231 lines
8.4 KiB
C#
231 lines
8.4 KiB
C#
using System.Text.Json;
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using OSMDatastructure;
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using OSMDatastructure.Graph;
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using static OSMDatastructure.Tag;
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namespace Pathfinding;
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public class Pathfinder
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{
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public RegionManager regionManager;
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public PathResult? pathResult;
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public Dictionary<OsmNode, double>? gScore;
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private Dictionary<OsmNode, OsmNode>? _cameFromDict;
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private SpeedType _speedType;
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private double roadPriorityFactor, turnAngle;
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public Pathfinder(string workingDirectory, double roadPriorityFactor, double turnAngle)
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{
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if (!Path.Exists(workingDirectory))
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throw new DirectoryNotFoundException(workingDirectory);
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regionManager = new(workingDirectory);
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this.roadPriorityFactor = roadPriorityFactor;
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this.turnAngle = turnAngle;
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}
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public Pathfinder(RegionManager regionManager, double roadPriorityFactor, double turnAngle)
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{
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this.regionManager = regionManager;
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this.roadPriorityFactor = roadPriorityFactor;
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this.turnAngle = turnAngle;
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}
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public Pathfinder AStar(Coordinates startCoordinates, Coordinates goalCoordinates, SpeedType vehicle)
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{
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DateTime startCalc = DateTime.Now;
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_speedType = vehicle;
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OsmNode? startNode = regionManager.ClosestNodeToCoordinates(startCoordinates, _speedType);
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OsmNode? goalNode = regionManager.ClosestNodeToCoordinates(goalCoordinates, _speedType);
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if (startNode is null || goalNode is null)
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{
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pathResult = new(DateTime.Now - startCalc, new List<PathNode>(),0 ,0);
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return this;
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}
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RPriorityQueue<OsmNode, double> openSetfScore = new();
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openSetfScore.Enqueue(startNode, 0);
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gScore = new() { { startNode, 0 } };
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_cameFromDict = new();
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bool found = false;
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bool stop = false;
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TimeSpan firstFound = TimeSpan.MaxValue;
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double maxGscore = double.MaxValue;
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while (openSetfScore.Count > 0 && !stop)
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{
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OsmNode currentNode = openSetfScore.Dequeue()!;
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if (currentNode.Equals(goalNode))
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{
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if (!found)
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{
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firstFound = DateTime.Now - startCalc;
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found = true;
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}
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maxGscore = gScore[goalNode];
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/*
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int removed = openSetfScore.Remove(gScore.Where(item => item.Value > maxGscore)
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.ToDictionary(item => item.Key, item => item.Value).Keys);
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Console.WriteLine($"Removed {removed}");*/
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}
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if (found && DateTime.Now - startCalc > firstFound.Multiply(2))
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stop = true;
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foreach (OsmEdge edge in currentNode.edges)
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{
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OsmNode? neighbor = regionManager.GetNode(edge.neighborId, edge.neighborRegion);
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if (neighbor is not null)
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{
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double tentativeGScore = gScore[currentNode] + Weight(currentNode, neighbor, edge);
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gScore.TryAdd(neighbor, double.MaxValue);
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if ((!found || (found && tentativeGScore < maxGscore)) && tentativeGScore < gScore[neighbor])
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{
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if(!_cameFromDict.TryAdd(neighbor, currentNode))
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_cameFromDict[neighbor] = currentNode;
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gScore[neighbor] = tentativeGScore;
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double h = Heuristic(currentNode, neighbor, goalNode, edge);
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openSetfScore.Enqueue(neighbor, tentativeGScore + h);
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}
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}
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}
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}
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TimeSpan calcTime = DateTime.Now - startCalc;
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if (!found)
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{
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pathResult = new(DateTime.Now - startCalc, new List<PathNode>(),0 ,0);
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Console.Write("No path found.");
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return this;
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}
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else
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{
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pathResult = GetPath(goalNode, calcTime);
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}
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Console.WriteLine($"Path found. {calcTime} PathLength {pathResult.pathNodes.Count} VisitedNodes {gScore.Count} Distance {pathResult.distance} Duration {pathResult.weight}");
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return this;
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}
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private double Weight(OsmNode currentNode, OsmNode neighborNode, OsmEdge edge)
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{
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double distance = Utils.DistanceBetween(currentNode, neighborNode);
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double speed = regionManager.GetSpeedForEdge(currentNode, edge.wayId, _speedType);
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double angle = 1;
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if (_cameFromDict!.ContainsKey(currentNode))
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{
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OsmNode previousNode = _cameFromDict[currentNode];
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Vector v1 = new(currentNode, previousNode);
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Vector v2 = new(currentNode, neighborNode);
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double nodeAngle = v1.Angle(v2);
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if (nodeAngle < turnAngle)
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angle = 0;
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else
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angle = nodeAngle / 180;
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}
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double prio = regionManager.GetPriorityForVehicle(_speedType,edge, currentNode) * roadPriorityFactor;
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return distance / (speed * angle + prio + 1);
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}
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private double Heuristic(OsmNode currentNode, OsmNode neighborNode, OsmNode goalNode, OsmEdge edge)
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{
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if (neighborNode.Equals(goalNode)) return 0;
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double priority = regionManager.GetPriorityForVehicle(_speedType, edge, currentNode);
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if (priority == 0)
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return double.MaxValue;
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double distance = Utils.DistanceBetween(neighborNode, goalNode);
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double speed = regionManager.GetSpeedForEdge(currentNode, edge.wayId, _speedType);
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double roadPriority = priority * roadPriorityFactor;
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double angle = 0;
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if (_cameFromDict!.ContainsKey(currentNode))
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{
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OsmNode previousNode = _cameFromDict[currentNode];
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Vector v1 = new(currentNode, previousNode);
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Vector v2 = new(currentNode, neighborNode);
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double nodeAngle = v1.Angle(v2);
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if (nodeAngle < turnAngle)
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angle = 0;
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else
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angle = nodeAngle / 180;
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}
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return distance / (speed * angle + roadPriority + 1);
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}
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public void SaveResult(string path)
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{
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if(File.Exists(path))
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File.Delete(path);
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FileStream fs = new (path, FileMode.CreateNew);
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JsonSerializer.Serialize(fs, pathResult, JsonSerializerOptions.Default);
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fs.Dispose();
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Console.WriteLine($"Saved result to {path}");
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}
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private PathResult GetPath(OsmNode goalNode, TimeSpan calcFinished)
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{
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List<PathNode> path = new();
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OsmNode currentNode = goalNode;
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double retDistance = 0;
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double weight = 0;
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while (_cameFromDict!.ContainsKey(_cameFromDict[currentNode]))
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{
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OsmEdge? currentEdge = _cameFromDict[currentNode].edges.FirstOrDefault(edge => edge.neighborId == currentNode.nodeId);
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HashSet<Tag>? tags =
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regionManager.GetRegion(currentNode.coordinates)!.tagManager.GetTagsForWayId(currentEdge!.wayId);
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PathNode? newNode = PathNode.FromOsmNode(currentNode, tags);
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if(newNode is not null)
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path.Add(newNode);
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double distance = Utils.DistanceBetween(currentNode, _cameFromDict[currentNode]);
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retDistance += distance;
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weight += regionManager.GetSpeedForEdge(_cameFromDict[currentNode], currentEdge.wayId, _speedType);
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currentNode = _cameFromDict[currentNode];
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}
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path.Reverse();
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return new PathResult(calcFinished, path, retDistance, retDistance / (weight / path.Count));
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}
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private class Vector
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{
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public readonly float x, y;
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public Vector(float x, float y)
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{
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this.x = x;
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this.y = y;
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}
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public Vector(OsmNode n1, OsmNode n2)
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{
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this.x = n1.coordinates.longitude - n2.coordinates.longitude;
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this.y = n1.coordinates.latitude - n2.coordinates.latitude;
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}
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public double Angle(Vector v2)
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{
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return Angle(this, v2);
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}
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public static double Angle(Vector v1, Vector v2)
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{
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double dotProd = v1.x * v2.x + v1.y * v2.y;
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double v1L = Math.Sqrt(v1.x * v1.x + v1.y * v1.y);
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double v2L = Math.Sqrt(v2.x * v2.x + v2.y * v2.y);
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double ang = Math.Acos(dotProd / (v1L * v2L));
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if (ang.Equals(double.NaN))
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return 0;
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double angle = Utils.RadiansToDegrees(ang);
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return angle;
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}
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}
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} |