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No commits in common. "3dabf95bb0ab85c19f9f2418c4db1362f2e97cd2" and "905a278bb1bda9fc4e3a3ca1d4bcc7970f623330" have entirely different histories.

11 changed files with 1 additions and 291 deletions

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@ -1,6 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=CS/@EntryIndexedValue">CS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GSI/@EntryIndexedValue">GSI</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=appmanifest/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=libraryfolders/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamapps/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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@ -1,3 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/ResxEditorPersonal/CheckedGroups/=OpenCS2hock_002FResources/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/ResxEditorPersonal/Initialized/@EntryValue">True</s:Boolean></wpf:ResourceDictionary>

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@ -1,50 +0,0 @@
using System.Net;
using System.Text;
namespace OpenCS2hock;
public class GSIServer
{
private HttpListener HttpListener { get; init; }
public delegate void OnMessageEventHandler(string content);
public event OnMessageEventHandler? OnMessage;
private bool _keepRunning = true;
public bool IsRunning { get; private set; }
public GSIServer(int port)
{
HttpListener = new HttpListener();
HttpListener.Prefixes.Add($"http://127.0.0.1:{port}/");
HttpListener.Start();
Thread connectionListener = new (HandleConnection);
connectionListener.Start();
}
private async void HandleConnection()
{
while (_keepRunning)
{
HttpListenerContext context = await HttpListener.GetContextAsync();
HttpListenerRequest request = context.Request;
Console.WriteLine($"[{request.HttpMethod}] {request.Url} - {request.UserAgent}");
HttpResponseMessage responseMessage = new HttpResponseMessage(HttpStatusCode.Accepted);
context.Response.OutputStream.Write(Encoding.UTF8.GetBytes(responseMessage.ToString()));
StreamReader reader = new StreamReader(request.InputStream, request.ContentEncoding);
string content = await reader.ReadToEndAsync();
Console.WriteLine(content);
OnMessage?.Invoke(content);
}
HttpListener.Close();
IsRunning = false;
}
internal void Dispose()
{
_keepRunning = false;
}
}

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@ -1,39 +0,0 @@
using Microsoft.Win32;
namespace OpenCS2hock;
public static class Installer
{
public static void InstallGsi()
{
string installLocation = Path.Combine(GetInstallDirectory(), "game\\csgo\\cfg\\gamestate_integration_opencs2hock.cfg");
File.WriteAllText(installLocation, Resources.GSI_CFG_Content);
}
public static string GetInstallDirectory(int appId = 730)
{
string steamInstallation =
#pragma warning disable CA1416 //Registry only available on Windows
(string)(Registry.GetValue(@"HKEY_CURRENT_USER\SOFTWARE\Valve\Steam", "SteamPath", null) ??
#pragma warning restore CA1416
throw new DirectoryNotFoundException("No Steam Installation found."));
string libraryFolderFilepath = Path.Combine(steamInstallation, "steamapps\\libraryfolders.vdf");
string? libraryPath = null;
string? appManifestFolderPath = null;
foreach (string line in File.ReadAllLines(libraryFolderFilepath))
if (line.Contains("path"))
libraryPath = line.Split("\"").Last(split => split.Length > 0);
else if (line.Contains($"\"{appId}\""))
appManifestFolderPath = Path.Combine(libraryPath!, $"steamapps\\appmanifest_{appId}.acf");
string installationPath = "";
if (appManifestFolderPath is null)
throw new DirectoryNotFoundException($"No {appId} Installation found.");
foreach(string line in File.ReadAllLines(appManifestFolderPath))
if (line.Contains("installdir"))
installationPath = Path.Combine(libraryPath!, "steamapps\\common", line.Split("\"").Last(split => split.Length > 0));
return installationPath;
}
}

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@ -1,28 +0,0 @@
namespace OpenCS2hock;
public class OpenCS2hock
{
private GSIServer GSIServer { get; init; }
private List<Shocker> _shockers = new();
public OpenCS2hock()
{
Installer.InstallGsi();
this.GSIServer = new GSIServer(3000);
this.GSIServer.OnMessage += OnGSIMessage;
Thread runningThread = new(() =>
{
while (GSIServer.IsRunning)
Thread.Sleep(10);
});
runningThread.Start();
}
private void OnGSIMessage(string content)
{
string fileName = Path.Combine(Environment.CurrentDirectory, $"{DateTime.Now.ToLongTimeString().Replace(':','.')}.json");
File.WriteAllText(fileName, content);
Console.WriteLine(fileName);
}
}

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@ -8,19 +8,4 @@
<RootNamespace>OpenCS2Hock</RootNamespace>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Update="Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Compile Update="Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
</Project>

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@ -4,6 +4,6 @@ public class Program
{
public static void Main(string[] args)
{
new OpenCS2hock();
}
}

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@ -1,88 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenCS2hock {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenCS2Hock.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to &quot;OpenCS2hock&quot;
///{
///&quot;uri&quot; &quot;http://127.0.0.1:3000&quot;
///&quot;timeout&quot; &quot;5.0&quot;
///&quot;buffer&quot; &quot;0.1&quot;
///&quot;throttle&quot; &quot;0.5&quot;
///&quot;heartbeat&quot; &quot;60.0&quot;
///&quot;output&quot;
/// {
/// &quot;precision_time&quot; &quot;3&quot;
/// &quot;precision_position&quot; &quot;1&quot;
/// &quot;precision_vector&quot; &quot;3&quot;
/// }
///&quot;data&quot;
/// {
/// &quot;provider&quot; &quot;1&quot; // general info about client being listened to: game name, appid, client steamid, etc.
/// &quot;map&quot; &quot;1&quot; // map, gamemode, and current match phase (&apos;warmup&apos;, &apos;intermission&apos;, &apos;gameover&apos;, &apos;live&apos;) and current score
/// [rest of string was truncated]&quot;;.
/// </summary>
internal static string GSI_CFG_Content {
get {
return ResourceManager.GetString("GSI_CFG_Content", resourceCulture);
}
}
}
}

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@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="GSI_CFG_Content" type="System.Resources.ResXFileRef">
<value>gamestate_integration_opencs2hock.cfg;System.String, mscorlib, Version=4.0.0.0, Culture=neutral</value>
</data>
</root>

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@ -1,14 +0,0 @@
namespace OpenCS2hock;
public abstract class Shocker
{
public string ApiKey, Endpoint;
public enum ControlAction { Beep, Vibrate, Shock }
public abstract void Control(ControlAction action, byte intensity, short duration);
public Shocker(string endpoint, string apiKey)
{
this.Endpoint = endpoint;
this.ApiKey = apiKey;
}
}

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@ -1,23 +0,0 @@
"OpenCS2hock"
{
"uri" "http://127.0.0.1:3000"
"timeout" "5.0"
"buffer" "0.1"
"throttle" "0.5"
"heartbeat" "60.0"
"output"
{
"precision_time" "3"
"precision_position" "1"
"precision_vector" "3"
}
"data"
{
"provider" "1" // general info about client being listened to: game name, appid, client steamid, etc.
"map" "1" // map, gamemode, and current match phase ('warmup', 'intermission', 'gameover', 'live') and current score
"round" "1" // round phase ('freezetime', 'over', 'live'), bomb state ('planted', 'exploded', 'defused'), and round winner (if any)
"player_id" "1" // player name, clan tag, observer slot (ie key to press to observe this player) and team
"player_state" "1" // player state for this current round such as health, armor, kills this round, etc.
"player_match_stats" "1" // player stats this match such as kill, assists, score, deaths and MVPs
}
}