22 Commits

Author SHA1 Message Date
8cca25266a Changed access-types 2024-01-14 02:12:45 +01:00
54c82c93e2 Changed default IntensityRange to 20-60 2024-01-14 02:10:37 +01:00
8526c6b00b Only handle events of own steamid 2024-01-14 02:10:24 +01:00
f77f5bc3b4 Add "Over" Roundstate 2024-01-14 02:09:54 +01:00
5824e24748 gsi.cfg timeout, buffer, throttle changes 2024-01-14 02:09:40 +01:00
45eea0c7c5 Do nothing when action is nothing 2024-01-14 01:13:09 +01:00
671fdc5314 Working 2024-01-14 01:10:58 +01:00
66f234e19a Fixed Auth for OpenShock 2024-01-14 01:10:52 +01:00
0303efac16 Corrected json parsing for messagehandling 2024-01-14 01:10:36 +01:00
47b721d419 Settings ToString 2024-01-14 01:04:55 +01:00
d102c970ec Output always what is could happen 2024-01-14 01:04:46 +01:00
850d9c842b Fix Missing Directory 2024-01-14 00:42:14 +01:00
ceb7fb087c Adjusted default values. 2024-01-14 00:42:05 +01:00
bc43aba60e Generalized implementation and added log for Shockers 2024-01-14 00:37:52 +01:00
c418bb0460 Cleanup 2024-01-14 00:32:05 +01:00
bd41858a17 Write CS2 Events to seperate directory 2024-01-14 00:30:59 +01:00
6eb1c2c25a OpenShock, Range for Duration and Intensity (ConfiuguredInteger), CS2 Message Handler 2024-01-14 00:30:25 +01:00
685a3f4f41 Settings File 2024-01-14 00:07:55 +01:00
4b90db389d Added list of shockerIds to abstract class Shocker 2024-01-13 23:54:15 +01:00
ae278b402e Happy IntelliJ 2024-01-13 23:24:51 +01:00
cfd5d2e2c3 Fix IsRunning in GSIServer 2024-01-13 23:11:44 +01:00
1673310db6 Dictionary 2024-01-13 23:11:33 +01:00
12 changed files with 319 additions and 24 deletions

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@ -2,5 +2,6 @@
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=CS/@EntryIndexedValue">CS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GSI/@EntryIndexedValue">GSI</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=appmanifest/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=freezetime/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=libraryfolders/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamapps/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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@ -0,0 +1,76 @@
using Newtonsoft.Json.Linq;
namespace OpenCS2hock;
internal class CS2MessageHandler
{
internal delegate void CS2EventHandler();
internal event CS2EventHandler? OnKill;
internal event CS2EventHandler? OnDeath;
internal event CS2EventHandler? OnRoundStart;
internal event CS2EventHandler? OnRoundEnd;
internal event CS2EventHandler? OnRoundWin;
internal event CS2EventHandler? OnRoundLoss;
internal void HandleCS2Message(string message, string mySteamId)
{
JObject messageJson = JObject.Parse(message);
string? steamId = messageJson.SelectToken("player.steamid", false)?.Value<string>();
if (steamId is null || steamId != mySteamId)
{
Console.WriteLine("Not my steamid");
return;
}
RoundState currentRoundState = ParseRoundStateFromString(messageJson.SelectToken("round.phase", false)?.Value<string>());
RoundState previousRoundState = ParseRoundStateFromString(messageJson.SelectToken("previously.round.phase", false)?.Value<string>());
if(previousRoundState == RoundState.Over && currentRoundState == RoundState.Live)
OnRoundStart?.Invoke();
if(previousRoundState == RoundState.Live && currentRoundState == RoundState.FreezeTime)
OnRoundEnd?.Invoke();
if(previousRoundState == RoundState.Live && currentRoundState == RoundState.Over)
OnRoundEnd?.Invoke();
Team playerTeam = ParseTeamFromString(messageJson.SelectToken("player.team", false)?.Value<string>());
Team winnerTeam = ParseTeamFromString(messageJson.SelectToken("round.win_team", false)?.Value<string>());
if(winnerTeam != Team.None && playerTeam == winnerTeam)
OnRoundWin?.Invoke();
else if(winnerTeam != Team.None && playerTeam != winnerTeam)
OnRoundLoss?.Invoke();
int? previousDeaths = messageJson.SelectToken("previously.player.match_stats.deaths", false)?.Value<int>();
int? currentDeaths = messageJson.SelectToken("player.match_stats.deaths", false)?.Value<int>();
if(currentDeaths > previousDeaths)
OnDeath?.Invoke();
int? previousKills = messageJson.SelectToken("previously.player.match_stats.kills", false)?.Value<int>();
int? currentKills = messageJson.SelectToken("player.match_stats.kills", false)?.Value<int>();
if(currentKills > previousKills)
OnKill?.Invoke();
}
private RoundState ParseRoundStateFromString(string? str)
{
return str switch
{
"live" => RoundState.Live,
"freezetime" => RoundState.FreezeTime,
"over" => RoundState.Over,
_ => RoundState.Unknown
};
}
private Team ParseTeamFromString(string? str)
{
return str switch
{
"T" => Team.T,
"CT" => Team.CT,
_ => Team.None
};
}
private enum RoundState {FreezeTime, Live, Over, Unknown}
private enum Team {T, CT, None}
}

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@ -0,0 +1,17 @@
namespace OpenCS2hock;
internal class ConfiguredInteger
{
private readonly int _min, _max;
internal ConfiguredInteger(int min = 0, int max = 50)
{
this._min = min;
this._max = max;
}
internal int GetValue()
{
return Random.Shared.Next(_min, _max);
}
}

View File

@ -3,16 +3,16 @@ using System.Text;
namespace OpenCS2hock;
public class GSIServer
internal class GSIServer
{
private HttpListener HttpListener { get; init; }
public delegate void OnMessageEventHandler(string content);
public event OnMessageEventHandler? OnMessage;
internal delegate void OnMessageEventHandler(string content);
internal event OnMessageEventHandler? OnMessage;
private bool _keepRunning = true;
public bool IsRunning { get; private set; }
internal bool IsRunning { get; private set; }
public GSIServer(int port)
internal GSIServer(int port)
{
HttpListener = new HttpListener();
HttpListener.Prefixes.Add($"http://127.0.0.1:{port}/");
@ -20,6 +20,8 @@ public class GSIServer
Thread connectionListener = new (HandleConnection);
connectionListener.Start();
IsRunning = true;
}
private async void HandleConnection()
@ -31,12 +33,11 @@ public class GSIServer
Console.WriteLine($"[{request.HttpMethod}] {request.Url} - {request.UserAgent}");
HttpResponseMessage responseMessage = new HttpResponseMessage(HttpStatusCode.Accepted);
HttpResponseMessage responseMessage = new (HttpStatusCode.Accepted);
context.Response.OutputStream.Write(Encoding.UTF8.GetBytes(responseMessage.ToString()));
StreamReader reader = new StreamReader(request.InputStream, request.ContentEncoding);
StreamReader reader = new (request.InputStream, request.ContentEncoding);
string content = await reader.ReadToEndAsync();
Console.WriteLine(content);
OnMessage?.Invoke(content);
}
HttpListener.Close();

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@ -1,16 +1,36 @@
using Microsoft.Win32;
using Newtonsoft.Json;
namespace OpenCS2hock;
public static class Installer
{
public static void InstallGsi()
internal static Settings GetSettings(string? path = null)
{
string settingsFilePath = path ?? "config.json";
if (!File.Exists(settingsFilePath))
File.WriteAllText(settingsFilePath, JsonConvert.SerializeObject(new Settings(), Formatting.Indented));
return JsonConvert.DeserializeObject<Settings>(File.ReadAllText(settingsFilePath));
}
internal static List<Shocker> GetShockers(Settings settings)
{
List<Shocker> shockers = new();
shockers.Add(new OpenShock(settings.OpenShockSettings.Endpoint, settings.OpenShockSettings.ApiKey,
settings.OpenShockSettings.Shockers,
new ConfiguredInteger(settings.IntensityRange.Min, settings.IntensityRange.Max),
new ConfiguredInteger(settings.DurationRange.Min, settings.DurationRange.Max)));
return shockers;
}
internal static void InstallGsi()
{
string installLocation = Path.Combine(GetInstallDirectory(), "game\\csgo\\cfg\\gamestate_integration_opencs2hock.cfg");
File.WriteAllText(installLocation, Resources.GSI_CFG_Content);
}
public static string GetInstallDirectory(int appId = 730)
private static string GetInstallDirectory(int appId = 730)
{
string steamInstallation =
#pragma warning disable CA1416 //Registry only available on Windows

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@ -3,11 +3,20 @@
public class OpenCS2hock
{
private GSIServer GSIServer { get; init; }
private List<Shocker> _shockers = new();
private readonly CS2MessageHandler _cs2MessageHandler;
private readonly List<Shocker> _shockers;
private readonly Settings _settings;
public OpenCS2hock()
public OpenCS2hock(string? settingsPath = null)
{
_settings = Installer.GetSettings(settingsPath);
this._shockers = Installer.GetShockers(_settings);
Console.WriteLine(_settings);
Installer.InstallGsi();
this._cs2MessageHandler = new CS2MessageHandler();
this.SetupEventHandlers();
this.GSIServer = new GSIServer(3000);
this.GSIServer.OnMessage += OnGSIMessage;
@ -19,10 +28,42 @@ public class OpenCS2hock
runningThread.Start();
}
private void SetupEventHandlers()
{
foreach (Shocker shocker in this._shockers)
{
foreach (KeyValuePair<string, string> kv in _settings.Actions)
{
switch (kv.Key)
{
case "OnKill":
this._cs2MessageHandler.OnKill += () => shocker.Control(Settings.StringToAction(kv.Value));
break;
case "OnDeath":
this._cs2MessageHandler.OnDeath += () => shocker.Control(Settings.StringToAction(kv.Value));
break;
case "OnRoundStart":
this._cs2MessageHandler.OnRoundStart += () => shocker.Control(Settings.StringToAction(kv.Value));
break;
case "OnRoundEnd":
this._cs2MessageHandler.OnRoundEnd += () => shocker.Control(Settings.StringToAction(kv.Value));
break;
case "OnRoundLoss":
this._cs2MessageHandler.OnRoundLoss += () => shocker.Control(Settings.StringToAction(kv.Value));
break;
case "OnRoundWin":
this._cs2MessageHandler.OnRoundWin += () => shocker.Control(Settings.StringToAction(kv.Value));
break;
}
}
}
}
private void OnGSIMessage(string content)
{
string fileName = Path.Combine(Environment.CurrentDirectory, $"{DateTime.Now.ToLongTimeString().Replace(':','.')}.json");
Directory.CreateDirectory(Path.Combine(Environment.CurrentDirectory, "CS2Events"));
string fileName = Path.Combine(Environment.CurrentDirectory, "CS2Events" ,$"{DateTime.Now.ToLongTimeString().Replace(':','.')}.json");
File.WriteAllText(fileName, content);
Console.WriteLine(fileName);
_cs2MessageHandler.HandleCS2Message(content, _settings.SteamId);
}
}

View File

@ -23,4 +23,8 @@
</Compile>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
</Project>

44
OpenCS2hock/OpenShock.cs Normal file
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@ -0,0 +1,44 @@
using System.Net.Http.Headers;
using System.Text;
namespace OpenCS2hock;
internal class OpenShock : Shocker
{
protected override void ControlInternal(ControlAction action, string shockerId, int intensity, int duration)
{
HttpRequestMessage request = new (HttpMethod.Post, $"{Endpoint}/1/shockers/control")
{
Headers =
{
UserAgent = { new ProductInfoHeaderValue("OpenCS2hock", "1") },
Accept = { new MediaTypeWithQualityHeaderValue("application/json") }
},
Content = new StringContent(@"[ { "+
$"\"id\": \"{shockerId}\"," +
$"\"type\": {ControlActionToByte(action)},"+
$"\"intensity\": {intensity},"+
$"\"duration\": {duration}"+
"}]", Encoding.UTF8, new MediaTypeHeaderValue("application/json"))
};
request.Headers.Add("OpenShockToken", ApiKey);
HttpResponseMessage response = this.HttpClient.Send(request);
Console.WriteLine($"{request.RequestUri} response: {response.StatusCode}");
}
private byte ControlActionToByte(ControlAction action)
{
return action switch
{
ControlAction.Beep => 3,
ControlAction.Vibrate => 2,
ControlAction.Shock => 1,
_ => 0
};
}
internal OpenShock(string endpoint, string apiKey, string[] shockerIds, ConfiguredInteger intensity, ConfiguredInteger duration) : base(endpoint, apiKey, shockerIds, intensity, duration)
{
}
}

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@ -4,6 +4,6 @@ public class Program
{
public static void Main(string[] args)
{
new OpenCS2hock();
OpenCS2hock openCS2Hock = new OpenCS2hock();
}
}

68
OpenCS2hock/Settings.cs Normal file
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@ -0,0 +1,68 @@
using Newtonsoft.Json;
namespace OpenCS2hock;
public struct Settings
{
public string SteamId = "";
public OpenShockSettings OpenShockSettings = new()
{
Endpoint = "https://api.shocklink.net",
ApiKey = "",
Shockers = Array.Empty<string>()
};
public Range IntensityRange = new ()
{
Min = 20,
Max = 60
};
public Range DurationRange = new()
{
Min = 1000,
Max = 1000
};
public Dictionary<string, string> Actions = new()
{
{"OnKill", "Nothing"},
{"OnDeath", "Shock"},
{"OnRoundStart", "Vibrate"},
{"OnRoundEnd", "Nothing"},
{"OnRoundWin", "Beep"},
{"OnRoundLoss", "Nothing"}
};
public Settings()
{
}
public override string ToString()
{
return JsonConvert.SerializeObject(this, Formatting.Indented);
}
internal static Shocker.ControlAction StringToAction(string str)
{
return str.ToLower() switch
{
"shock" => Shocker.ControlAction.Shock,
"vibrate" => Shocker.ControlAction.Vibrate,
"beep" => Shocker.ControlAction.Beep,
_ => Shocker.ControlAction.Nothing
};
}
}
public struct OpenShockSettings
{
public string Endpoint, ApiKey;
public string[] Shockers;
}
public struct Range
{
public short Min, Max;
}

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@ -1,14 +1,37 @@
namespace OpenCS2hock;
public abstract class Shocker
internal abstract class Shocker
{
public string ApiKey, Endpoint;
public enum ControlAction { Beep, Vibrate, Shock }
public abstract void Control(ControlAction action, byte intensity, short duration);
protected readonly HttpClient HttpClient;
protected readonly string ApiKey,Endpoint;
private readonly string[] _shockerIds;
private readonly ConfiguredInteger _intensity, _duration;
public Shocker(string endpoint, string apiKey)
internal enum ControlAction { Beep, Vibrate, Shock, Nothing }
internal void Control(ControlAction action, string? shockerId = null)
{
int intensity = _intensity.GetValue();
int duration = _duration.GetValue();
Console.WriteLine($"{action} {intensity} {duration}");
if (action is ControlAction.Nothing)
return;
if(shockerId is null)
foreach (string shocker in _shockerIds)
ControlInternal(action, shocker, intensity, duration);
else
ControlInternal(action, shockerId, intensity, duration);
}
protected abstract void ControlInternal(ControlAction action, string shockerId, int intensity, int duration);
protected Shocker(string endpoint, string apiKey, string[] shockerIds, ConfiguredInteger intensity, ConfiguredInteger duration)
{
this.Endpoint = endpoint;
this.ApiKey = apiKey;
this.HttpClient = new HttpClient();
this._shockerIds = shockerIds;
this._intensity = intensity;
this._duration = duration;
}
}

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@ -1,9 +1,9 @@
"OpenCS2hock"
{
"uri" "http://127.0.0.1:3000"
"timeout" "5.0"
"buffer" "0.1"
"throttle" "0.5"
"timeout" "2.0"
"buffer" "0.0"
"throttle" "0.1"
"heartbeat" "60.0"
"output"
{