16 Commits

Author SHA1 Message Date
8cca25266a Changed access-types 2024-01-14 02:12:45 +01:00
54c82c93e2 Changed default IntensityRange to 20-60 2024-01-14 02:10:37 +01:00
8526c6b00b Only handle events of own steamid 2024-01-14 02:10:24 +01:00
f77f5bc3b4 Add "Over" Roundstate 2024-01-14 02:09:54 +01:00
5824e24748 gsi.cfg timeout, buffer, throttle changes 2024-01-14 02:09:40 +01:00
45eea0c7c5 Do nothing when action is nothing 2024-01-14 01:13:09 +01:00
671fdc5314 Working 2024-01-14 01:10:58 +01:00
66f234e19a Fixed Auth for OpenShock 2024-01-14 01:10:52 +01:00
0303efac16 Corrected json parsing for messagehandling 2024-01-14 01:10:36 +01:00
47b721d419 Settings ToString 2024-01-14 01:04:55 +01:00
d102c970ec Output always what is could happen 2024-01-14 01:04:46 +01:00
850d9c842b Fix Missing Directory 2024-01-14 00:42:14 +01:00
ceb7fb087c Adjusted default values. 2024-01-14 00:42:05 +01:00
bc43aba60e Generalized implementation and added log for Shockers 2024-01-14 00:37:52 +01:00
c418bb0460 Cleanup 2024-01-14 00:32:05 +01:00
bd41858a17 Write CS2 Events to seperate directory 2024-01-14 00:30:59 +01:00
9 changed files with 98 additions and 75 deletions

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@ -2,43 +2,49 @@
namespace OpenCS2hock; namespace OpenCS2hock;
public class CS2MessageHandler internal class CS2MessageHandler
{ {
public delegate void CS2EventHandler(); internal delegate void CS2EventHandler();
public event CS2EventHandler? OnKill; internal event CS2EventHandler? OnKill;
public event CS2EventHandler? OnDeath; internal event CS2EventHandler? OnDeath;
public event CS2EventHandler? OnRoundStart; internal event CS2EventHandler? OnRoundStart;
public event CS2EventHandler? OnRoundEnd; internal event CS2EventHandler? OnRoundEnd;
public event CS2EventHandler? OnRoundWin; internal event CS2EventHandler? OnRoundWin;
public event CS2EventHandler? OnRoundLoss; internal event CS2EventHandler? OnRoundLoss;
public void HandleCS2Message(string message) internal void HandleCS2Message(string message, string mySteamId)
{ {
JObject messageJson = JObject.Parse(message); JObject messageJson = JObject.Parse(message);
string? steamId = messageJson.SelectToken("player.steamid", false)?.Value<string>();
JToken? previously = messageJson.GetValue("previously"); if (steamId is null || steamId != mySteamId)
{
Console.WriteLine("Not my steamid");
return;
}
RoundState currentRoundState = ParseRoundStateFromString(messageJson["round"]?.Value<string>("phase")); RoundState currentRoundState = ParseRoundStateFromString(messageJson.SelectToken("round.phase", false)?.Value<string>());
RoundState previousRoundState = ParseRoundStateFromString(previously?["round"]?.Value<string>("phase")); RoundState previousRoundState = ParseRoundStateFromString(messageJson.SelectToken("previously.round.phase", false)?.Value<string>());
if(previousRoundState == RoundState.FreezeTime && currentRoundState == RoundState.Live) if(previousRoundState == RoundState.Over && currentRoundState == RoundState.Live)
OnRoundStart?.Invoke(); OnRoundStart?.Invoke();
if(previousRoundState == RoundState.Live && currentRoundState == RoundState.FreezeTime) if(previousRoundState == RoundState.Live && currentRoundState == RoundState.FreezeTime)
OnRoundEnd?.Invoke(); OnRoundEnd?.Invoke();
if(previousRoundState == RoundState.Live && currentRoundState == RoundState.Over)
OnRoundEnd?.Invoke();
Team playerTeam = ParseTeamFromString(messageJson["player"]?.Value<string>("team")); Team playerTeam = ParseTeamFromString(messageJson.SelectToken("player.team", false)?.Value<string>());
Team winnerTeam = ParseTeamFromString(messageJson["round"]?.Value<string>("win_team")); Team winnerTeam = ParseTeamFromString(messageJson.SelectToken("round.win_team", false)?.Value<string>());
if(winnerTeam != Team.None && playerTeam == winnerTeam) if(winnerTeam != Team.None && playerTeam == winnerTeam)
OnRoundWin?.Invoke(); OnRoundWin?.Invoke();
else if(winnerTeam != Team.None && playerTeam != winnerTeam) else if(winnerTeam != Team.None && playerTeam != winnerTeam)
OnRoundLoss?.Invoke(); OnRoundLoss?.Invoke();
int? previousDeaths = previously?["player"]?["match_stats"]?.Value<int>("deaths"); int? previousDeaths = messageJson.SelectToken("previously.player.match_stats.deaths", false)?.Value<int>();
int? currentDeaths = messageJson["player"]?["match_stats"]?.Value<int>("deaths"); int? currentDeaths = messageJson.SelectToken("player.match_stats.deaths", false)?.Value<int>();
if(currentDeaths > previousDeaths) if(currentDeaths > previousDeaths)
OnDeath?.Invoke(); OnDeath?.Invoke();
int? previousKills = previously?["player"]?["match_stats"]?.Value<int>("kills"); int? previousKills = messageJson.SelectToken("previously.player.match_stats.kills", false)?.Value<int>();
int? currentKills = messageJson["player"]?["match_stats"]?.Value<int>("kills"); int? currentKills = messageJson.SelectToken("player.match_stats.kills", false)?.Value<int>();
if(currentKills > previousKills) if(currentKills > previousKills)
OnKill?.Invoke(); OnKill?.Invoke();
} }
@ -49,6 +55,7 @@ public class CS2MessageHandler
{ {
"live" => RoundState.Live, "live" => RoundState.Live,
"freezetime" => RoundState.FreezeTime, "freezetime" => RoundState.FreezeTime,
"over" => RoundState.Over,
_ => RoundState.Unknown _ => RoundState.Unknown
}; };
} }
@ -63,7 +70,7 @@ public class CS2MessageHandler
}; };
} }
private enum RoundState {FreezeTime, Live, Unknown} private enum RoundState {FreezeTime, Live, Over, Unknown}
private enum Team {T, CT, None} private enum Team {T, CT, None}
} }

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@ -1,16 +1,16 @@
namespace OpenCS2hock; namespace OpenCS2hock;
public class ConfiguredInteger internal class ConfiguredInteger
{ {
private readonly int _min, _max; private readonly int _min, _max;
public ConfiguredInteger(int min = 0, int max = 50) internal ConfiguredInteger(int min = 0, int max = 50)
{ {
this._min = min; this._min = min;
this._max = max; this._max = max;
} }
public int GetValue() internal int GetValue()
{ {
return Random.Shared.Next(_min, _max); return Random.Shared.Next(_min, _max);
} }

View File

@ -3,16 +3,16 @@ using System.Text;
namespace OpenCS2hock; namespace OpenCS2hock;
public class GSIServer internal class GSIServer
{ {
private HttpListener HttpListener { get; init; } private HttpListener HttpListener { get; init; }
public delegate void OnMessageEventHandler(string content); internal delegate void OnMessageEventHandler(string content);
public event OnMessageEventHandler? OnMessage; internal event OnMessageEventHandler? OnMessage;
private bool _keepRunning = true; private bool _keepRunning = true;
public bool IsRunning { get; private set; } internal bool IsRunning { get; private set; }
public GSIServer(int port) internal GSIServer(int port)
{ {
HttpListener = new HttpListener(); HttpListener = new HttpListener();
HttpListener.Prefixes.Add($"http://127.0.0.1:{port}/"); HttpListener.Prefixes.Add($"http://127.0.0.1:{port}/");
@ -33,12 +33,11 @@ public class GSIServer
Console.WriteLine($"[{request.HttpMethod}] {request.Url} - {request.UserAgent}"); Console.WriteLine($"[{request.HttpMethod}] {request.Url} - {request.UserAgent}");
HttpResponseMessage responseMessage = new HttpResponseMessage(HttpStatusCode.Accepted); HttpResponseMessage responseMessage = new (HttpStatusCode.Accepted);
context.Response.OutputStream.Write(Encoding.UTF8.GetBytes(responseMessage.ToString())); context.Response.OutputStream.Write(Encoding.UTF8.GetBytes(responseMessage.ToString()));
StreamReader reader = new StreamReader(request.InputStream, request.ContentEncoding); StreamReader reader = new (request.InputStream, request.ContentEncoding);
string content = await reader.ReadToEndAsync(); string content = await reader.ReadToEndAsync();
Console.WriteLine(content);
OnMessage?.Invoke(content); OnMessage?.Invoke(content);
} }
HttpListener.Close(); HttpListener.Close();

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@ -5,7 +5,7 @@ namespace OpenCS2hock;
public static class Installer public static class Installer
{ {
public static Settings GetSettings(string? path = null) internal static Settings GetSettings(string? path = null)
{ {
string settingsFilePath = path ?? "config.json"; string settingsFilePath = path ?? "config.json";
if (!File.Exists(settingsFilePath)) if (!File.Exists(settingsFilePath))
@ -14,7 +14,7 @@ public static class Installer
return JsonConvert.DeserializeObject<Settings>(File.ReadAllText(settingsFilePath)); return JsonConvert.DeserializeObject<Settings>(File.ReadAllText(settingsFilePath));
} }
public static List<Shocker> GetShockers(Settings settings) internal static List<Shocker> GetShockers(Settings settings)
{ {
List<Shocker> shockers = new(); List<Shocker> shockers = new();
shockers.Add(new OpenShock(settings.OpenShockSettings.Endpoint, settings.OpenShockSettings.ApiKey, shockers.Add(new OpenShock(settings.OpenShockSettings.Endpoint, settings.OpenShockSettings.ApiKey,
@ -24,13 +24,13 @@ public static class Installer
return shockers; return shockers;
} }
public static void InstallGsi() internal static void InstallGsi()
{ {
string installLocation = Path.Combine(GetInstallDirectory(), "game\\csgo\\cfg\\gamestate_integration_opencs2hock.cfg"); string installLocation = Path.Combine(GetInstallDirectory(), "game\\csgo\\cfg\\gamestate_integration_opencs2hock.cfg");
File.WriteAllText(installLocation, Resources.GSI_CFG_Content); File.WriteAllText(installLocation, Resources.GSI_CFG_Content);
} }
public static string GetInstallDirectory(int appId = 730) private static string GetInstallDirectory(int appId = 730)
{ {
string steamInstallation = string steamInstallation =
#pragma warning disable CA1416 //Registry only available on Windows #pragma warning disable CA1416 //Registry only available on Windows

View File

@ -11,9 +11,11 @@ public class OpenCS2hock
{ {
_settings = Installer.GetSettings(settingsPath); _settings = Installer.GetSettings(settingsPath);
this._shockers = Installer.GetShockers(_settings); this._shockers = Installer.GetShockers(_settings);
Console.WriteLine(_settings);
Installer.InstallGsi(); Installer.InstallGsi();
this._cs2MessageHandler = new CS2MessageHandler(); this._cs2MessageHandler = new CS2MessageHandler();
this.SetupEventHandlers();
this.GSIServer = new GSIServer(3000); this.GSIServer = new GSIServer(3000);
this.GSIServer.OnMessage += OnGSIMessage; this.GSIServer.OnMessage += OnGSIMessage;
@ -59,9 +61,9 @@ public class OpenCS2hock
private void OnGSIMessage(string content) private void OnGSIMessage(string content)
{ {
string fileName = Path.Combine(Environment.CurrentDirectory, $"{DateTime.Now.ToLongTimeString().Replace(':','.')}.json"); Directory.CreateDirectory(Path.Combine(Environment.CurrentDirectory, "CS2Events"));
string fileName = Path.Combine(Environment.CurrentDirectory, "CS2Events" ,$"{DateTime.Now.ToLongTimeString().Replace(':','.')}.json");
File.WriteAllText(fileName, content); File.WriteAllText(fileName, content);
Console.WriteLine(fileName); _cs2MessageHandler.HandleCS2Message(content, _settings.SteamId);
_cs2MessageHandler.HandleCS2Message(content);
} }
} }

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@ -1,36 +1,29 @@
using System.Net.Http.Headers; using System.Net.Http.Headers;
using System.Text;
namespace OpenCS2hock; namespace OpenCS2hock;
public class OpenShock : Shocker internal class OpenShock : Shocker
{ {
public override void Control(ControlAction action, string? shockerId = null) protected override void ControlInternal(ControlAction action, string shockerId, int intensity, int duration)
{
if(shockerId is null)
foreach(string shocker in ShockerIds)
SendRequestMessage(action, shocker);
else
SendRequestMessage(action, shockerId);
}
private void SendRequestMessage(ControlAction action, string shockerId)
{ {
HttpRequestMessage request = new (HttpMethod.Post, $"{Endpoint}/1/shockers/control") HttpRequestMessage request = new (HttpMethod.Post, $"{Endpoint}/1/shockers/control")
{ {
Headers = Headers =
{ {
UserAgent = { new ProductInfoHeaderValue("OpenCS2hock", "1") }, UserAgent = { new ProductInfoHeaderValue("OpenCS2hock", "1") },
Accept = { new MediaTypeWithQualityHeaderValue("application/json") }, Accept = { new MediaTypeWithQualityHeaderValue("application/json") }
Authorization = new AuthenticationHeaderValue("Basic", ApiKey)
}, },
Content = new StringContent(@"[ { "+ Content = new StringContent(@"[ { "+
$"\"id\": \"{shockerId}\"," + $"\"id\": \"{shockerId}\"," +
$"\"type\": {ControlActionToByte(action)},"+ $"\"type\": {ControlActionToByte(action)},"+
$"\"intensity\": {Intensity.GetValue()},"+ $"\"intensity\": {intensity},"+
$"\"duration\": {Duration.GetValue()}"+ $"\"duration\": {duration}"+
"}]") "}]", Encoding.UTF8, new MediaTypeHeaderValue("application/json"))
}; };
this.HttpClient.Send(request); request.Headers.Add("OpenShockToken", ApiKey);
HttpResponseMessage response = this.HttpClient.Send(request);
Console.WriteLine($"{request.RequestUri} response: {response.StatusCode}");
} }
private byte ControlActionToByte(ControlAction action) private byte ControlActionToByte(ControlAction action)
@ -44,7 +37,7 @@ public class OpenShock : Shocker
}; };
} }
public OpenShock(string endpoint, string apiKey, string[] shockerIds, ConfiguredInteger intensity, ConfiguredInteger duration) : base(endpoint, apiKey, shockerIds, intensity, duration) internal OpenShock(string endpoint, string apiKey, string[] shockerIds, ConfiguredInteger intensity, ConfiguredInteger duration) : base(endpoint, apiKey, shockerIds, intensity, duration)
{ {
} }

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@ -1,7 +1,10 @@
namespace OpenCS2hock; using Newtonsoft.Json;
namespace OpenCS2hock;
public struct Settings public struct Settings
{ {
public string SteamId = "";
public OpenShockSettings OpenShockSettings = new() public OpenShockSettings OpenShockSettings = new()
{ {
Endpoint = "https://api.shocklink.net", Endpoint = "https://api.shocklink.net",
@ -11,14 +14,14 @@ public struct Settings
public Range IntensityRange = new () public Range IntensityRange = new ()
{ {
Min = 0, Min = 20,
Max = 100 Max = 60
}; };
public Range DurationRange = new() public Range DurationRange = new()
{ {
Min = 1000, Min = 1000,
Max = 2000 Max = 1000
}; };
public Dictionary<string, string> Actions = new() public Dictionary<string, string> Actions = new()
@ -35,8 +38,13 @@ public struct Settings
{ {
} }
public static Shocker.ControlAction StringToAction(string str) public override string ToString()
{
return JsonConvert.SerializeObject(this, Formatting.Indented);
}
internal static Shocker.ControlAction StringToAction(string str)
{ {
return str.ToLower() switch return str.ToLower() switch
{ {

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@ -1,23 +1,37 @@
namespace OpenCS2hock; namespace OpenCS2hock;
public abstract class Shocker internal abstract class Shocker
{ {
protected readonly HttpClient HttpClient; protected readonly HttpClient HttpClient;
protected readonly string ApiKey,Endpoint; protected readonly string ApiKey,Endpoint;
protected readonly string[] ShockerIds; private readonly string[] _shockerIds;
protected readonly ConfiguredInteger Intensity, Duration; private readonly ConfiguredInteger _intensity, _duration;
public enum ControlAction { Beep, Vibrate, Shock, Nothing } internal enum ControlAction { Beep, Vibrate, Shock, Nothing }
public abstract void Control(ControlAction action, string? shockerId = null); internal void Control(ControlAction action, string? shockerId = null)
{
int intensity = _intensity.GetValue();
int duration = _duration.GetValue();
Console.WriteLine($"{action} {intensity} {duration}");
if (action is ControlAction.Nothing)
return;
if(shockerId is null)
foreach (string shocker in _shockerIds)
ControlInternal(action, shocker, intensity, duration);
else
ControlInternal(action, shockerId, intensity, duration);
}
protected abstract void ControlInternal(ControlAction action, string shockerId, int intensity, int duration);
protected Shocker(string endpoint, string apiKey, string[] shockerIds, ConfiguredInteger intensity, ConfiguredInteger duration) protected Shocker(string endpoint, string apiKey, string[] shockerIds, ConfiguredInteger intensity, ConfiguredInteger duration)
{ {
this.Endpoint = endpoint; this.Endpoint = endpoint;
this.ApiKey = apiKey; this.ApiKey = apiKey;
this.HttpClient = new HttpClient(); this.HttpClient = new HttpClient();
this.ShockerIds = shockerIds; this._shockerIds = shockerIds;
this.Intensity = intensity; this._intensity = intensity;
this.Duration = duration; this._duration = duration;
} }
} }

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@ -1,9 +1,9 @@
"OpenCS2hock" "OpenCS2hock"
{ {
"uri" "http://127.0.0.1:3000" "uri" "http://127.0.0.1:3000"
"timeout" "5.0" "timeout" "2.0"
"buffer" "0.1" "buffer" "0.0"
"throttle" "0.5" "throttle" "0.1"
"heartbeat" "60.0" "heartbeat" "60.0"
"output" "output"
{ {