraryfolders.vdf";
|
path = "~/Library/Application Support/Steam/steamapps/libraryfolders.vdf";
|
||||||
else throw new Exception(Resources.No_Installation_Folderpath);
|
else throw new Exception("Could not get Installation FolderPath");
|
||||||
return path ?? throw new FileNotFoundException(Resources.No_Libraryfolders_vdf);
|
return path ?? throw new FileNotFoundException("No libraryfolders.vdf found");
|
||||||
}
|
}
|
||||||
|
|
||||||
[SupportedOSPlatform("windows")]
|
[SupportedOSPlatform("windows")]
|
||||||
@ -51,7 +51,7 @@ internal static class GsiConfigInstaller
|
|||||||
{
|
{
|
||||||
string steamInstallation =
|
string steamInstallation =
|
||||||
(string)(Registry.GetValue(@"HKEY_CURRENT_USER\SOFTWARE\Valve\Steam", "SteamPath", null) ??
|
(string)(Registry.GetValue(@"HKEY_CURRENT_USER\SOFTWARE\Valve\Steam", "SteamPath", null) ??
|
||||||
throw new DirectoryNotFoundException(Resources.No_Steam));
|
throw new DirectoryNotFoundException("No Steam Installation found."));
|
||||||
return Path.Combine(steamInstallation, "steamapps\\libraryfolders.vdf");
|
return Path.Combine(steamInstallation, "steamapps\\libraryfolders.vdf");
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -19,20 +19,20 @@ internal class GSIServer
|
|||||||
{
|
{
|
||||||
this.logger = logger;
|
this.logger = logger;
|
||||||
string prefix = $"http://127.0.0.1:{port}/";
|
string prefix = $"http://127.0.0.1:{port}/";
|
||||||
this.HttpListener = new HttpListener();
|
HttpListener = new HttpListener();
|
||||||
this.HttpListener.Prefixes.Add(prefix);
|
HttpListener.Prefixes.Add(prefix);
|
||||||
this.HttpListener.Start();
|
HttpListener.Start();
|
||||||
this.logger?.Log(LogLevel.Information, $"Listening on {prefix}");
|
this.logger?.Log(LogLevel.Information, $"Listening on {prefix}");
|
||||||
|
|
||||||
Thread connectionListener = new (HandleConnection);
|
Thread connectionListener = new (HandleConnection);
|
||||||
connectionListener.Start();
|
connectionListener.Start();
|
||||||
|
|
||||||
this.IsRunning = true;
|
IsRunning = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private async void HandleConnection()
|
private async void HandleConnection()
|
||||||
{
|
{
|
||||||
while (this._keepRunning)
|
while (_keepRunning)
|
||||||
{
|
{
|
||||||
HttpListenerContext context = await HttpListener.GetContextAsync();
|
HttpListenerContext context = await HttpListener.GetContextAsync();
|
||||||
HttpListenerRequest request = context.Request;
|
HttpListenerRequest request = context.Request;
|
||||||
@ -44,18 +44,18 @@ internal class GSIServer
|
|||||||
|
|
||||||
StreamReader reader = new (request.InputStream, request.ContentEncoding);
|
StreamReader reader = new (request.InputStream, request.ContentEncoding);
|
||||||
string content = await reader.ReadToEndAsync();
|
string content = await reader.ReadToEndAsync();
|
||||||
this.logger?.Log(LogLevel.Debug, $"Message Content:\n{content}");
|
this.logger?.Log(LogLevel.Debug, content);
|
||||||
OnMessage?.Invoke(content);
|
OnMessage?.Invoke(content);
|
||||||
}
|
}
|
||||||
this.HttpListener.Close();
|
HttpListener.Close();
|
||||||
this.IsRunning = false;
|
IsRunning = false;
|
||||||
this.logger?.Log(LogLevel.Information, "Stopped GSIServer.");
|
this.logger?.Log(LogLevel.Information, "Stopped GSIServer.");
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void Dispose()
|
internal void Dispose()
|
||||||
{
|
{
|
||||||
this.logger?.Log(LogLevel.Information, "Stopping GSIServer.");
|
this.logger?.Log(LogLevel.Information, "Stopping GSIServer.");
|
||||||
this._keepRunning = false;
|
_keepRunning = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
@ -2,9 +2,9 @@
|
|||||||
|
|
||||||
namespace CS2GSI.GameState;
|
namespace CS2GSI.GameState;
|
||||||
|
|
||||||
public record CS2GameState : GameState
|
public struct CS2GameState
|
||||||
{
|
{
|
||||||
public string ProviderSteamId = null!;
|
public string ProviderSteamId;
|
||||||
public int Timestamp;
|
public int Timestamp;
|
||||||
public Map? Map;
|
public Map? Map;
|
||||||
public Player? Player;
|
public Player? Player;
|
||||||
@ -12,7 +12,11 @@ public record CS2GameState : GameState
|
|||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return base.ToString();
|
return $"{GetType().Name}\n" +
|
||||||
|
$"..Time: {Timestamp}\tProviderSteamId: {ProviderSteamId}\n" +
|
||||||
|
$"..{Map.ToString()?.Replace("\n", "\n...")}\n" +
|
||||||
|
$"..{Round.ToString()?.Replace("\n", "\n...")}\n" +
|
||||||
|
$"..{Player.ToString()?.Replace("\n", "\n...")}\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static CS2GameState ParseFromJObject(JObject jsonObject)
|
internal static CS2GameState ParseFromJObject(JObject jsonObject)
|
||||||
@ -21,9 +25,9 @@ public record CS2GameState : GameState
|
|||||||
{
|
{
|
||||||
ProviderSteamId = jsonObject.SelectToken("provider.steamid")!.Value<string>()!,
|
ProviderSteamId = jsonObject.SelectToken("provider.steamid")!.Value<string>()!,
|
||||||
Timestamp = jsonObject.SelectToken("provider.timestamp")!.Value<int>(),
|
Timestamp = jsonObject.SelectToken("provider.timestamp")!.Value<int>(),
|
||||||
Map = Map.ParseFromJObject(jsonObject),
|
Map = GameState.Map.ParseFromJObject(jsonObject),
|
||||||
Player = Player.ParseFromJObject(jsonObject),
|
Player = GameState.Player.ParseFromJObject(jsonObject),
|
||||||
Round = Round.ParseFromJObject(jsonObject)
|
Round = GameState.Round.ParseFromJObject(jsonObject)
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -32,7 +36,7 @@ public record CS2GameState : GameState
|
|||||||
if (previousLocalState is null)
|
if (previousLocalState is null)
|
||||||
return this.Player?.SteamId == ProviderSteamId ? this : null;
|
return this.Player?.SteamId == ProviderSteamId ? this : null;
|
||||||
if (this.Player?.SteamId != ProviderSteamId)
|
if (this.Player?.SteamId != ProviderSteamId)
|
||||||
return this.WithPlayer(previousLocalState.Player);
|
return this.WithPlayer(previousLocalState.Value.Player);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,21 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
|
|
||||||
namespace CS2GSI.GameState;
|
|
||||||
|
|
||||||
public abstract record GameState
|
|
||||||
{
|
|
||||||
public override string ToString()
|
|
||||||
{
|
|
||||||
string ret = "";
|
|
||||||
foreach (FieldInfo field in GetType().GetFields())
|
|
||||||
{
|
|
||||||
string filler = GetType().GetFields().Last() != field ? "\u251c\u2500" : "\u2514\u2500";
|
|
||||||
string filler2 = GetType().GetFields().Last() != field ? "\u2502" : " ";
|
|
||||||
if (field.FieldType.BaseType == typeof(GameState))
|
|
||||||
ret += $"\b{filler}\u2510 {field.Name}\n{field.GetValue(this)?.ToString()?.Replace("\b", $"\b{filler2} ")}";
|
|
||||||
else
|
|
||||||
ret += $"\b{filler} {field.Name}{new string('.', field.Name.Length > 25 ? 0 : 25-field.Name.Length)}{field.GetValue(this)}\n";
|
|
||||||
}
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
}
|
|
@ -2,14 +2,18 @@
|
|||||||
|
|
||||||
namespace CS2GSI.GameState;
|
namespace CS2GSI.GameState;
|
||||||
|
|
||||||
public record GameStateTeam : GameState
|
public struct GameStateTeam
|
||||||
{
|
{
|
||||||
public CS2Team Team;
|
public CS2Team Team;
|
||||||
public int Score, ConsecutiveRoundLosses, TimeoutsRemaining, MatchesWonThisSeries;
|
public int Score, ConsecutiveRoundLosses, TimeoutsRemaining, MatchesWonThisSeries;
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return base.ToString();
|
return $"{GetType().Name}\n" +
|
||||||
|
$"..Team {Team}\tScore: {Score}\n" +
|
||||||
|
$"..ConsecutiveRoundLosses: {ConsecutiveRoundLosses}\n" +
|
||||||
|
$"..TimeoutsRemaining: {TimeoutsRemaining}\n" +
|
||||||
|
$"..MatchesWonThisSeries: {MatchesWonThisSeries}\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static GameStateTeam ParseFromJObject(JObject jsonObject, CS2Team team)
|
internal static GameStateTeam ParseFromJObject(JObject jsonObject, CS2Team team)
|
||||||
|
@ -2,16 +2,22 @@
|
|||||||
|
|
||||||
namespace CS2GSI.GameState;
|
namespace CS2GSI.GameState;
|
||||||
|
|
||||||
public record Map : GameState
|
public struct Map
|
||||||
{
|
{
|
||||||
public string Mode = null!, MapName = null!;
|
public string Mode, MapName;
|
||||||
public MapPhase Phase;
|
public MapPhase Phase;
|
||||||
public int Round, NumMatchesToWinSeries;
|
public int Round, NumMatchesToWinSeries;
|
||||||
public GameStateTeam GameStateTeamCT = null!, GameStateTeamT = null!;
|
public GameStateTeam GameStateTeamCT, GameStateTeamT;
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return base.ToString();
|
return $"{GetType().Name}\n" +
|
||||||
|
$"..Mode: {Mode} Map: {MapName}\n" +
|
||||||
|
$"..Round: {Round}\n" +
|
||||||
|
$"..Matches to Win Series: {NumMatchesToWinSeries}\n" +
|
||||||
|
$"..Phase: {Phase}\n" +
|
||||||
|
$"..{GameStateTeamCT.ToString().Replace("\n", "\n...")}\n" +
|
||||||
|
$"..{GameStateTeamT.ToString().Replace("\n", "\n...")}\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static Map? ParseFromJObject(JObject jsonObject)
|
internal static Map? ParseFromJObject(JObject jsonObject)
|
||||||
|
@ -2,9 +2,9 @@
|
|||||||
|
|
||||||
namespace CS2GSI.GameState;
|
namespace CS2GSI.GameState;
|
||||||
|
|
||||||
public record Player : GameState
|
public struct Player
|
||||||
{
|
{
|
||||||
public string SteamId = null!, Name = null!;
|
public string SteamId, Name;
|
||||||
public PlayerActivity Activity;
|
public PlayerActivity Activity;
|
||||||
public CS2Team? Team;
|
public CS2Team? Team;
|
||||||
public int? ObserverSlot;
|
public int? ObserverSlot;
|
||||||
@ -13,7 +13,12 @@ public record Player : GameState
|
|||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return base.ToString();
|
return $"{GetType().Name}\n" +
|
||||||
|
$"..Name: {Name} SteamId: {SteamId}\n" +
|
||||||
|
$"..Activity: {Activity}\n" +
|
||||||
|
$"..Team: {Team}\n" +
|
||||||
|
$"..{State.ToString()?.Replace("\n", "\n...")}\n" +
|
||||||
|
$"..{MatchStats.ToString()?.Replace("\n", "\n...")}\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static Player? ParseFromJObject(JObject jsonObject)
|
internal static Player? ParseFromJObject(JObject jsonObject)
|
||||||
|
@ -2,13 +2,16 @@
|
|||||||
|
|
||||||
namespace CS2GSI.GameState;
|
namespace CS2GSI.GameState;
|
||||||
|
|
||||||
public record PlayerMatchStats : GameState
|
public struct PlayerMatchStats
|
||||||
{
|
{
|
||||||
public int Kills, Assists, Deaths, MVPs, Score;
|
public int Kills, Assists, Deaths, MVPs, Score;
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return base.ToString();
|
return $"{GetType().Name}\n" +
|
||||||
|
$"..KAD: {Kills} {Assists} {Deaths}\n" +
|
||||||
|
$"..MVPs: {MVPs}\n" +
|
||||||
|
$"..Score: {Score}\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static PlayerMatchStats? ParseFromJObject(JObject jsonObject)
|
internal static PlayerMatchStats? ParseFromJObject(JObject jsonObject)
|
||||||
|
@ -2,14 +2,23 @@
|
|||||||
|
|
||||||
namespace CS2GSI.GameState;
|
namespace CS2GSI.GameState;
|
||||||
|
|
||||||
public record PlayerState : GameState
|
public struct PlayerState
|
||||||
{
|
{
|
||||||
public int Health, Armor, Flashed, Smoked, Burning, Money, RoundKills, RoundHs, EquipmentValue;
|
public int Health, Armor, Flashed, Smoked, Burning, Money, RoundKills, RoundHs, EquipmentValue;
|
||||||
public bool Helmet;
|
public bool Helmet;
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return base.ToString();
|
return $"{GetType().Name}\n" +
|
||||||
|
$"..Health: {Health}\n" +
|
||||||
|
$"..Armor: {Armor}\n" +
|
||||||
|
$"..Flashed: {Flashed}\n" +
|
||||||
|
$"..Smoked: {Smoked}\n" +
|
||||||
|
$"..Burning: {Burning}\n" +
|
||||||
|
$"..Money: {Money}\n" +
|
||||||
|
$"..RoundKills: {RoundKills}\n" +
|
||||||
|
$"..RoundHs: {RoundHs}\n" +
|
||||||
|
$"..EquipmentValue: {EquipmentValue}\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static PlayerState? ParseFromJObject(JObject jsonObject)
|
internal static PlayerState? ParseFromJObject(JObject jsonObject)
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
namespace CS2GSI.GameState;
|
namespace CS2GSI.GameState;
|
||||||
|
|
||||||
public record Round : GameState
|
public struct Round
|
||||||
{
|
{
|
||||||
public RoundPhase Phase;
|
public RoundPhase Phase;
|
||||||
public BombStatus? Bomb;
|
public BombStatus? Bomb;
|
||||||
@ -10,7 +10,10 @@ public record Round : GameState
|
|||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return base.ToString();
|
return $"{GetType().Name}\n" +
|
||||||
|
$"..Phase: {Phase}\n" +
|
||||||
|
$"..Winner: {WinnerTeam}\n" +
|
||||||
|
$"..Bomb: {Bomb}\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static Round? ParseFromJObject(JObject jsonObject)
|
internal static Round? ParseFromJObject(JObject jsonObject)
|
||||||
|
674
CS2GSI/LICENSE
Normal file
674
CS2GSI/LICENSE
Normal file
@ -0,0 +1,674 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
72
CS2GSI/Resources.Designer.cs
generated
72
CS2GSI/Resources.Designer.cs
generated
@ -89,77 +89,5 @@ namespace CS2GSI {
|
|||||||
return ResourceManager.GetString("GSI_CFG_Content", resourceCulture);
|
return ResourceManager.GetString("GSI_CFG_Content", resourceCulture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Looks up a localized string similar to Installing GSI-Configfile....
|
|
||||||
/// </summary>
|
|
||||||
internal static string Installing_GSI_File {
|
|
||||||
get {
|
|
||||||
return ResourceManager.GetString("Installing_GSI_File", resourceCulture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Looks up a localized string similar to Could not install GSI-Configfile. Exiting..
|
|
||||||
/// </summary>
|
|
||||||
internal static string Installing_GSI_File_Failed {
|
|
||||||
get {
|
|
||||||
return ResourceManager.GetString("Installing_GSI_File_Failed", resourceCulture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Looks up a localized string similar to Could not get Steam-Installation FolderPath.
|
|
||||||
/// </summary>
|
|
||||||
internal static string No_Installation_Folderpath {
|
|
||||||
get {
|
|
||||||
return ResourceManager.GetString("No_Installation_Folderpath", resourceCulture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Looks up a localized string similar to No libraryfolders.vdf found.
|
|
||||||
/// </summary>
|
|
||||||
internal static string No_Libraryfolders_vdf {
|
|
||||||
get {
|
|
||||||
return ResourceManager.GetString("No_Libraryfolders_vdf", resourceCulture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Looks up a localized string similar to No Steam Installation found..
|
|
||||||
/// </summary>
|
|
||||||
internal static string No_Steam {
|
|
||||||
get {
|
|
||||||
return ResourceManager.GetString("No_Steam", resourceCulture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Looks up a localized string similar to Received State.
|
|
||||||
/// </summary>
|
|
||||||
internal static string Received_State {
|
|
||||||
get {
|
|
||||||
return ResourceManager.GetString("Received_State", resourceCulture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Looks up a localized string similar to Unknown Event.
|
|
||||||
/// </summary>
|
|
||||||
internal static string Unknown_Event {
|
|
||||||
get {
|
|
||||||
return ResourceManager.GetString("Unknown_Event", resourceCulture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Looks up a localized string similar to Updated Local State.
|
|
||||||
/// </summary>
|
|
||||||
internal static string Updated_Local_State {
|
|
||||||
get {
|
|
||||||
return ResourceManager.GetString("Updated_Local_State", resourceCulture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,38 +0,0 @@
|
|||||||
<root>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>1.3</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<data name="Installing_GSI_File" xml:space="preserve">
|
|
||||||
<value>Installiere GSI-Konfigurationsdatei...</value>
|
|
||||||
</data>
|
|
||||||
<data name="Installing_GSI_File_Failed" xml:space="preserve">
|
|
||||||
<value>GSI-Konfigurationsdatei nicht installiert.</value>
|
|
||||||
</data>
|
|
||||||
<data name="No_Installation_Folderpath" xml:space="preserve">
|
|
||||||
<value>Steam-Installationspfad konnte nicht gefunden werden.</value>
|
|
||||||
</data>
|
|
||||||
<data name="No_Libraryfolders_vdf" xml:space="preserve">
|
|
||||||
<value>libraryfolders.vdf nicht gefunden</value>
|
|
||||||
</data>
|
|
||||||
<data name="No_Steam" xml:space="preserve">
|
|
||||||
<value>Keine Steam Installation gefunden.</value>
|
|
||||||
</data>
|
|
||||||
<data name="Received_State" xml:space="preserve">
|
|
||||||
<value>Erhaltener Zustand</value>
|
|
||||||
</data>
|
|
||||||
<data name="Unknown_Event" xml:space="preserve">
|
|
||||||
<value>Unbekanntes Ereignis</value>
|
|
||||||
</data>
|
|
||||||
<data name="Updated_Local_State" xml:space="preserve">
|
|
||||||
<value>Erneuerter Lokaler Zustand</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
|
@ -21,29 +21,4 @@
|
|||||||
<data name="GSI_CFG_Content" type="System.Resources.ResXFileRef">
|
<data name="GSI_CFG_Content" type="System.Resources.ResXFileRef">
|
||||||
<value>gamestate_integration_cs2gsi.cfg;System.String, mscorlib, Version=4.0.0.0, Culture=neutral</value>
|
<value>gamestate_integration_cs2gsi.cfg;System.String, mscorlib, Version=4.0.0.0, Culture=neutral</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="Unknown_Event" xml:space="preserve">
|
|
||||||
<value>Unknown Event</value>
|
|
||||||
<comment>Event is not defined</comment>
|
|
||||||
</data>
|
|
||||||
<data name="Installing_GSI_File" xml:space="preserve">
|
|
||||||
<value>Installing GSI-Configfile...</value>
|
|
||||||
</data>
|
|
||||||
<data name="Installing_GSI_File_Failed" xml:space="preserve">
|
|
||||||
<value>Could not install GSI-Configfile. Exiting.</value>
|
|
||||||
</data>
|
|
||||||
<data name="Received_State" xml:space="preserve">
|
|
||||||
<value>Received State</value>
|
|
||||||
</data>
|
|
||||||
<data name="Updated_Local_State" xml:space="preserve">
|
|
||||||
<value>Updated Local State</value>
|
|
||||||
</data>
|
|
||||||
<data name="No_Installation_Folderpath" xml:space="preserve">
|
|
||||||
<value>Could not get Steam-Installation FolderPath</value>
|
|
||||||
</data>
|
|
||||||
<data name="No_Libraryfolders_vdf" xml:space="preserve">
|
|
||||||
<value>No libraryfolders.vdf found</value>
|
|
||||||
</data>
|
|
||||||
<data name="No_Steam" xml:space="preserve">
|
|
||||||
<value>No Steam Installation found.</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
</root>
|
@ -1,11 +1,4 @@
|
|||||||
# CS2GSI
|
# CS2GSI
|
||||||
[![GitHub License](https://img.shields.io/github/license/c9glax/CS2GSI)](/LICENSE)
|
|
||||||
[![NuGet Version](https://img.shields.io/nuget/v/CS2GSI)](https://www.nuget.org/packages/CS2GSI/)
|
|
||||||
[![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/CS2GSI)
|
|
||||||
[![GitHub Release](https://img.shields.io/github/v/release/c9glax/CS2GSI)](https://github.com/C9Glax/CS2GSI/releases/latest)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## Example Usage
|
## Example Usage
|
||||||
```csharp
|
```csharp
|
||||||
@ -21,8 +14,6 @@ public static void Main(string[] args)
|
|||||||
|
|
||||||
### Events
|
### Events
|
||||||
|
|
||||||
All Events with IDs here: https://github.com/C9Glax/CS2GSI/blob/master/CS2GSI/CS2Event.cs
|
|
||||||
|
|
||||||
`EventName` (_ParameterType_) Description
|
`EventName` (_ParameterType_) Description
|
||||||
|
|
||||||
* `OnKill` (_int_) Number of Kills in Match
|
* `OnKill` (_int_) Number of Kills in Match
|
||||||
|
@ -7,8 +7,6 @@ public class TestApp
|
|||||||
{
|
{
|
||||||
public static void Main(string[] args)
|
public static void Main(string[] args)
|
||||||
{
|
{
|
||||||
CS2GSI.CS2GSI gsi = new (new Logger(LogLevel.Debug));
|
new CS2GSI.CS2GSI(new Logger(LogLevel.Information));
|
||||||
while(gsi.IsRunning)
|
|
||||||
Thread.Sleep(10);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user