185 lines
7.6 KiB
C#
185 lines
7.6 KiB
C#
using OSMDatastructure;
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using OSMDatastructure.Graph;
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using static OSMDatastructure.Tag;
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using WayType = OSMDatastructure.Tag.WayType;
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namespace Pathfinding;
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public static partial class Pathfinder
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{
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private static ValueTuple<OsmNode?, OsmNode?> SetupNodes(Coordinates startCoordinates, Coordinates goalCoordinates, RegionManager regionManager, SpeedType vehicle)
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{
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ValueTuple<OsmNode?, OsmNode?> retTuple = new();
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retTuple.Item1 = regionManager.ClosestNodeToCoordinates(startCoordinates, vehicle);
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retTuple.Item2 = regionManager.ClosestNodeToCoordinates(goalCoordinates, vehicle);
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if (retTuple.Item1 is null || retTuple.Item2 is null)
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return retTuple;
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retTuple.Item1.currentPathWeight = 0;
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retTuple.Item1.currentPathLength = 0;
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retTuple.Item1.directDistanceToGoal = Utils.DistanceBetween(retTuple.Item1, retTuple.Item2);
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return retTuple;
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}
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private static double EdgeWeight(OsmNode node1, OsmEdge edge, SpeedType vehicle, RegionManager regionManager)
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{
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OsmNode? node2 = regionManager.GetNode(edge.neighborId, edge.neighborRegion);
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if (node2 is null)
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return double.MaxValue;
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double distance = Utils.DistanceBetween(node1, node2);
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byte speed = regionManager.GetSpeedForEdge(node1, edge.wayId, vehicle);
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return speed is 0 ? double.MaxValue : distance / speed;
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}
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private static double GetPriority(OsmNode currentNode, OsmNode? previousNode, OsmEdge currentEdge, SpeedType vehicle, RegionManager regionManager)
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{
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if (vehicle == SpeedType.any)
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return 1;
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const double roadPriorityFactor = 3.5;
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const double roadSpeedFactor = 1.4;
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const double roadNameChangeFactor = 1.4;
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const double distanceDeltaFactor = 0.17;
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Region r = regionManager.GetRegion(currentNode.coordinates)!;
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double distanceDelta = 0;
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if(previousNode is not null)
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distanceDelta = (previousNode.directDistanceToGoal - currentNode.directDistanceToGoal) * distanceDeltaFactor;
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double roadPriority = GetPriorityVehicleRoad(currentEdge, vehicle, r) * roadPriorityFactor;
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double roadSpeed = regionManager.GetSpeedForEdge(currentNode, currentEdge.wayId, vehicle) * 0.1 * roadSpeedFactor;
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if (vehicle == SpeedType.pedestrian)
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return currentNode.directDistanceToGoal / (roadPriority + roadSpeed + distanceDelta);
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double wayChange = 0;
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if (previousNode is not null && previousNode.edges.Count > 0)
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{
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OsmEdge? pEdge = previousNode.edges.FirstOrDefault(e => e.neighborId.Equals(currentNode.nodeId));
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if (pEdge is not null)
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{
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TagManager? prevTags = regionManager.GetRegion(previousNode.coordinates)?.tagManager;
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if (prevTags is not null)
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{
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TagManager curTags = r.tagManager;
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bool sameName = false;
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string? curName = (string?)curTags.GetTag(currentEdge.wayId, TagType.name);
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if (curName is not null && (string?)prevTags.GetTag(pEdge.wayId, TagType.name) == curName)
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sameName = true;
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bool sameRef = false;
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string? curRef = (string?)curTags.GetTag(currentEdge.wayId, TagType.tagref);
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if (curRef is not null && (string?)prevTags.GetTag(pEdge.wayId, TagType.tagref) == curRef)
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sameRef = true;
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wayChange = (sameRef || sameName ? 1 : 0) * roadNameChangeFactor;
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}
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}
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}
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double div = (roadPriority + wayChange + roadSpeed + (distanceDelta > 0 ? distanceDelta : 0)) + 1;
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double prio = currentNode.directDistanceToGoal / div;
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Console.WriteLine($"{currentNode.directDistanceToGoal:000000.00}/{div:+00.00;-00.00;000.00}={prio:+00000.00;-00000.00;000000.00} Type{roadPriority:00.00} name{wayChange:00.00} speed{roadSpeed:00.00} distance{distanceDelta:+00.00;-00.00;0}");
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if (vehicle == SpeedType.car)
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return prio;
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return double.MaxValue;
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}
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private static double GetPriorityVehicleRoad(OsmEdge edge, SpeedType vehicle, Region region)
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{
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if (vehicle == SpeedType.any)
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return 1;
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WayType? wayType = (WayType?)region.tagManager.GetTag(edge.wayId, TagType.highway);
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if(wayType is null)
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return double.MaxValue;
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if (vehicle == SpeedType.car)
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{
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switch (wayType)
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{
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case WayType.motorway:
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case WayType.motorway_link:
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case WayType.motorroad:
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case WayType.trunk:
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case WayType.trunk_link:
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case WayType.primary:
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case WayType.primary_link:
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return 8;
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case WayType.secondary:
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case WayType.secondary_link:
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case WayType.tertiary:
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case WayType.tertiary_link:
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return 5;
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case WayType.unclassified:
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case WayType.residential:
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case WayType.road:
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case WayType.living_street:
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return 3;
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case WayType.service:
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case WayType.track:
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return 0.01;
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default:
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return 1;
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}
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}
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if (vehicle == SpeedType.pedestrian)
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{
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switch (wayType)
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{
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case WayType.pedestrian:
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case WayType.corridor:
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case WayType.footway:
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case WayType.path:
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case WayType.steps:
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case WayType.residential:
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case WayType.living_street:
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return 10;
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case WayType.service:
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case WayType.cycleway:
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case WayType.bridleway:
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case WayType.road:
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case WayType.track:
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case WayType.unclassified:
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return 5;
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case WayType.tertiary:
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case WayType.tertiary_link:
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case WayType.escape:
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return 2;
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default:
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return 1;
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}
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}
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return 0.01;
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}
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private static List<PathNode> GetRouteFromCalc(OsmNode goalNode, RegionManager regionManager)
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{
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List<PathNode> path = new();
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OsmNode? currentNode = goalNode;
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while (currentNode is not null)
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{
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HashSet<Tag>? tags = null;
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double pathDistanceDelta = 0;
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double pathWeightDelta = 0;
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double directDistanceDelta = 0;
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if (currentNode.previousPathNode is not null)
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{
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OsmEdge edge = currentNode.previousPathNode!.edges.First(e => e.neighborId.Equals(currentNode.nodeId));
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tags = regionManager.GetRegion(currentNode.coordinates)!.tagManager.GetTagsForWayId(edge.wayId);
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pathDistanceDelta = currentNode.currentPathLength - currentNode.previousPathNode.currentPathLength;
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pathWeightDelta = currentNode.currentPathWeight - currentNode.previousPathNode.currentPathWeight;
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directDistanceDelta =
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currentNode.directDistanceToGoal - currentNode.previousPathNode.directDistanceToGoal;
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}
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PathNode? pn = PathNode.FromOsmNode(currentNode, tags, pathDistanceDelta, pathWeightDelta, directDistanceDelta);
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if(pn is not null)
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path.Add(pn!);
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currentNode = currentNode.previousPathNode;
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}
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path.Reverse();
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return path;
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}
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} |