namespace CS2GSI.GameState; public struct CS2GameState { public string ProviderSteamId; public int Timestamp; public Map? Map; public Player? Player; public override string ToString() { return $"{GetType()}\n" + $"\tTime: {Timestamp}\tSteamId: {ProviderSteamId}\n" + $"\t{Map}\n" + $"\t{Player}\n"; } }