namespace CS2GSI.GameState; public struct PlayerState { public int Health, Armor, Flashed, Smoked, Burning, Money, RoundKills, RoundHs, EquipmentValue; public bool Helmet; public override string ToString() { return $"{GetType()}\n" + $"\tHealth: {Health}\n" + $"\tArmor: {Armor}\n" + $"\tFlashed: {Flashed}\n" + $"\tSmoked: {Smoked}\n" + $"\tBurning: {Burning}\n" + $"\tMoney: {Money}\n" + $"\tRoundKills: {RoundKills}\n" + $"\tRoundHs: {RoundHs}\n" + $"\tEquipmentValue: {EquipmentValue}\n"; } }