From 5733b0edb326005e63a993af5560905ed010ee31 Mon Sep 17 00:00:00 2001 From: glax Date: Mon, 24 Apr 2023 19:39:04 +0200 Subject: [PATCH] Adjusted priority render --- RenderPath/Renderer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/RenderPath/Renderer.cs b/RenderPath/Renderer.cs index a7d8788..36b8297 100644 --- a/RenderPath/Renderer.cs +++ b/RenderPath/Renderer.cs @@ -71,7 +71,7 @@ public static class Renderer { foreach (OsmEdge edge in node.edges) { - double priority = rm.GetPriorityForVehicle(Tag.SpeedType.car, edge, node) / 17; + double priority = rm.GetPriorityForVehicle(Tag.SpeedType.car, edge, node) / 20; Coordinates c1 = node.coordinates; OsmNode nNode = rm.GetNode(edge.neighborId, edge.neighborRegion)!; Coordinates c2 = nNode.coordinates;