60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using Newtonsoft.Json.Linq;
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namespace CS2GSI.GameState;
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public struct CS2GameState
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{
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public string ProviderSteamId;
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public int Timestamp;
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public Map? Map;
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public Player? Player;
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public Round? Round;
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public override string ToString()
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{
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return $"{GetType()}\n" +
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$"\tTime: {Timestamp}\tSteamId: {ProviderSteamId}\n" +
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$"\t{Map}\n" +
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$"\t{Round}\n" +
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$"\t{Player}\n";
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}
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internal static CS2GameState ParseFromJObject(JObject jsonObject)
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{
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return new CS2GameState()
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{
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ProviderSteamId = jsonObject.SelectToken("provider.steamid")!.Value<string>()!,
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Timestamp = jsonObject.SelectToken("provider.timestamp")!.Value<int>(),
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Map = GameState.Map.ParseFromJObject(jsonObject),
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Player = GameState.Player.ParseFromJObject(jsonObject),
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Round = GameState.Round.ParseFromJObject(jsonObject)
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};
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}
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internal CS2GameState? UpdateGameStateForLocal(CS2GameState? previousLocalState)
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{
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if (previousLocalState is null)
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return this.Player?.SteamId == ProviderSteamId ? this : null;
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if (this.Player?.SteamId != ProviderSteamId)
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return this.WithPlayer(previousLocalState.Value.Player);
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return this;
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}
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private CS2GameState WithPlayer(Player? player)
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{
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this.Player = player;
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return this;
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}
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private CS2GameState WithMap(Map? map)
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{
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this.Map = map;
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return this;
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}
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private CS2GameState WithTimestamp(int timestamp)
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{
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this.Timestamp = timestamp;
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return this;
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}
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} |