From 2d429fcb6b58903cb8f5cb13e869087e2174cb7e Mon Sep 17 00:00:00 2001 From: glax Date: Sun, 3 Nov 2024 00:22:25 +0100 Subject: [PATCH] fixes --- OpenCS2hock/OpenCS2hock.csproj | 2 +- OpenCS2hock/ShockerAction.cs | 21 ++++++++------------- 2 files changed, 9 insertions(+), 14 deletions(-) diff --git a/OpenCS2hock/OpenCS2hock.csproj b/OpenCS2hock/OpenCS2hock.csproj index 4c46f2c..bdbbac4 100644 --- a/OpenCS2hock/OpenCS2hock.csproj +++ b/OpenCS2hock/OpenCS2hock.csproj @@ -11,7 +11,7 @@ - + diff --git a/OpenCS2hock/ShockerAction.cs b/OpenCS2hock/ShockerAction.cs index 2bff8a9..b2ac359 100644 --- a/OpenCS2hock/ShockerAction.cs +++ b/OpenCS2hock/ShockerAction.cs @@ -8,11 +8,11 @@ namespace OpenCS2hock; public struct ShockerAction { public CS2Event TriggerEvent; - // ReSharper disable thrice FieldCanBeMadeReadOnly.Global JsonDeserializer will throw a fit - public int ShockerId; - public ControlAction Action; - public bool ValueFromInput; - public IntegerRange IntensityRange, DurationRange; + // ReSharper disable MemberCanBePrivate.Global -> exposed + public readonly int ShockerId; + public readonly ControlAction Action; + public readonly bool ValueFromInput; + public readonly IntegerRange IntensityRange, DurationRange; public ShockerAction(CS2Event trigger, int shockerId, ControlAction action, bool valueFromInput, IntegerRange intensityRange, IntegerRange durationRange) { @@ -28,23 +28,18 @@ public struct ShockerAction { if (!shockers.ContainsKey(ShockerId)) return; - int intensity = ValueFromInput ? IntensityFromCS2Event(cs2EventArgs) : RandomValueFromRange(IntensityRange); - int duration = RandomValueFromRange(DurationRange); + int intensity = ValueFromInput ? IntensityFromCS2Event(cs2EventArgs) : IntensityRange.RandomValueWithinLimits(); + int duration = DurationRange.RandomValueWithinLimits(); shockers[ShockerId].Control(Action, intensity, duration); } - private static int RandomValueFromRange(IntegerRange range) - { - return Random.Shared.Next(range.Min, range.Max); - } - private int IntensityFromCS2Event(CS2EventArgs cs2EventArgs) { return TriggerEvent switch { CS2Event.OnDamageTaken => MapInt(cs2EventArgs.ValueAsOrDefault(), 0, 100, IntensityRange.Min, IntensityRange.Max), CS2Event.OnArmorChange => MapInt(cs2EventArgs.ValueAsOrDefault(), 0, 100, IntensityRange.Min, IntensityRange.Max), - _ => RandomValueFromRange(IntensityRange) + _ => IntensityRange.RandomValueWithinLimits() }; }