Compare commits

...

3 Commits
1.0 ... master

Author SHA1 Message Date
56cd21d8e0 Formatting 2024-04-17 00:50:59 +02:00
a195a9ee01 README setup 2024-04-17 00:49:52 +02:00
5b49ae101f README and LICENSE 2024-04-17 00:43:44 +02:00
3 changed files with 43 additions and 0 deletions

BIN
Blur.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

16
LICENSE Normal file
View File

@ -0,0 +1,16 @@
OBSBlur allows users to have an overlay on top of Display Captures to hide sensitive data.
COPYRIGHT (C) 2024 Glax
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.

27
README.md Normal file
View File

@ -0,0 +1,27 @@
# OBSBlur
...allows the _safer_ use of DisplayCaptures in OBS Studio, by overlaying an image
over specific windows.
### There is no guarantee that there will be absolutely no information spill. No responsibility is taken by me.
## Prerequisites
OBS-Websocket (now included in OBSStudio by default).
## Installation and configuration
[Download](https://git.bernloehr.eu/glax/OBSBlur/releases), or compile, OBSBlur and start.
A `config.json` will be created in the same folder.
Edit values to match OBS-Websocket settings (include `ws://` before the address).
There is two options for blurring:
1. By executable (e.g. chrome.exe) `BlurPrograms`
2. By window-title `BlurWindows`
`EnabledScenes` is a collection of Scene-Names (OBS) where there is a
DisplayCapture. Each of these Scenes needs a template (Source) called "Blur".
![Blur](Blur.png)
This will be used for all Blurs, and can be hidden.
`DisplayCaptureName` is the name of the SceneItem (Source) that should be referenced for position.