using OSMDatastructure; using OSMDatastructure.Graph; namespace Pathfinding; public static partial class Pathfinder { private static ValueTuple SetupNodes(Coordinates startCoordinates, Coordinates goalCoordinates, RegionManager regionManager ) { ValueTuple retTuple = new(); retTuple.Item1 = regionManager.ClosestNodeToCoordinates(startCoordinates, Tag.SpeedType.road); retTuple.Item2 = regionManager.ClosestNodeToCoordinates(goalCoordinates, Tag.SpeedType.road); if (retTuple.Item1 is null || retTuple.Item2 is null) return retTuple; retTuple.Item1.currentPathWeight = 0; retTuple.Item1.currentPathLength = 0; retTuple.Item1.directDistanceToGoal = Utils.DistanceBetween(retTuple.Item1, retTuple.Item2); return retTuple; } private static double EdgeWeight(OsmNode node1, OsmEdge edge, Tag.SpeedType vehicle, RegionManager regionManager) { OsmNode? node2 = regionManager.GetNode(edge.neighborId, edge.neighborRegion); if (node2 is null) return double.MaxValue; double distance = Utils.DistanceBetween(node1, node2); double speed = regionManager.GetSpeedForEdge(node1, edge.wayId, vehicle); if (speed is 0) return double.MaxValue; return distance / speed; } }