35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
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using CShocker.Shockers.ShockerSettings.Abstract;
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using Microsoft.Extensions.Logging;
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namespace CShocker.Shockers.Abstract
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;
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internal abstract class Shocker
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{
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protected readonly AShockerSettings ShockerSettings;
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protected readonly ILogger? Logger;
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internal enum ControlAction { Beep, Vibrate, Shock, Nothing }
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internal void Control(ControlAction action, string? shockerId = null, int? intensity = null, int? duration = null)
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{
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int i = intensity ?? ShockerSettings.Intensity.GetRandomRangeValue();
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int d = duration ?? ShockerSettings.Duration.GetRandomRangeValue();
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this.Logger?.Log(LogLevel.Information, $"{action} {(intensity is not null ? $"Overwrite {i}" : $"{i}")} {(duration is not null ? $"Overwrite {d}" : $"{d}")}");
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if (action is ControlAction.Nothing)
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return;
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if(shockerId is null)
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foreach (string shocker in ShockerSettings.ShockerIds)
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ControlInternal(action, shocker, i, d);
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else
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ControlInternal(action, shockerId, i, d);
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}
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protected abstract void ControlInternal(ControlAction action, string shockerId, int intensity, int duration);
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protected Shocker(AShockerSettings shockerSettings, ILogger? logger = null)
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{
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this.ShockerSettings = shockerSettings;
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this.Logger = logger;
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}
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}
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