OSMServer/Pathfinding/Pathfinder.cs

135 lines
5.4 KiB
C#

using OSMDatastructure;
using OSMDatastructure.Graph;
using OSMImporter;
namespace Pathfinding;
public static class Pathfinder
{
public static ValueTuple<TimeSpan, List<PathNode>> CustomAStar(string workingDir, Coordinates start, Coordinates goal, Tag.SpeedType vehicle)
{
DateTime startTime = DateTime.Now;
TimeSpan calcTime;
RegionManager regionManager = new (workingDir);
OsmNode? startNode = ClosestNodeToCoordinates(start, vehicle, ref regionManager);
OsmNode? goalNode = ClosestNodeToCoordinates(goal, vehicle, ref regionManager);
if (startNode == null || goalNode == null)
{
calcTime = DateTime.Now - startTime;
return new ValueTuple<TimeSpan, List<PathNode>>(calcTime, new List<PathNode>());
}
PriorityQueue<OsmNode, double> toVisit = new();
toVisit.Enqueue(startNode, 0);
startNode.currentPathWeight = 0;
startNode.currentPathLength = 0;
startNode.directDistanceToGoal = Utils.DistanceBetween(startNode, goalNode);
bool stop = false;
while (toVisit.Count > 0)
{
OsmNode closestNodeToGoal = toVisit.Dequeue();
//Console.WriteLine($"{toVisit.Count:000} {closestNodeToGoal.directDistanceToGoal:#.00} current:{closestNodeToGoal}");
foreach (OsmEdge edge in closestNodeToGoal.edges)
{
OsmNode? neighbor = regionManager.GetNode(edge.neighborId, edge.neighborRegion);
if (neighbor is not null)
{
double newPotentialWeight =
closestNodeToGoal.currentPathWeight + EdgeWeight(closestNodeToGoal, neighbor, edge.wayId, vehicle, ref regionManager);
if (newPotentialWeight < neighbor.currentPathWeight)
{
neighbor.previousPathNode = closestNodeToGoal;
neighbor.currentPathWeight = newPotentialWeight;
neighbor.currentPathLength = closestNodeToGoal.currentPathLength + Utils.DistanceBetween(closestNodeToGoal, neighbor);
neighbor.directDistanceToGoal = Utils.DistanceBetween(neighbor, goalNode);
if (neighbor.Equals(goalNode) || closestNodeToGoal.directDistanceToGoal < 10)
{
stop = true;
goalNode = neighbor;
}
else if(!stop)
{
toVisit.Enqueue(neighbor, neighbor.directDistanceToGoal);
}
}
}
}
}
List<PathNode> path = new();
OsmNode? currentNode = goalNode;
while (currentNode is not null)
{
path.Add(PathNode.FromOsmNode(currentNode)!);
currentNode = currentNode.previousPathNode;
}
path.Reverse();
calcTime = DateTime.Now - startTime;
return new ValueTuple<TimeSpan, List<PathNode>>(calcTime, path);
}
public static OsmNode? ClosestNodeToCoordinates(Coordinates coordinates, Tag.SpeedType vehicle, ref RegionManager regionManager)
{
OsmNode? closest = null;
double distance = double.MaxValue;
Region? region = regionManager.GetRegion(coordinates);
if (region is null)
return null;
foreach (OsmNode node in region.nodes)
{
bool hasConnectionUsingVehicle = false;
foreach (OsmEdge edge in node.edges)
{
double speed = GetSpeed(node, edge.wayId, vehicle, ref regionManager);
if (speed != 0)
hasConnectionUsingVehicle = true;
}
double nodeDistance = Utils.DistanceBetween(node, coordinates);
if (nodeDistance < distance && hasConnectionUsingVehicle)
{
closest = node;
distance = nodeDistance;
}
}
return closest;
}
private static double GetSpeed(OsmNode node1, ulong wayId, Tag.SpeedType vehicle, ref RegionManager regionManager)
{
TagManager tags = regionManager.GetRegion(node1.coordinates)!.tagManager;
Tag.WayType wayType = (Tag.WayType)tags.GetTag(wayId, Tag.TagType.highway)!;
switch (vehicle)
{
case Tag.SpeedType.pedestrian:
byte speed = Tag.defaultSpeedPedestrian[wayType];
if (speed is not 0)
return speed;
return 0;
case Tag.SpeedType.car:
case Tag.SpeedType.road:
byte? maxSpeed = (byte?)tags.GetTag(wayId, Tag.TagType.maxspeed);
if (maxSpeed is not null)
return (double)maxSpeed;
maxSpeed = Tag.defaultSpeedCar[wayType];
if(maxSpeed is not 0)
return (byte)maxSpeed;
return 0;
default:
return 0;
}
}
private static double EdgeWeight(OsmNode node1, OsmNode node2, ulong wayId, Tag.SpeedType vehicle, ref RegionManager regionManager)
{
double distance = Utils.DistanceBetween(node1, node2);
double speed = GetSpeed(node1, wayId, vehicle, ref regionManager);
if (speed is not 0)
return distance / speed;
return double.PositiveInfinity;
}
}