Compare commits
No commits in common. "6eb1c2c25a82ea9388e9c44c0bf0d5ca184bafe7" and "3dabf95bb0ab85c19f9f2418c4db1362f2e97cd2" have entirely different histories.
6eb1c2c25a
...
3dabf95bb0
@ -2,6 +2,5 @@
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=CS/@EntryIndexedValue">CS</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=CS/@EntryIndexedValue">CS</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GSI/@EntryIndexedValue">GSI</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GSI/@EntryIndexedValue">GSI</s:String>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=appmanifest/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=appmanifest/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=freezetime/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=libraryfolders/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=libraryfolders/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=steamapps/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=steamapps/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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@ -1,69 +0,0 @@
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using Newtonsoft.Json.Linq;
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namespace OpenCS2hock;
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public class CS2MessageHandler
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{
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public delegate void CS2EventHandler();
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public event CS2EventHandler? OnKill;
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public event CS2EventHandler? OnDeath;
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public event CS2EventHandler? OnRoundStart;
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public event CS2EventHandler? OnRoundEnd;
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public event CS2EventHandler? OnRoundWin;
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public event CS2EventHandler? OnRoundLoss;
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public void HandleCS2Message(string message)
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{
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JObject messageJson = JObject.Parse(message);
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JToken? previously = messageJson.GetValue("previously");
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RoundState currentRoundState = ParseRoundStateFromString(messageJson["round"]?.Value<string>("phase"));
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RoundState previousRoundState = ParseRoundStateFromString(previously?["round"]?.Value<string>("phase"));
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if(previousRoundState == RoundState.FreezeTime && currentRoundState == RoundState.Live)
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OnRoundStart?.Invoke();
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if(previousRoundState == RoundState.Live && currentRoundState == RoundState.FreezeTime)
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OnRoundEnd?.Invoke();
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Team playerTeam = ParseTeamFromString(messageJson["player"]?.Value<string>("team"));
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Team winnerTeam = ParseTeamFromString(messageJson["round"]?.Value<string>("win_team"));
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if(winnerTeam != Team.None && playerTeam == winnerTeam)
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OnRoundWin?.Invoke();
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else if(winnerTeam != Team.None && playerTeam != winnerTeam)
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OnRoundLoss?.Invoke();
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int? previousDeaths = previously?["player"]?["match_stats"]?.Value<int>("deaths");
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int? currentDeaths = messageJson["player"]?["match_stats"]?.Value<int>("deaths");
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if(currentDeaths > previousDeaths)
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OnDeath?.Invoke();
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int? previousKills = previously?["player"]?["match_stats"]?.Value<int>("kills");
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int? currentKills = messageJson["player"]?["match_stats"]?.Value<int>("kills");
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if(currentKills > previousKills)
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OnKill?.Invoke();
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}
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private RoundState ParseRoundStateFromString(string? str)
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{
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return str switch
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{
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"live" => RoundState.Live,
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"freezetime" => RoundState.FreezeTime,
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_ => RoundState.Unknown
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};
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}
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private Team ParseTeamFromString(string? str)
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{
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return str switch
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{
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"T" => Team.T,
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"CT" => Team.CT,
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_ => Team.None
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};
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}
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private enum RoundState {FreezeTime, Live, Unknown}
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private enum Team {T, CT, None}
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}
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@ -1,17 +0,0 @@
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namespace OpenCS2hock;
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public class ConfiguredInteger
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{
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private readonly int _min, _max;
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public ConfiguredInteger(int min = 0, int max = 50)
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{
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this._min = min;
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this._max = max;
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}
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public int GetValue()
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{
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return Random.Shared.Next(_min, _max);
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}
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}
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@ -20,8 +20,6 @@ public class GSIServer
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Thread connectionListener = new (HandleConnection);
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Thread connectionListener = new (HandleConnection);
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connectionListener.Start();
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connectionListener.Start();
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IsRunning = true;
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}
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}
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private async void HandleConnection()
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private async void HandleConnection()
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@ -1,29 +1,9 @@
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using Microsoft.Win32;
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using Microsoft.Win32;
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using Newtonsoft.Json;
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namespace OpenCS2hock;
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namespace OpenCS2hock;
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public static class Installer
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public static class Installer
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{
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{
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public static Settings GetSettings(string? path = null)
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{
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string settingsFilePath = path ?? "config.json";
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if (!File.Exists(settingsFilePath))
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File.WriteAllText(settingsFilePath, JsonConvert.SerializeObject(new Settings(), Formatting.Indented));
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return JsonConvert.DeserializeObject<Settings>(File.ReadAllText(settingsFilePath));
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}
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public static List<Shocker> GetShockers(Settings settings)
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{
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List<Shocker> shockers = new();
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shockers.Add(new OpenShock(settings.OpenShockSettings.Endpoint, settings.OpenShockSettings.ApiKey,
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settings.OpenShockSettings.Shockers,
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new ConfiguredInteger(settings.IntensityRange.Min, settings.IntensityRange.Max),
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new ConfiguredInteger(settings.DurationRange.Min, settings.DurationRange.Max)));
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return shockers;
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}
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public static void InstallGsi()
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public static void InstallGsi()
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{
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{
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string installLocation = Path.Combine(GetInstallDirectory(), "game\\csgo\\cfg\\gamestate_integration_opencs2hock.cfg");
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string installLocation = Path.Combine(GetInstallDirectory(), "game\\csgo\\cfg\\gamestate_integration_opencs2hock.cfg");
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@ -3,18 +3,11 @@
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public class OpenCS2hock
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public class OpenCS2hock
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{
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{
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private GSIServer GSIServer { get; init; }
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private GSIServer GSIServer { get; init; }
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private readonly CS2MessageHandler _cs2MessageHandler;
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private List<Shocker> _shockers = new();
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private readonly List<Shocker> _shockers;
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private readonly Settings _settings;
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public OpenCS2hock(string? settingsPath = null)
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public OpenCS2hock()
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{
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{
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_settings = Installer.GetSettings(settingsPath);
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this._shockers = Installer.GetShockers(_settings);
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Installer.InstallGsi();
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Installer.InstallGsi();
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this._cs2MessageHandler = new CS2MessageHandler();
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this.GSIServer = new GSIServer(3000);
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this.GSIServer = new GSIServer(3000);
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this.GSIServer.OnMessage += OnGSIMessage;
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this.GSIServer.OnMessage += OnGSIMessage;
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@ -26,42 +19,10 @@ public class OpenCS2hock
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runningThread.Start();
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runningThread.Start();
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}
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}
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private void SetupEventHandlers()
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{
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foreach (Shocker shocker in this._shockers)
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{
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foreach (KeyValuePair<string, string> kv in _settings.Actions)
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{
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switch (kv.Key)
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{
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case "OnKill":
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this._cs2MessageHandler.OnKill += () => shocker.Control(Settings.StringToAction(kv.Value));
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break;
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case "OnDeath":
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this._cs2MessageHandler.OnDeath += () => shocker.Control(Settings.StringToAction(kv.Value));
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break;
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case "OnRoundStart":
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this._cs2MessageHandler.OnRoundStart += () => shocker.Control(Settings.StringToAction(kv.Value));
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break;
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case "OnRoundEnd":
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this._cs2MessageHandler.OnRoundEnd += () => shocker.Control(Settings.StringToAction(kv.Value));
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break;
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case "OnRoundLoss":
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this._cs2MessageHandler.OnRoundLoss += () => shocker.Control(Settings.StringToAction(kv.Value));
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break;
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case "OnRoundWin":
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this._cs2MessageHandler.OnRoundWin += () => shocker.Control(Settings.StringToAction(kv.Value));
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break;
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}
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}
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}
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}
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private void OnGSIMessage(string content)
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private void OnGSIMessage(string content)
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{
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{
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string fileName = Path.Combine(Environment.CurrentDirectory, $"{DateTime.Now.ToLongTimeString().Replace(':','.')}.json");
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string fileName = Path.Combine(Environment.CurrentDirectory, $"{DateTime.Now.ToLongTimeString().Replace(':','.')}.json");
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File.WriteAllText(fileName, content);
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File.WriteAllText(fileName, content);
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Console.WriteLine(fileName);
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Console.WriteLine(fileName);
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_cs2MessageHandler.HandleCS2Message(content);
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}
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}
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}
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}
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@ -23,8 +23,4 @@
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</Compile>
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</Compile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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</Project>
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</Project>
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@ -1,51 +0,0 @@
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using System.Net.Http.Headers;
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namespace OpenCS2hock;
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public class OpenShock : Shocker
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{
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public override void Control(ControlAction action, string? shockerId = null)
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{
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if(shockerId is null)
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foreach(string shocker in ShockerIds)
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SendRequestMessage(action, shocker);
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else
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SendRequestMessage(action, shockerId);
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}
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private void SendRequestMessage(ControlAction action, string shockerId)
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{
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HttpRequestMessage request = new (HttpMethod.Post, $"{Endpoint}/1/shockers/control")
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{
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Headers =
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{
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UserAgent = { new ProductInfoHeaderValue("OpenCS2hock", "1") },
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Accept = { new MediaTypeWithQualityHeaderValue("application/json") },
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Authorization = new AuthenticationHeaderValue("Basic", ApiKey)
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},
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Content = new StringContent(@"[ { "+
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$"\"id\": \"{shockerId}\"," +
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$"\"type\": {ControlActionToByte(action)},"+
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$"\"intensity\": {Intensity.GetValue()},"+
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$"\"duration\": {Duration.GetValue()}"+
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"}]")
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};
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this.HttpClient.Send(request);
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}
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private byte ControlActionToByte(ControlAction action)
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{
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return action switch
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{
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ControlAction.Beep => 3,
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ControlAction.Vibrate => 2,
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ControlAction.Shock => 1,
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_ => 0
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};
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}
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public OpenShock(string endpoint, string apiKey, string[] shockerIds, ConfiguredInteger intensity, ConfiguredInteger duration) : base(endpoint, apiKey, shockerIds, intensity, duration)
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{
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}
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}
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@ -4,6 +4,6 @@ public class Program
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{
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{
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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OpenCS2hock openCS2Hock = new OpenCS2hock();
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new OpenCS2hock();
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}
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}
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}
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}
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@ -1,60 +0,0 @@
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namespace OpenCS2hock;
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public struct Settings
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{
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public OpenShockSettings OpenShockSettings = new()
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{
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Endpoint = "https://api.shocklink.net",
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ApiKey = "",
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Shockers = Array.Empty<string>()
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};
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public Range IntensityRange = new ()
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{
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Min = 0,
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Max = 100
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};
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public Range DurationRange = new()
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{
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Min = 1000,
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Max = 2000
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};
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public Dictionary<string, string> Actions = new()
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{
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{"OnKill", "Nothing"},
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{"OnDeath", "Shock"},
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{"OnRoundStart", "Vibrate"},
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{"OnRoundEnd", "Nothing"},
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{"OnRoundWin", "Beep"},
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{"OnRoundLoss", "Nothing"}
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};
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public Settings()
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{
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}
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public static Shocker.ControlAction StringToAction(string str)
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{
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return str.ToLower() switch
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{
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"shock" => Shocker.ControlAction.Shock,
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"vibrate" => Shocker.ControlAction.Vibrate,
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"beep" => Shocker.ControlAction.Beep,
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_ => Shocker.ControlAction.Nothing
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};
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}
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}
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public struct OpenShockSettings
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{
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public string Endpoint, ApiKey;
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public string[] Shockers;
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}
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|
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public struct Range
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{
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public short Min, Max;
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}
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@ -2,22 +2,13 @@
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public abstract class Shocker
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public abstract class Shocker
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||||||
{
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{
|
||||||
protected readonly HttpClient HttpClient;
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public string ApiKey, Endpoint;
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protected readonly string ApiKey,Endpoint;
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public enum ControlAction { Beep, Vibrate, Shock }
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protected readonly string[] ShockerIds;
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public abstract void Control(ControlAction action, byte intensity, short duration);
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protected readonly ConfiguredInteger Intensity, Duration;
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||||||
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public enum ControlAction { Beep, Vibrate, Shock, Nothing }
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public Shocker(string endpoint, string apiKey)
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public abstract void Control(ControlAction action, string? shockerId = null);
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protected Shocker(string endpoint, string apiKey, string[] shockerIds, ConfiguredInteger intensity, ConfiguredInteger duration)
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|
||||||
{
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{
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||||||
this.Endpoint = endpoint;
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this.Endpoint = endpoint;
|
||||||
this.ApiKey = apiKey;
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this.ApiKey = apiKey;
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||||||
this.HttpClient = new HttpClient();
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this.ShockerIds = shockerIds;
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this.Intensity = intensity;
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||||||
this.Duration = duration;
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|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
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Reference in New Issue
Block a user