CShock/CShocker/Shockers/Abstract/Shocker.cs
2024-01-17 04:11:30 +01:00

35 lines
1.3 KiB
C#

using CShocker.Shockers.ShockerSettings.Abstract;
using Microsoft.Extensions.Logging;
namespace CShocker.Shockers.Abstract
;
internal abstract class Shocker
{
protected readonly AShockerSettings ShockerSettings;
protected readonly ILogger? Logger;
internal enum ControlAction { Beep, Vibrate, Shock, Nothing }
internal void Control(ControlAction action, string? shockerId = null, int? intensity = null, int? duration = null)
{
int i = intensity ?? ShockerSettings.Intensity.GetRandomRangeValue();
int d = duration ?? ShockerSettings.Duration.GetRandomRangeValue();
this.Logger?.Log(LogLevel.Information, $"{action} {(intensity is not null ? $"Overwrite {i}" : $"{i}")} {(duration is not null ? $"Overwrite {d}" : $"{d}")}");
if (action is ControlAction.Nothing)
return;
if(shockerId is null)
foreach (string shocker in ShockerSettings.ShockerIds)
ControlInternal(action, shocker, i, d);
else
ControlInternal(action, shockerId, i, d);
}
protected abstract void ControlInternal(ControlAction action, string shockerId, int intensity, int duration);
protected Shocker(AShockerSettings shockerSettings, ILogger? logger = null)
{
this.ShockerSettings = shockerSettings;
this.Logger = logger;
}
}