Files
CS2GSI/CS2GSI/Resources.Designer.cs
2024-02-21 22:30:10 +01:00

166 lines
6.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CS2GSI {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CS2GSI.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to &quot;CS2GSI&quot;
///{
/// &quot;uri&quot; &quot;http://127.0.0.1:3000&quot;
/// &quot;timeout&quot; &quot;2.0&quot;
/// &quot;buffer&quot; &quot;0.0&quot;
/// &quot;throttle&quot; &quot;0.1&quot;
/// &quot;heartbeat&quot; &quot;60.0&quot;
/// &quot;output&quot;
/// {
/// &quot;precision_time&quot; &quot;3&quot;
/// &quot;precision_position&quot; &quot;1&quot;
/// &quot;precision_vector&quot; &quot;3&quot;
/// }
/// &quot;data&quot;
/// {
/// &quot;provider&quot; &quot;1&quot;
/// &quot;map&quot; &quot;1&quot;
/// &quot;round&quot; &quot;1&quot;
/// &quot;player_id&quot; &quot;1&quot;
/// &quot;player_state&quot; &quot;1&quot;
/// &quot;player_match_stats&quot; &quot;1&quot;
/// }
///}.
/// </summary>
internal static string GSI_CFG_Content {
get {
return ResourceManager.GetString("GSI_CFG_Content", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Installing GSI-Configfile....
/// </summary>
internal static string Installing_GSI_File {
get {
return ResourceManager.GetString("Installing_GSI_File", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not install GSI-Configfile. Exiting..
/// </summary>
internal static string Installing_GSI_File_Failed {
get {
return ResourceManager.GetString("Installing_GSI_File_Failed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not get Steam-Installation FolderPath.
/// </summary>
internal static string No_Installation_Folderpath {
get {
return ResourceManager.GetString("No_Installation_Folderpath", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No libraryfolders.vdf found.
/// </summary>
internal static string No_Libraryfolders_vdf {
get {
return ResourceManager.GetString("No_Libraryfolders_vdf", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No Steam Installation found..
/// </summary>
internal static string No_Steam {
get {
return ResourceManager.GetString("No_Steam", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Received State.
/// </summary>
internal static string Received_State {
get {
return ResourceManager.GetString("Received_State", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown Event.
/// </summary>
internal static string Unknown_Event {
get {
return ResourceManager.GetString("Unknown_Event", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Updated Local State.
/// </summary>
internal static string Updated_Local_State {
get {
return ResourceManager.GetString("Updated_Local_State", resourceCulture);
}
}
}
}