Different Renders for different roads
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61626a207b
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@ -1,49 +1,53 @@
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using System.Drawing;
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using System.Runtime.Versioning;
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using astar.PathingHelper;
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using Graph;
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using static System.Drawing.Color;
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namespace Graph_Renderer;
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[SupportedOSPlatform("Windows")]
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public static class Coloring
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{
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public static Color GetColorForWay(Way way)
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public static Pen DefaultPen = new(Gray, 2);
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public static Pen GetPenForWay(Way way)
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{
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if (!way.Tags.TryGetValue("highway", out string? highwayTypeStr))
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return Color.Gray;
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return DefaultPen;
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if (!Enum.TryParse(highwayTypeStr, out HighwayType highwayType))
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return Color.Gray;
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return DefaultPen;
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return ColorDictionary[highwayType];
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}
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private static readonly Dictionary<HighwayType, Color> ColorDictionary = new() {
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{ HighwayType.NONE, Color.Gray },
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{ HighwayType.motorway, Color.OrangeRed },
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{ HighwayType.trunk, Color.Orange },
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{ HighwayType.primary, Color.Yellow },
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{ HighwayType.secondary, Color.Aqua },
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{ HighwayType.tertiary, Color.Black },
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{ HighwayType.unclassified, Color.Gray },
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{ HighwayType.residential, Color.Gray },
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{ HighwayType.motorway_link, Color.OrangeRed },
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{ HighwayType.trunk_link, Color.Orange },
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{ HighwayType.primary_link, Color.Yellow },
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{ HighwayType.secondary_link, Color.Aqua },
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{ HighwayType.tertiary_link, Color.Black },
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{ HighwayType.living_street, Color.Gray },
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{ HighwayType.service, Color.Gray },
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{ HighwayType.pedestrian, Color.ForestGreen },
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{ HighwayType.track, Color.Gray },
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{ HighwayType.bus_guideway, Color.Navy },
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{ HighwayType.escape, Color.Gray },
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{ HighwayType.raceway, Color.Gray },
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{ HighwayType.road, Color.Gray },
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{ HighwayType.busway, Color.Navy },
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{ HighwayType.footway, Color.GreenYellow },
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{ HighwayType.bridleway, Color.Gray },
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{ HighwayType.steps, Color.PaleGreen },
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{ HighwayType.corridor, Color.Green },
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{ HighwayType.path, Color.Green },
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{ HighwayType.cycleway, Color.Salmon },
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{ HighwayType.construction, Color.Gray }
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private static readonly Dictionary<HighwayType, Pen> ColorDictionary = new() {
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{ HighwayType.NONE, DefaultPen },
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{ HighwayType.motorway, new Pen(BlueViolet, 4) },
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{ HighwayType.trunk, new Pen(Violet, 3) },
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{ HighwayType.primary, new Pen(Yellow , 3) },
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{ HighwayType.secondary, new Pen(Aqua ,2) },
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{ HighwayType.tertiary, new Pen(Black ,2) },
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{ HighwayType.unclassified, DefaultPen },
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{ HighwayType.residential, DefaultPen },
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{ HighwayType.motorway_link, new Pen(BlueViolet, 2) },
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{ HighwayType.trunk_link, new Pen(Violet, 2) },
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{ HighwayType.primary_link, new Pen(Yellow , 2) },
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{ HighwayType.secondary_link, new Pen(Aqua ,1) },
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{ HighwayType.tertiary_link, new Pen(Black ,1) },
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{ HighwayType.living_street, DefaultPen },
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{ HighwayType.service, DefaultPen },
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{ HighwayType.pedestrian, new Pen(ForestGreen, 1) },
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{ HighwayType.track, DefaultPen },
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{ HighwayType.bus_guideway, new Pen(Navy ,1) },
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{ HighwayType.escape, DefaultPen },
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{ HighwayType.raceway, DefaultPen },
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{ HighwayType.road, DefaultPen },
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{ HighwayType.busway, new Pen(Navy, 1) },
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{ HighwayType.footway, new Pen(GreenYellow ,1) },
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{ HighwayType.bridleway, DefaultPen },
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{ HighwayType.steps, new Pen(PaleGreen, 1) },
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{ HighwayType.corridor, new Pen(Green, 1) },
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{ HighwayType.path, new Pen(Green, 1) },
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{ HighwayType.cycleway, new Pen(Salmon, 1) },
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{ HighwayType.construction, DefaultPen }
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};
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}
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@ -36,7 +36,7 @@ if (!arguments.TryGetValue(regionArg, out string[]? regionVal) ||
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Logger logger = new(LogLevel.Information, consoleOut: Console.Out);
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Route r = Astar.FindPath(startLat, startLon, endLat, endLon, regionSize, true, importPathVal[0], logger);
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Route r = Astar.FindPath(startLat, startLon, endLat, endLon, regionSize, true, importPathVal[0]);
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Renderer.Render(r, 30000, "render.png");
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@ -37,7 +37,7 @@ public static class Renderer
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foreach ((ulong neighborNodeId, ulong wayId) in node.Neighbors.Where(kv => r.Graph.ContainsNode(kv.Key)))
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{
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Point endCoordinates = PixelCoordinatesFromGeoCoordinates(r.Graph.Nodes[neighborNodeId], minCoordinates, multiplier, bitmap.Height);
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graphics.DrawLine(new Pen(Coloring.GetColorForWay(r.Graph.Ways[wayId]), 2), startCoordinates, endCoordinates);
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graphics.DrawLine(Coloring.GetPenForWay(r.Graph.Ways[wayId]), startCoordinates, endCoordinates);
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}
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//Previous
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@ -50,7 +50,7 @@ public static class Renderer
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if (r.RouteFound)
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{
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Pen route = new(Color.BlueViolet, 2);
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Pen route = new(Color.Red, 2);
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foreach (Step step in r.Steps)
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{
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Point startCoordinates = PixelCoordinatesFromGeoCoordinates(step.Node1, minCoordinates, multiplier, bitmap.Height);
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