Highway type colors,
Routing (actual route, explored paths)
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4
Graph_Renderer.sln.DotSettings.user
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4
Graph_Renderer.sln.DotSettings.user
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CGlax_005CRiderProjects_005Castar_005CExecutable_005Cbin_005CDebug_005Cnet8_002E0_005Castar_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CGlax_005CRiderProjects_005COSM_005FGraph_005COSM_005FGraph_005Cbin_005CDebug_005Cnet8_002E0_005CGraph_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CGlax_005CRiderProjects_005COSM_005FGraph_005COSM_005FGraph_005Cbin_005CDebug_005Cnet8_002E0_005COSM_005FGraph_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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Graph_Renderer/Coloring.cs
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Graph_Renderer/Coloring.cs
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using System.Drawing;
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using astar.PathingHelper;
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using Graph;
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namespace Graph_Renderer;
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public static class Coloring
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{
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public static Color GetColorForWay(Way way)
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{
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if (!way.Tags.TryGetValue("highway", out string? highwayTypeStr))
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return Color.Gray;
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if (!Enum.TryParse(highwayTypeStr, out HighwayType highwayType))
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return Color.Gray;
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return ColorDictionary[highwayType];
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}
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private static readonly Dictionary<HighwayType, Color> ColorDictionary = new() {
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{ HighwayType.NONE, Color.Gray },
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{ HighwayType.motorway, Color.OrangeRed },
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{ HighwayType.trunk, Color.Orange },
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{ HighwayType.primary, Color.Yellow },
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{ HighwayType.secondary, Color.Aqua },
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{ HighwayType.tertiary, Color.Black },
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{ HighwayType.unclassified, Color.Gray },
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{ HighwayType.residential, Color.Gray },
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{ HighwayType.motorway_link, Color.OrangeRed },
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{ HighwayType.trunk_link, Color.Orange },
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{ HighwayType.primary_link, Color.Yellow },
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{ HighwayType.secondary_link, Color.Aqua },
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{ HighwayType.tertiary_link, Color.Black },
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{ HighwayType.living_street, Color.Gray },
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{ HighwayType.service, Color.Gray },
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{ HighwayType.pedestrian, Color.ForestGreen },
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{ HighwayType.track, Color.Gray },
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{ HighwayType.bus_guideway, Color.Navy },
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{ HighwayType.escape, Color.Gray },
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{ HighwayType.raceway, Color.Gray },
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{ HighwayType.road, Color.Gray },
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{ HighwayType.busway, Color.Navy },
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{ HighwayType.footway, Color.GreenYellow },
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{ HighwayType.bridleway, Color.Gray },
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{ HighwayType.steps, Color.PaleGreen },
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{ HighwayType.corridor, Color.Green },
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{ HighwayType.path, Color.Green },
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{ HighwayType.cycleway, Color.Salmon },
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{ HighwayType.construction, Color.Gray }
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};
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}
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@ -7,4 +7,22 @@
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="astar">
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<HintPath>..\..\astar\Executable\bin\Debug\net8.0\astar.dll</HintPath>
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</Reference>
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<Reference Include="Graph">
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<HintPath>..\..\OSM_Graph\OSM_Graph\bin\Debug\net8.0\Graph.dll</HintPath>
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</Reference>
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<Reference Include="OSM_Graph">
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<HintPath>..\..\OSM_Graph\OSM_Graph\bin\Debug\net8.0\OSM_Graph.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="GlaxArguments" Version="1.1.0" />
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<PackageReference Include="GlaxLogger" Version="1.0.7.2" />
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<PackageReference Include="System.Drawing.Common" Version="8.0.7" />
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</ItemGroup>
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</Project>
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</Project>
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@ -1,3 +1,43 @@
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// See https://aka.ms/new-console-template for more information
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// See https://aka.ms/new-console-template for more information
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Console.WriteLine("Hello, World!");
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using System.Globalization;
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using System.Runtime.InteropServices;
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using astar;
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using GlaxArguments;
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using GlaxLogger;
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using Graph_Renderer;
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using Microsoft.Extensions.Logging;
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if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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Console.WriteLine("Only runs on Windows. Sorry.");
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return -1;
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}
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Argument regionArg = new (["-r", "--regionSize"], 1, "Region-Size");
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Argument importPathArg = new (["-i", "--importPath"], 1, "Region-Directory");
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Argument routeCoordinateArg = new(["-c", "--route", "--coordinates"], 4, "Start and end coordinates");
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ArgumentFetcher af = new ([regionArg, importPathArg, routeCoordinateArg]);
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Dictionary<Argument, string[]> arguments = af.Fetch(args);
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if (!arguments.TryGetValue(regionArg, out string[]? regionVal) ||
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!float.TryParse(regionVal[0], NumberFormatInfo.InvariantInfo, out float regionSize) ||
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!arguments.TryGetValue(importPathArg, out string[]? importPathVal) ||
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!arguments.TryGetValue(routeCoordinateArg, out string[]? routeCoordinateVal) ||
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!float.TryParse(routeCoordinateVal[0], NumberFormatInfo.InvariantInfo, out float startLat) ||
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!float.TryParse(routeCoordinateVal[1], NumberFormatInfo.InvariantInfo, out float startLon) ||
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!float.TryParse(routeCoordinateVal[2], NumberFormatInfo.InvariantInfo, out float endLat) ||
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!float.TryParse(routeCoordinateVal[3], NumberFormatInfo.InvariantInfo, out float endLon))
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{
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return -1;
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}
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Logger logger = new(LogLevel.Information, consoleOut: Console.Out);
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Route r = Astar.FindPath(startLat, startLon, endLat, endLon, regionSize, true, importPathVal[0], logger);
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Renderer.Render(r, 30000, "render.png");
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return 0;
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79
Graph_Renderer/Renderer.cs
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79
Graph_Renderer/Renderer.cs
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Runtime.Versioning;
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using astar;
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namespace Graph_Renderer;
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public static class Renderer
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{
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[SupportedOSPlatform("Windows")]
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public static void Render(Route r, int longestEdge, string outputPath)
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{
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ValueTuple<float, float> minCoordinates = r.MinCoordinates();
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ValueTuple<float, float> maxCoordinates = r.MaxCoordinates();
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float deltaLat = maxCoordinates.Item1 - minCoordinates.Item1;
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float deltaLon = maxCoordinates.Item2 - minCoordinates.Item2;
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float multiplier = deltaLat > deltaLon ? longestEdge / deltaLat : longestEdge / deltaLon;
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Bitmap bitmap = new((int)(deltaLon * multiplier), (int)(deltaLat * multiplier), System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
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Graphics graphics = Graphics.FromImage(bitmap);
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Pen previous = new (Color.White, 2);
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using(GraphicsPath capPath = new ())
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{
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// A triangle
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capPath.AddLines(new Point[]{new (-2, -2), new (0, 2), new (2, -2)});
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previous.CustomEndCap = new CustomLineCap(null, capPath);
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}
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foreach ((ulong nodeId, Node? node) in r.Graph.Nodes)
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{
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Point startCoordinates = PixelCoordinatesFromGeoCoordinates(node, minCoordinates, multiplier, bitmap.Height);
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//All neighbors
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foreach ((ulong neighborNodeId, ulong wayId) in node.Neighbors.Where(kv => r.Graph.ContainsNode(kv.Key)))
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{
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Point endCoordinates = PixelCoordinatesFromGeoCoordinates(r.Graph.Nodes[neighborNodeId], minCoordinates, multiplier, bitmap.Height);
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graphics.DrawLine(new Pen(Coloring.GetColorForWay(r.Graph.Ways[wayId]), 2), startCoordinates, endCoordinates);
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}
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//Previous
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if (node.PreviousNodeId is not null)
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{
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Point previousCoordinates = PixelCoordinatesFromGeoCoordinates(r.Graph.Nodes[(ulong)node.PreviousNodeId], minCoordinates, multiplier, bitmap.Height);
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graphics.DrawLine(previous, startCoordinates, previousCoordinates);
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}
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}
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if (r.RouteFound)
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{
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Pen route = new(Color.BlueViolet, 2);
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foreach (Step step in r.Steps)
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{
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Point startCoordinates = PixelCoordinatesFromGeoCoordinates(step.Node1, minCoordinates, multiplier, bitmap.Height);
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Point endCoordinates = PixelCoordinatesFromGeoCoordinates(step.Node2, minCoordinates, multiplier, bitmap.Height);
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graphics.DrawLine(route, startCoordinates, endCoordinates);
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}
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}
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Directory.CreateDirectory(new FileInfo(outputPath).DirectoryName!);
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bitmap.Save(outputPath);
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Console.WriteLine(outputPath);
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}
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private static Point PixelCoordinatesFromGeoCoordinates
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(Node node, ValueTuple<float, float> minCoordinates, float multiplier, int height) =>
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PixelCoordinatesFromGeoCoordinates(node.Lat, node.Lon, minCoordinates, multiplier, height);
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private static Point PixelCoordinatesFromGeoCoordinates(float lat, float lon,
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ValueTuple<float, float> minCoordinates, float multiplier, int height)
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{
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float pLat = lat - minCoordinates.Item1;
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float pLon = lon - minCoordinates.Item2;
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return new Point((int)(pLon * multiplier), height - (int)(pLat * multiplier));
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}
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}
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