40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using Newtonsoft.Json.Linq;
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namespace CS2GSI.GameState;
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public struct Round
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{
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public RoundPhase Phase;
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public string WinnerTeam, BombStatus;
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public override string ToString()
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{
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return $"{GetType()}\n" +
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$"\t{Phase} {WinnerTeam} {BombStatus}\n";
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}
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internal static Round? ParseFromJObject(JObject jsonObject)
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{
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return new Round()
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{
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Phase = RoundPhaseFromString(jsonObject.SelectToken("round.phase")!.Value<string>()!),
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WinnerTeam = jsonObject.SelectToken("round.win_team")!.Value<string>()!,
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BombStatus = jsonObject.SelectToken("round.bomb")!.Value<string>()!
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};
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}
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public enum RoundPhase
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{
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Over, Freezetime, Live
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}
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private static RoundPhase RoundPhaseFromString(string str)
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{
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return str switch
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{
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"over" => RoundPhase.Over,
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"live" => RoundPhase.Live,
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"freezetime" => RoundPhase.Freezetime,
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_ => throw new ArgumentOutOfRangeException()
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};
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}
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} |