Only listen for events when websocket is connected.
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@ -34,13 +34,8 @@ public class Blur
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_websocket.Connected += WebsocketOnConnected;
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_websocket.Disconnected += WebsocketOnDisconnected;
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_websocket.SceneItemTransformChanged += WebsocketOnSceneItemTransformChanged;
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_websocket.CurrentProgramSceneChanged += WebsocketOnCurrentProgramSceneChanged;
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_websocket.ConnectAsync(obsUrl, obsPassword);
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_windowManager.WindowsChanged += WindowManagerOnWindowsChanged;
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_windowManager.ZOrderChanged += WindowManagerOnWindowZOrderChanged;
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}
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private void UpdateBlurs()
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@ -200,6 +195,10 @@ public class Blur
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private void WebsocketOnConnected(object? sender, EventArgs e)
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{
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_websocket.SceneItemTransformChanged += WebsocketOnSceneItemTransformChanged;
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_websocket.CurrentProgramSceneChanged += WebsocketOnCurrentProgramSceneChanged;
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_windowManager.WindowsChanged += WindowManagerOnWindowsChanged;
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_windowManager.ZOrderChanged += WindowManagerOnWindowZOrderChanged;
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_currentObsScene = _websocket.GetCurrentProgramScene();
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_logger?.LogInformation($"Obs Connected. Current Scene '{_currentObsScene}'");
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SetScaleFactors();
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