using OSMDatastructure; using OSMDatastructure.Graph; using Pathfinding; namespace Server; public class Server { public static void Main(string[] args) { ConsoleWriter newConsole = new ConsoleWriter(); Console.SetOut(newConsole); Console.SetError(newConsole); //RegionConverter.ConvertXMLToRegions("D:/stuttgart-regbez-latest.osm", "D:/stuttgart-regbez-latest"); //RegionConverter.ConvertXMLToRegions("D:/map.osm", "D:/map"); Console.WriteLine("Loaded"); Coordinates start = new Coordinates(48.7933989f, 9.8301467f); Coordinates finish = new Coordinates(48.7906258f, 9.8355983f); OsmNode[] path = Pathfinder.CustomAStar("D:/map", start, finish, Tag.SpeedType.pedestrian).ToArray(); Console.WriteLine("{0}\n", path[0].ToString()); for (int i = 0; i < path.Length - 1; i++) { OsmNode n1 = path[i]; OsmNode n2 = path[i + 1]; OsmEdge? e = n1.GetEdgeToNode(n2); if(e != null) Console.WriteLine("{0}\n{1}", e.ToString(), n2.ToString()); else Console.WriteLine("NO EDGE\n{0}", n2.ToString()); } Console.WriteLine(); } }