67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using Newtonsoft.Json.Linq;
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namespace CS2GSI.GameState;
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public record Round : GameState
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{
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public RoundPhase Phase;
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public BombStatus? Bomb;
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public CS2Team? WinnerTeam;
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public override string ToString()
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{
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return base.ToString();
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}
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internal static Round? ParseFromJObject(JObject jsonObject)
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{
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return jsonObject.SelectToken("round") is not null ? new Round()
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{
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Phase = RoundPhaseFromString(jsonObject.SelectToken("round.phase")!.Value<string>()!),
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WinnerTeam = CS2TeamFromString(jsonObject.SelectToken("round.win_team")?.Value<string>()),
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Bomb = BombStatusFromString(jsonObject.SelectToken("round.bomb")?.Value<string>())
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} : null;
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}
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public enum RoundPhase
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{
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Over, Freezetime, Live
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}
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private static RoundPhase RoundPhaseFromString(string str)
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{
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return str switch
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{
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"over" => RoundPhase.Over,
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"live" => RoundPhase.Live,
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"freezetime" => RoundPhase.Freezetime,
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_ => throw new ArgumentOutOfRangeException()
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};
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}
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public enum BombStatus
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{
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Planted, Exploded, Defused
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}
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private static BombStatus? BombStatusFromString(string? str)
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{
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return str switch
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{
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"planted" => BombStatus.Planted,
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"exploded" => BombStatus.Exploded,
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"defused" => BombStatus.Defused,
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_ => null
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};
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}
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private static CS2Team? CS2TeamFromString(string? str)
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{
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return str?.ToLower() switch
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{
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"t" => CS2Team.T,
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"ct" => CS2Team.CT,
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_ => null
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};
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}
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} |