CShock/CShocker/Devices/PiShockHttp.cs

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using System.Net.Http.Headers;
using System.Text;
using CShocker.Devices.Abstract;
using CShocker.Devices.Additional;
using CShocker.Ranges;
using CShocker.Shockers;
using CShocker.Shockers.Abstract;
using Microsoft.Extensions.Logging;
namespace CShocker.Devices;
public class PiShockHttp : PiShockDevice
{
// ReSharper disable twice MemberCanBePrivate.Global external usage
public string Username, Endpoint, ApiKey;
protected readonly HttpClient HttpClient = new();
public PiShockHttp(IntensityRange intensityRange, DurationRange durationRange, string apiKey, string username, string endpoint = "https://do.pishock.com/api/apioperate", ILogger? logger = null) : base(intensityRange, durationRange, DeviceApi.PiShockHttp, logger)
{
this.Username = username;
this.Endpoint = endpoint;
this.ApiKey = apiKey;
}
protected override void ControlInternal(ControlAction action, IShocker shocker, int intensity, int duration)
{
if (shocker is not PiShockShocker piShockShocker)
{
this.Logger?.Log(LogLevel.Warning, $"Shocker {shocker} is not {typeof(OpenShockShocker).FullName}");
return;
}
HttpRequestMessage request = new (HttpMethod.Post, $"{Endpoint}")
{
Headers =
{
UserAgent = { new ProductInfoHeaderValue("CShocker", "1") },
Accept = { new MediaTypeWithQualityHeaderValue("text/plain") }
},
Content = new StringContent("{" +
$"\"Username\":\"{Username}\"," +
"\"Name\":\"CShocker\"," +
$"\"Code\":\"{piShockShocker.Code}\"," +
$"\"Intensity\":\"{intensity}\"," +
$"\"Duration\":\"{duration/1000}\"," + //duration is in seconds no ms
$"\"Apikey\":\"{ApiKey}\"," +
$"\"Op\":\"{ControlActionToByte(action)}\"" +
"}", Encoding.UTF8, new MediaTypeHeaderValue("application/json"))
};
HttpResponseMessage response = HttpClient.Send(request);
this.Logger?.Log(!response.IsSuccessStatusCode ? LogLevel.Error : LogLevel.Debug,
$"{request.RequestUri} response: {response.StatusCode}");
}
private byte ControlActionToByte(ControlAction action)
{
return action switch
{
ControlAction.Beep => 2,
ControlAction.Vibrate => 1,
ControlAction.Shock => 0,
_ => 2
};
}
}