Added network information to output

This commit is contained in:
Glax 2023-12-14 19:54:18 +01:00
parent b9d7ae2e20
commit 3467e13715

View File

@ -28,6 +28,9 @@ public class OSCCollar
}
}
private readonly string _ip;
private readonly int _portReceive, _portSend;
private OscServer Server { get; init; }
private OscClient Client { get; init; }
private float _leashStretch;
@ -56,6 +59,9 @@ public class OSCCollar
private OSCCollar(string ip = "127.0.0.1", int portReceive = 9001, int portSend = 9000, double radius = 100, double calibrationX = 0, double calibrationY = 0, double walkStretch = 0.1, double runStretch = 0.4, bool skipSetup = true)
{
this._ip = ip;
this._portReceive = portReceive;
this._portSend = portSend;
this._walkStretch = walkStretch;
this._runStretch = runStretch;
this._radius = radius;
@ -97,7 +103,7 @@ public class OSCCollar
{
Console.Clear();
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine($"OSC Collar - Status: {(_allowMoving ? "enabled" : "disabled")}");
Console.WriteLine($"OSC Collar - Status: {(_allowMoving ? "enabled" : "disabled")} IP: {_ip} Send: {_portSend} Receive: {_portReceive}");
Console.WriteLine("==============================");
Console.WriteLine($"GPS 1:................{GPS1.Distance:00.00000}");
Console.WriteLine($"GPS 2:................{GPS2.Distance:00.00000}");