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LICENSE
674
LICENSE
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|||||||
GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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||||||
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||||||
The licenses for most software and other practical works are designed
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|
||||||
to take away your freedom to share and change the works. By contrast,
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||||||
the GNU General Public License is intended to guarantee your freedom to
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||||||
share and change all versions of a program--to make sure it remains free
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||||||
software for all its users. We, the Free Software Foundation, use the
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||||||
GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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||||||
your programs, too.
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|
||||||
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|
||||||
When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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|
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them if you wish), that you receive source code or can get it if you
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||||||
want it, that you can change the software or use pieces of it in new
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||||||
free programs, and that you know you can do these things.
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||||||
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|
||||||
To protect your rights, we need to prevent others from denying you
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|
||||||
these rights or asking you to surrender the rights. Therefore, you have
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|
||||||
certain responsibilities if you distribute copies of the software, or if
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|
||||||
you modify it: responsibilities to respect the freedom of others.
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|
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For example, if you distribute copies of such a program, whether
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|
||||||
gratis or for a fee, you must pass on to the recipients the same
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|
||||||
freedoms that you received. You must make sure that they, too, receive
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|
||||||
or can get the source code. And you must show them these terms so they
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|
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know their rights.
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|
||||||
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|
||||||
Developers that use the GNU GPL protect your rights with two steps:
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|
||||||
(1) assert copyright on the software, and (2) offer you this License
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|
||||||
giving you legal permission to copy, distribute and/or modify it.
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|
||||||
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|
||||||
For the developers' and authors' protection, the GPL clearly explains
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|
||||||
that there is no warranty for this free software. For both users' and
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||||||
authors' sake, the GPL requires that modified versions be marked as
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||||||
changed, so that their problems will not be attributed erroneously to
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|
||||||
authors of previous versions.
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||||||
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|
||||||
Some devices are designed to deny users access to install or run
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|
||||||
modified versions of the software inside them, although the manufacturer
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|
||||||
can do so. This is fundamentally incompatible with the aim of
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|
||||||
protecting users' freedom to change the software. The systematic
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|
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pattern of such abuse occurs in the area of products for individuals to
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||||||
use, which is precisely where it is most unacceptable. Therefore, we
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|
||||||
have designed this version of the GPL to prohibit the practice for those
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|
||||||
products. If such problems arise substantially in other domains, we
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|
||||||
stand ready to extend this provision to those domains in future versions
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|
||||||
of the GPL, as needed to protect the freedom of users.
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|
||||||
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|
||||||
Finally, every program is threatened constantly by software patents.
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|
||||||
States should not allow patents to restrict development and use of
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|
||||||
software on general-purpose computers, but in those that do, we wish to
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|
||||||
avoid the special danger that patents applied to a free program could
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|
||||||
make it effectively proprietary. To prevent this, the GPL assures that
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||||||
patents cannot be used to render the program non-free.
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||||||
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||||||
The precise terms and conditions for copying, distribution and
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||||||
modification follow.
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||||||
TERMS AND CONDITIONS
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||||||
0. Definitions.
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|
||||||
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||||||
"This License" refers to version 3 of the GNU General Public License.
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||||||
"Copyright" also means copyright-like laws that apply to other kinds of
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|
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works, such as semiconductor masks.
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||||||
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|
||||||
"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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||||||
"recipients" may be individuals or organizations.
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||||||
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|
||||||
To "modify" a work means to copy from or adapt all or part of the work
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||||||
in a fashion requiring copyright permission, other than the making of an
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exact copy. The resulting work is called a "modified version" of the
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|
||||||
earlier work or a work "based on" the earlier work.
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|
||||||
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|
||||||
A "covered work" means either the unmodified Program or a work based
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|
||||||
on the Program.
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|
||||||
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|
||||||
To "propagate" a work means to do anything with it that, without
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|
||||||
permission, would make you directly or secondarily liable for
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|
||||||
infringement under applicable copyright law, except executing it on a
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||||||
computer or modifying a private copy. Propagation includes copying,
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||||||
distribution (with or without modification), making available to the
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|
||||||
public, and in some countries other activities as well.
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||||||
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|
||||||
To "convey" a work means any kind of propagation that enables other
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||||||
parties to make or receive copies. Mere interaction with a user through
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|
||||||
a computer network, with no transfer of a copy, is not conveying.
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|
||||||
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|
||||||
An interactive user interface displays "Appropriate Legal Notices"
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|
||||||
to the extent that it includes a convenient and prominently visible
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|
||||||
feature that (1) displays an appropriate copyright notice, and (2)
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|
||||||
tells the user that there is no warranty for the work (except to the
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|
||||||
extent that warranties are provided), that licensees may convey the
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|
||||||
work under this License, and how to view a copy of this License. If
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|
||||||
the interface presents a list of user commands or options, such as a
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|
||||||
menu, a prominent item in the list meets this criterion.
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|
||||||
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|
||||||
1. Source Code.
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|
||||||
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|
||||||
The "source code" for a work means the preferred form of the work
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||||||
for making modifications to it. "Object code" means any non-source
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||||||
form of a work.
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||||||
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|
||||||
A "Standard Interface" means an interface that either is an official
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|
||||||
standard defined by a recognized standards body, or, in the case of
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|
||||||
interfaces specified for a particular programming language, one that
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|
||||||
is widely used among developers working in that language.
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|
||||||
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|
||||||
The "System Libraries" of an executable work include anything, other
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|
||||||
than the work as a whole, that (a) is included in the normal form of
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|
||||||
packaging a Major Component, but which is not part of that Major
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|
||||||
Component, and (b) serves only to enable use of the work with that
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|
||||||
Major Component, or to implement a Standard Interface for which an
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|
||||||
implementation is available to the public in source code form. A
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|
||||||
"Major Component", in this context, means a major essential component
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|
||||||
(kernel, window system, and so on) of the specific operating system
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|
||||||
(if any) on which the executable work runs, or a compiler used to
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|
||||||
produce the work, or an object code interpreter used to run it.
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|
||||||
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|
||||||
The "Corresponding Source" for a work in object code form means all
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|
||||||
the source code needed to generate, install, and (for an executable
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|
||||||
work) run the object code and to modify the work, including scripts to
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|
||||||
control those activities. However, it does not include the work's
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|
||||||
System Libraries, or general-purpose tools or generally available free
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|
||||||
programs which are used unmodified in performing those activities but
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|
||||||
which are not part of the work. For example, Corresponding Source
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|
||||||
includes interface definition files associated with source files for
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|
||||||
the work, and the source code for shared libraries and dynamically
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|
||||||
linked subprograms that the work is specifically designed to require,
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|
||||||
such as by intimate data communication or control flow between those
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|
||||||
subprograms and other parts of the work.
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|
||||||
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|
||||||
The Corresponding Source need not include anything that users
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|
||||||
can regenerate automatically from other parts of the Corresponding
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|
||||||
Source.
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|
||||||
|
|
||||||
The Corresponding Source for a work in source code form is that
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|
||||||
same work.
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|
||||||
|
|
||||||
2. Basic Permissions.
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|
||||||
|
|
||||||
All rights granted under this License are granted for the term of
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|
||||||
copyright on the Program, and are irrevocable provided the stated
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|
||||||
conditions are met. This License explicitly affirms your unlimited
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|
||||||
permission to run the unmodified Program. The output from running a
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|
||||||
covered work is covered by this License only if the output, given its
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|
||||||
content, constitutes a covered work. This License acknowledges your
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|
||||||
rights of fair use or other equivalent, as provided by copyright law.
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|
||||||
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|
||||||
You may make, run and propagate covered works that you do not
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|
||||||
convey, without conditions so long as your license otherwise remains
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|
||||||
in force. You may convey covered works to others for the sole purpose
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|
||||||
of having them make modifications exclusively for you, or provide you
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|
||||||
with facilities for running those works, provided that you comply with
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|
||||||
the terms of this License in conveying all material for which you do
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|
||||||
not control copyright. Those thus making or running the covered works
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|
||||||
for you must do so exclusively on your behalf, under your direction
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|
||||||
and control, on terms that prohibit them from making any copies of
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|
||||||
your copyrighted material outside their relationship with you.
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|
||||||
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|
||||||
Conveying under any other circumstances is permitted solely under
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|
||||||
the conditions stated below. Sublicensing is not allowed; section 10
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|
||||||
makes it unnecessary.
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|
||||||
|
|
||||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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|
||||||
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|
||||||
No covered work shall be deemed part of an effective technological
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|
||||||
measure under any applicable law fulfilling obligations under article
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|
||||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
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|
||||||
similar laws prohibiting or restricting circumvention of such
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|
||||||
measures.
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|
||||||
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|
||||||
When you convey a covered work, you waive any legal power to forbid
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|
||||||
circumvention of technological measures to the extent such circumvention
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|
||||||
is effected by exercising rights under this License with respect to
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|
||||||
the covered work, and you disclaim any intention to limit operation or
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|
||||||
modification of the work as a means of enforcing, against the work's
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|
||||||
users, your or third parties' legal rights to forbid circumvention of
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|
||||||
technological measures.
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|
||||||
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|
||||||
4. Conveying Verbatim Copies.
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|
||||||
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|
||||||
You may convey verbatim copies of the Program's source code as you
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|
||||||
receive it, in any medium, provided that you conspicuously and
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|
||||||
appropriately publish on each copy an appropriate copyright notice;
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|
||||||
keep intact all notices stating that this License and any
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|
||||||
non-permissive terms added in accord with section 7 apply to the code;
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|
||||||
keep intact all notices of the absence of any warranty; and give all
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|
||||||
recipients a copy of this License along with the Program.
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|
||||||
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|
||||||
You may charge any price or no price for each copy that you convey,
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|
||||||
and you may offer support or warranty protection for a fee.
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|
||||||
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|
||||||
5. Conveying Modified Source Versions.
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|
||||||
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|
||||||
You may convey a work based on the Program, or the modifications to
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|
||||||
produce it from the Program, in the form of source code under the
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|
||||||
terms of section 4, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) The work must carry prominent notices stating that you modified
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|
||||||
it, and giving a relevant date.
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|
||||||
|
|
||||||
b) The work must carry prominent notices stating that it is
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|
||||||
released under this License and any conditions added under section
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|
||||||
7. This requirement modifies the requirement in section 4 to
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|
||||||
"keep intact all notices".
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|
||||||
|
|
||||||
c) You must license the entire work, as a whole, under this
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|
||||||
License to anyone who comes into possession of a copy. This
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|
||||||
License will therefore apply, along with any applicable section 7
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|
||||||
additional terms, to the whole of the work, and all its parts,
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|
||||||
regardless of how they are packaged. This License gives no
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|
||||||
permission to license the work in any other way, but it does not
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|
||||||
invalidate such permission if you have separately received it.
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|
||||||
|
|
||||||
d) If the work has interactive user interfaces, each must display
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|
||||||
Appropriate Legal Notices; however, if the Program has interactive
|
|
||||||
interfaces that do not display Appropriate Legal Notices, your
|
|
||||||
work need not make them do so.
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|
||||||
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|
||||||
A compilation of a covered work with other separate and independent
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|
||||||
works, which are not by their nature extensions of the covered work,
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|
||||||
and which are not combined with it such as to form a larger program,
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|
||||||
in or on a volume of a storage or distribution medium, is called an
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|
||||||
"aggregate" if the compilation and its resulting copyright are not
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|
||||||
used to limit the access or legal rights of the compilation's users
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|
||||||
beyond what the individual works permit. Inclusion of a covered work
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|
||||||
in an aggregate does not cause this License to apply to the other
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|
||||||
parts of the aggregate.
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|
||||||
|
|
||||||
6. Conveying Non-Source Forms.
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|
||||||
|
|
||||||
You may convey a covered work in object code form under the terms
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|
||||||
of sections 4 and 5, provided that you also convey the
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|
||||||
machine-readable Corresponding Source under the terms of this License,
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|
||||||
in one of these ways:
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|
||||||
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|
||||||
a) Convey the object code in, or embodied in, a physical product
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|
||||||
(including a physical distribution medium), accompanied by the
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|
||||||
Corresponding Source fixed on a durable physical medium
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|
||||||
customarily used for software interchange.
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|
||||||
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|
||||||
b) Convey the object code in, or embodied in, a physical product
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|
||||||
(including a physical distribution medium), accompanied by a
|
|
||||||
written offer, valid for at least three years and valid for as
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|
||||||
long as you offer spare parts or customer support for that product
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|
||||||
model, to give anyone who possesses the object code either (1) a
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|
||||||
copy of the Corresponding Source for all the software in the
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|
||||||
product that is covered by this License, on a durable physical
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|
||||||
medium customarily used for software interchange, for a price no
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|
||||||
more than your reasonable cost of physically performing this
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|
||||||
conveying of source, or (2) access to copy the
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|
||||||
Corresponding Source from a network server at no charge.
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|
||||||
|
|
||||||
c) Convey individual copies of the object code with a copy of the
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|
||||||
written offer to provide the Corresponding Source. This
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|
||||||
alternative is allowed only occasionally and noncommercially, and
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|
||||||
only if you received the object code with such an offer, in accord
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|
||||||
with subsection 6b.
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|
||||||
|
|
||||||
d) Convey the object code by offering access from a designated
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|
||||||
place (gratis or for a charge), and offer equivalent access to the
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|
||||||
Corresponding Source in the same way through the same place at no
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|
||||||
further charge. You need not require recipients to copy the
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|
||||||
Corresponding Source along with the object code. If the place to
|
|
||||||
copy the object code is a network server, the Corresponding Source
|
|
||||||
may be on a different server (operated by you or a third party)
|
|
||||||
that supports equivalent copying facilities, provided you maintain
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|
||||||
clear directions next to the object code saying where to find the
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|
||||||
Corresponding Source. Regardless of what server hosts the
|
|
||||||
Corresponding Source, you remain obligated to ensure that it is
|
|
||||||
available for as long as needed to satisfy these requirements.
|
|
||||||
|
|
||||||
e) Convey the object code using peer-to-peer transmission, provided
|
|
||||||
you inform other peers where the object code and Corresponding
|
|
||||||
Source of the work are being offered to the general public at no
|
|
||||||
charge under subsection 6d.
|
|
||||||
|
|
||||||
A separable portion of the object code, whose source code is excluded
|
|
||||||
from the Corresponding Source as a System Library, need not be
|
|
||||||
included in conveying the object code work.
|
|
||||||
|
|
||||||
A "User Product" is either (1) a "consumer product", which means any
|
|
||||||
tangible personal property which is normally used for personal, family,
|
|
||||||
or household purposes, or (2) anything designed or sold for incorporation
|
|
||||||
into a dwelling. In determining whether a product is a consumer product,
|
|
||||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
|
||||||
product received by a particular user, "normally used" refers to a
|
|
||||||
typical or common use of that class of product, regardless of the status
|
|
||||||
of the particular user or of the way in which the particular user
|
|
||||||
actually uses, or expects or is expected to use, the product. A product
|
|
||||||
is a consumer product regardless of whether the product has substantial
|
|
||||||
commercial, industrial or non-consumer uses, unless such uses represent
|
|
||||||
the only significant mode of use of the product.
|
|
||||||
|
|
||||||
"Installation Information" for a User Product means any methods,
|
|
||||||
procedures, authorization keys, or other information required to install
|
|
||||||
and execute modified versions of a covered work in that User Product from
|
|
||||||
a modified version of its Corresponding Source. The information must
|
|
||||||
suffice to ensure that the continued functioning of the modified object
|
|
||||||
code is in no case prevented or interfered with solely because
|
|
||||||
modification has been made.
|
|
||||||
|
|
||||||
If you convey an object code work under this section in, or with, or
|
|
||||||
specifically for use in, a User Product, and the conveying occurs as
|
|
||||||
part of a transaction in which the right of possession and use of the
|
|
||||||
User Product is transferred to the recipient in perpetuity or for a
|
|
||||||
fixed term (regardless of how the transaction is characterized), the
|
|
||||||
Corresponding Source conveyed under this section must be accompanied
|
|
||||||
by the Installation Information. But this requirement does not apply
|
|
||||||
if neither you nor any third party retains the ability to install
|
|
||||||
modified object code on the User Product (for example, the work has
|
|
||||||
been installed in ROM).
|
|
||||||
|
|
||||||
The requirement to provide Installation Information does not include a
|
|
||||||
requirement to continue to provide support service, warranty, or updates
|
|
||||||
for a work that has been modified or installed by the recipient, or for
|
|
||||||
the User Product in which it has been modified or installed. Access to a
|
|
||||||
network may be denied when the modification itself materially and
|
|
||||||
adversely affects the operation of the network or violates the rules and
|
|
||||||
protocols for communication across the network.
|
|
||||||
|
|
||||||
Corresponding Source conveyed, and Installation Information provided,
|
|
||||||
in accord with this section must be in a format that is publicly
|
|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
|
|
||||||
|
|
||||||
7. Additional Terms.
|
|
||||||
|
|
||||||
"Additional permissions" are terms that supplement the terms of this
|
|
||||||
License by making exceptions from one or more of its conditions.
|
|
||||||
Additional permissions that are applicable to the entire Program shall
|
|
||||||
be treated as though they were included in this License, to the extent
|
|
||||||
that they are valid under applicable law. If additional permissions
|
|
||||||
apply only to part of the Program, that part may be used separately
|
|
||||||
under those permissions, but the entire Program remains governed by
|
|
||||||
this License without regard to the additional permissions.
|
|
||||||
|
|
||||||
When you convey a copy of a covered work, you may at your option
|
|
||||||
remove any additional permissions from that copy, or from any part of
|
|
||||||
it. (Additional permissions may be written to require their own
|
|
||||||
removal in certain cases when you modify the work.) You may place
|
|
||||||
additional permissions on material, added by you to a covered work,
|
|
||||||
for which you have or can give appropriate copyright permission.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Use with the GNU Affero General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU Affero General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the special requirements of the GNU Affero General Public License,
|
|
||||||
section 13, concerning interaction through a network will apply to the
|
|
||||||
combination as such.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
<program> Copyright (C) <year> <name of author>
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -4,8 +4,4 @@
|
|||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=appmanifest/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=appmanifest/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=freezetime/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=freezetime/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=libraryfolders/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=libraryfolders/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=NYAA/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamapps/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=OpenCS2hock/@EntryIndexedValue">True</s:Boolean>
|
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Sharecode/@EntryIndexedValue">True</s:Boolean>
|
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamapps/@EntryIndexedValue">True</s:Boolean>
|
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamid/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
|
@ -1,10 +1,3 @@
|
|||||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CGlax_005CRiderProjects_005CCShocker_005CCShocker_005Cbin_005CDebug_005Cnet7_002E0_005CCShocker_002Edll/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/ResxEditorPersonal/CheckedGroups/=OpenCS2hock_002FResources/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue"><AssemblyExplorer>
|
|
||||||
<Assembly Path="C:\Users\Glax\RiderProjects\CShocker\CShocker\bin\Debug\net7.0\CShocker.dll" />
|
|
||||||
</AssemblyExplorer></s:String>
|
|
||||||
<s:String x:Key="/Default/Environment/UnitTesting/UnitTestSessionStore/Sessions/=b6376c03_002D06ba_002D424d_002Db00f_002Dbee38277f47a/@EntryIndexedValue"><SessionState ContinuousTestingMode="0" Name="All tests from Solution" xmlns="urn:schemas-jetbrains-com:jetbrains-ut-session">
|
|
||||||
<Solution />
|
|
||||||
</SessionState></s:String>
|
|
||||||
|
|
||||||
<s:Boolean x:Key="/Default/ResxEditorPersonal/Initialized/@EntryValue">True</s:Boolean></wpf:ResourceDictionary>
|
<s:Boolean x:Key="/Default/ResxEditorPersonal/Initialized/@EntryValue">True</s:Boolean></wpf:ResourceDictionary>
|
76
OpenCS2hock/CS2MessageHandler.cs
Normal file
76
OpenCS2hock/CS2MessageHandler.cs
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace OpenCS2hock;
|
||||||
|
|
||||||
|
internal class CS2MessageHandler
|
||||||
|
{
|
||||||
|
internal delegate void CS2EventHandler();
|
||||||
|
internal event CS2EventHandler? OnKill;
|
||||||
|
internal event CS2EventHandler? OnDeath;
|
||||||
|
internal event CS2EventHandler? OnRoundStart;
|
||||||
|
internal event CS2EventHandler? OnRoundEnd;
|
||||||
|
internal event CS2EventHandler? OnRoundWin;
|
||||||
|
internal event CS2EventHandler? OnRoundLoss;
|
||||||
|
|
||||||
|
internal void HandleCS2Message(string message, string mySteamId)
|
||||||
|
{
|
||||||
|
JObject messageJson = JObject.Parse(message);
|
||||||
|
string? steamId = messageJson.SelectToken("player.steamid", false)?.Value<string>();
|
||||||
|
if (steamId is null || steamId != mySteamId)
|
||||||
|
{
|
||||||
|
Console.WriteLine("Not my steamid");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
RoundState currentRoundState = ParseRoundStateFromString(messageJson.SelectToken("round.phase", false)?.Value<string>());
|
||||||
|
RoundState previousRoundState = ParseRoundStateFromString(messageJson.SelectToken("previously.round.phase", false)?.Value<string>());
|
||||||
|
if(previousRoundState == RoundState.Over && currentRoundState == RoundState.Live)
|
||||||
|
OnRoundStart?.Invoke();
|
||||||
|
if(previousRoundState == RoundState.Live && currentRoundState == RoundState.FreezeTime)
|
||||||
|
OnRoundEnd?.Invoke();
|
||||||
|
if(previousRoundState == RoundState.Live && currentRoundState == RoundState.Over)
|
||||||
|
OnRoundEnd?.Invoke();
|
||||||
|
|
||||||
|
Team playerTeam = ParseTeamFromString(messageJson.SelectToken("player.team", false)?.Value<string>());
|
||||||
|
Team winnerTeam = ParseTeamFromString(messageJson.SelectToken("round.win_team", false)?.Value<string>());
|
||||||
|
if(winnerTeam != Team.None && playerTeam == winnerTeam)
|
||||||
|
OnRoundWin?.Invoke();
|
||||||
|
else if(winnerTeam != Team.None && playerTeam != winnerTeam)
|
||||||
|
OnRoundLoss?.Invoke();
|
||||||
|
|
||||||
|
int? previousDeaths = messageJson.SelectToken("previously.player.match_stats.deaths", false)?.Value<int>();
|
||||||
|
int? currentDeaths = messageJson.SelectToken("player.match_stats.deaths", false)?.Value<int>();
|
||||||
|
if(currentDeaths > previousDeaths)
|
||||||
|
OnDeath?.Invoke();
|
||||||
|
|
||||||
|
int? previousKills = messageJson.SelectToken("previously.player.match_stats.kills", false)?.Value<int>();
|
||||||
|
int? currentKills = messageJson.SelectToken("player.match_stats.kills", false)?.Value<int>();
|
||||||
|
if(currentKills > previousKills)
|
||||||
|
OnKill?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
private RoundState ParseRoundStateFromString(string? str)
|
||||||
|
{
|
||||||
|
return str switch
|
||||||
|
{
|
||||||
|
"live" => RoundState.Live,
|
||||||
|
"freezetime" => RoundState.FreezeTime,
|
||||||
|
"over" => RoundState.Over,
|
||||||
|
_ => RoundState.Unknown
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private Team ParseTeamFromString(string? str)
|
||||||
|
{
|
||||||
|
return str switch
|
||||||
|
{
|
||||||
|
"T" => Team.T,
|
||||||
|
"CT" => Team.CT,
|
||||||
|
_ => Team.None
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private enum RoundState {FreezeTime, Live, Over, Unknown}
|
||||||
|
|
||||||
|
private enum Team {T, CT, None}
|
||||||
|
}
|
@ -1,59 +0,0 @@
|
|||||||
using CShocker.Devices.Abstract;
|
|
||||||
using CShocker.Devices.Additional;
|
|
||||||
using CShocker.Shockers.Abstract;
|
|
||||||
using CShocker.Shockers.Additional;
|
|
||||||
using Microsoft.Extensions.Logging;
|
|
||||||
using Newtonsoft.Json;
|
|
||||||
|
|
||||||
namespace OpenCS2hock;
|
|
||||||
|
|
||||||
public struct Configuration
|
|
||||||
{
|
|
||||||
public LogLevel LogLevel = LogLevel.Information;
|
|
||||||
|
|
||||||
public List<ShockerAction> ShockerActions { get; init; }
|
|
||||||
|
|
||||||
public List<Api> Apis { get; init; }
|
|
||||||
|
|
||||||
public Dictionary<int, Shocker> Shockers { get; init; }
|
|
||||||
|
|
||||||
public Configuration()
|
|
||||||
{
|
|
||||||
ShockerActions = new ();
|
|
||||||
Apis = new();
|
|
||||||
Shockers = new();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string ToString()
|
|
||||||
{
|
|
||||||
return $"Loglevel: {Enum.GetName(typeof(LogLevel), LogLevel)}\n" +
|
|
||||||
$"Apis:\n{string.Join("\n---\n", Apis)}\n" +
|
|
||||||
$"Shockers:\n{string.Join("\n---\n", Shockers)}\n" +
|
|
||||||
$"Actions:\n{string.Join("\n---\n", ShockerActions)}\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static Configuration GetConfigurationFromFile(string? path = null, ILogger? logger = null)
|
|
||||||
{
|
|
||||||
string settingsFilePath = path ?? "config.json";
|
|
||||||
Configuration c;
|
|
||||||
if (!File.Exists(settingsFilePath))
|
|
||||||
c = Setup.Run().SaveConfiguration();
|
|
||||||
else
|
|
||||||
c = JsonConvert.DeserializeObject<Configuration>(File.ReadAllText(settingsFilePath), new ApiJsonConverter(), new ShockerJsonConverter());
|
|
||||||
if (!c.ConfigurationValid())
|
|
||||||
throw new Exception("Configuration validation failed.");
|
|
||||||
return c;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal Configuration SaveConfiguration(string? path = null)
|
|
||||||
{
|
|
||||||
string settingsFilePath = path ?? "config.json";
|
|
||||||
File.WriteAllText(settingsFilePath, JsonConvert.SerializeObject(this, Formatting.Indented));
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool ConfigurationValid()
|
|
||||||
{
|
|
||||||
return true; //TODO Check values
|
|
||||||
}
|
|
||||||
}
|
|
17
OpenCS2hock/ConfiguredInteger.cs
Normal file
17
OpenCS2hock/ConfiguredInteger.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
namespace OpenCS2hock;
|
||||||
|
|
||||||
|
internal class ConfiguredInteger
|
||||||
|
{
|
||||||
|
private readonly int _min, _max;
|
||||||
|
|
||||||
|
internal ConfiguredInteger(int min = 0, int max = 50)
|
||||||
|
{
|
||||||
|
this._min = min;
|
||||||
|
this._max = max;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal int GetValue()
|
||||||
|
{
|
||||||
|
return Random.Shared.Next(_min, _max);
|
||||||
|
}
|
||||||
|
}
|
51
OpenCS2hock/GSIServer.cs
Normal file
51
OpenCS2hock/GSIServer.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
using System.Net;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace OpenCS2hock;
|
||||||
|
|
||||||
|
internal class GSIServer
|
||||||
|
{
|
||||||
|
private HttpListener HttpListener { get; init; }
|
||||||
|
internal delegate void OnMessageEventHandler(string content);
|
||||||
|
internal event OnMessageEventHandler? OnMessage;
|
||||||
|
|
||||||
|
private bool _keepRunning = true;
|
||||||
|
internal bool IsRunning { get; private set; }
|
||||||
|
|
||||||
|
internal GSIServer(int port)
|
||||||
|
{
|
||||||
|
HttpListener = new HttpListener();
|
||||||
|
HttpListener.Prefixes.Add($"http://127.0.0.1:{port}/");
|
||||||
|
HttpListener.Start();
|
||||||
|
|
||||||
|
Thread connectionListener = new (HandleConnection);
|
||||||
|
connectionListener.Start();
|
||||||
|
|
||||||
|
IsRunning = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private async void HandleConnection()
|
||||||
|
{
|
||||||
|
while (_keepRunning)
|
||||||
|
{
|
||||||
|
HttpListenerContext context = await HttpListener.GetContextAsync();
|
||||||
|
HttpListenerRequest request = context.Request;
|
||||||
|
|
||||||
|
Console.WriteLine($"[{request.HttpMethod}] {request.Url} - {request.UserAgent}");
|
||||||
|
|
||||||
|
HttpResponseMessage responseMessage = new (HttpStatusCode.Accepted);
|
||||||
|
context.Response.OutputStream.Write(Encoding.UTF8.GetBytes(responseMessage.ToString()));
|
||||||
|
|
||||||
|
StreamReader reader = new (request.InputStream, request.ContentEncoding);
|
||||||
|
string content = await reader.ReadToEndAsync();
|
||||||
|
OnMessage?.Invoke(content);
|
||||||
|
}
|
||||||
|
HttpListener.Close();
|
||||||
|
IsRunning = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Dispose()
|
||||||
|
{
|
||||||
|
_keepRunning = false;
|
||||||
|
}
|
||||||
|
}
|
59
OpenCS2hock/Installer.cs
Normal file
59
OpenCS2hock/Installer.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
using Microsoft.Win32;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace OpenCS2hock;
|
||||||
|
|
||||||
|
public static class Installer
|
||||||
|
{
|
||||||
|
internal static Settings GetSettings(string? path = null)
|
||||||
|
{
|
||||||
|
string settingsFilePath = path ?? "config.json";
|
||||||
|
if (!File.Exists(settingsFilePath))
|
||||||
|
File.WriteAllText(settingsFilePath, JsonConvert.SerializeObject(new Settings(), Formatting.Indented));
|
||||||
|
|
||||||
|
return JsonConvert.DeserializeObject<Settings>(File.ReadAllText(settingsFilePath));
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static List<Shocker> GetShockers(Settings settings)
|
||||||
|
{
|
||||||
|
List<Shocker> shockers = new();
|
||||||
|
shockers.Add(new OpenShock(settings.OpenShockSettings.Endpoint, settings.OpenShockSettings.ApiKey,
|
||||||
|
settings.OpenShockSettings.Shockers,
|
||||||
|
new ConfiguredInteger(settings.IntensityRange.Min, settings.IntensityRange.Max),
|
||||||
|
new ConfiguredInteger(settings.DurationRange.Min, settings.DurationRange.Max)));
|
||||||
|
return shockers;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void InstallGsi()
|
||||||
|
{
|
||||||
|
string installLocation = Path.Combine(GetInstallDirectory(), "game\\csgo\\cfg\\gamestate_integration_opencs2hock.cfg");
|
||||||
|
File.WriteAllText(installLocation, Resources.GSI_CFG_Content);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string GetInstallDirectory(int appId = 730)
|
||||||
|
{
|
||||||
|
string steamInstallation =
|
||||||
|
#pragma warning disable CA1416 //Registry only available on Windows
|
||||||
|
(string)(Registry.GetValue(@"HKEY_CURRENT_USER\SOFTWARE\Valve\Steam", "SteamPath", null) ??
|
||||||
|
#pragma warning restore CA1416
|
||||||
|
throw new DirectoryNotFoundException("No Steam Installation found."));
|
||||||
|
string libraryFolderFilepath = Path.Combine(steamInstallation, "steamapps\\libraryfolders.vdf");
|
||||||
|
string? libraryPath = null;
|
||||||
|
string? appManifestFolderPath = null;
|
||||||
|
foreach (string line in File.ReadAllLines(libraryFolderFilepath))
|
||||||
|
if (line.Contains("path"))
|
||||||
|
libraryPath = line.Split("\"").Last(split => split.Length > 0);
|
||||||
|
else if (line.Contains($"\"{appId}\""))
|
||||||
|
appManifestFolderPath = Path.Combine(libraryPath!, $"steamapps\\appmanifest_{appId}.acf");
|
||||||
|
|
||||||
|
string installationPath = "";
|
||||||
|
if (appManifestFolderPath is null)
|
||||||
|
throw new DirectoryNotFoundException($"No {appId} Installation found.");
|
||||||
|
foreach(string line in File.ReadAllLines(appManifestFolderPath))
|
||||||
|
if (line.Contains("installdir"))
|
||||||
|
installationPath = Path.Combine(libraryPath!, "steamapps\\common", line.Split("\"").Last(split => split.Length > 0));
|
||||||
|
|
||||||
|
return installationPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -1,76 +1,69 @@
|
|||||||
using Microsoft.Extensions.Logging;
|
namespace OpenCS2hock;
|
||||||
using CS2GSI;
|
|
||||||
using GlaxLogger;
|
|
||||||
using CS2Event = CS2GSI.CS2Event;
|
|
||||||
|
|
||||||
namespace OpenCS2hock;
|
|
||||||
|
|
||||||
// ReSharper disable once InconsistentNaming
|
|
||||||
public class OpenCS2hock
|
public class OpenCS2hock
|
||||||
{
|
{
|
||||||
private readonly CS2GSI.CS2GSI _cs2GSI;
|
private GSIServer GSIServer { get; init; }
|
||||||
private readonly Configuration _configuration;
|
private readonly CS2MessageHandler _cs2MessageHandler;
|
||||||
private readonly Logger? _logger;
|
private readonly List<Shocker> _shockers;
|
||||||
|
private readonly Settings _settings;
|
||||||
|
|
||||||
public OpenCS2hock(string? configPath = null, bool editConfig = false, Logger? logger = null)
|
public OpenCS2hock(string? settingsPath = null)
|
||||||
{
|
{
|
||||||
this._logger = logger;
|
_settings = Installer.GetSettings(settingsPath);
|
||||||
this._logger?.Log(LogLevel.Information, "Starting OpenCS2hock...");
|
this._shockers = Installer.GetShockers(_settings);
|
||||||
this._logger?.Log(LogLevel.Information, "Loading Configuration...");
|
Console.WriteLine(_settings);
|
||||||
this._configuration = Configuration.GetConfigurationFromFile(configPath, this._logger);
|
Installer.InstallGsi();
|
||||||
if(editConfig)
|
|
||||||
Setup.EditConfig(ref this._configuration);
|
this._cs2MessageHandler = new CS2MessageHandler();
|
||||||
this._logger?.Log(LogLevel.Information, $"Loglevel set to {_configuration.LogLevel}");
|
|
||||||
this._logger?.UpdateLogLevel(_configuration.LogLevel);
|
|
||||||
this._logger?.Log(LogLevel.Information, _configuration.ToString());
|
|
||||||
this._cs2GSI = new CS2GSI.CS2GSI(_logger);
|
|
||||||
this.SetupEventHandlers();
|
this.SetupEventHandlers();
|
||||||
while(this._cs2GSI.IsRunning)
|
|
||||||
Thread.Sleep(10);
|
this.GSIServer = new GSIServer(3000);
|
||||||
|
this.GSIServer.OnMessage += OnGSIMessage;
|
||||||
|
|
||||||
|
Thread runningThread = new(() =>
|
||||||
|
{
|
||||||
|
while (GSIServer.IsRunning)
|
||||||
|
Thread.Sleep(10);
|
||||||
|
});
|
||||||
|
runningThread.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetupEventHandlers()
|
private void SetupEventHandlers()
|
||||||
{
|
{
|
||||||
this._logger?.Log(LogLevel.Information, "Setting up EventHandlers...");
|
foreach (Shocker shocker in this._shockers)
|
||||||
foreach (ShockerAction shockerAction in this._configuration.ShockerActions)
|
|
||||||
{
|
{
|
||||||
switch (shockerAction.TriggerEvent)
|
foreach (KeyValuePair<string, string> kv in _settings.Actions)
|
||||||
|
{
|
||||||
|
switch (kv.Key)
|
||||||
{
|
{
|
||||||
case CS2Event.OnKill: this._cs2GSI.OnKill += args => EventHandler(args, shockerAction); break;
|
case "OnKill":
|
||||||
case CS2Event.OnHeadshot: this._cs2GSI.OnHeadshot += args => EventHandler(args, shockerAction); break;
|
this._cs2MessageHandler.OnKill += () => shocker.Control(Settings.StringToAction(kv.Value));
|
||||||
case CS2Event.OnDeath: this._cs2GSI.OnDeath += args => EventHandler(args, shockerAction); break;
|
break;
|
||||||
case CS2Event.OnFlashed: this._cs2GSI.OnFlashed += args => EventHandler(args, shockerAction); break;
|
case "OnDeath":
|
||||||
case CS2Event.OnBurning: this._cs2GSI.OnBurning += args => EventHandler(args, shockerAction); break;
|
this._cs2MessageHandler.OnDeath += () => shocker.Control(Settings.StringToAction(kv.Value));
|
||||||
case CS2Event.OnSmoked: this._cs2GSI.OnSmoked += args => EventHandler(args, shockerAction); break;
|
break;
|
||||||
case CS2Event.OnRoundStart: this._cs2GSI.OnRoundStart += args => EventHandler(args,shockerAction); break;
|
case "OnRoundStart":
|
||||||
case CS2Event.OnRoundOver: this._cs2GSI.OnRoundOver += args => EventHandler(args, shockerAction); break;
|
this._cs2MessageHandler.OnRoundStart += () => shocker.Control(Settings.StringToAction(kv.Value));
|
||||||
case CS2Event.OnRoundWin: this._cs2GSI.OnRoundWin += args => EventHandler(args, shockerAction); break;
|
break;
|
||||||
case CS2Event.OnRoundLoss: this._cs2GSI.OnRoundLoss += args => EventHandler(args, shockerAction); break;
|
case "OnRoundEnd":
|
||||||
case CS2Event.OnDamageTaken: this._cs2GSI.OnDamageTaken += args => EventHandler(args, shockerAction); break;
|
this._cs2MessageHandler.OnRoundEnd += () => shocker.Control(Settings.StringToAction(kv.Value));
|
||||||
case CS2Event.OnMatchStart: this._cs2GSI.OnMatchStart += args => EventHandler(args, shockerAction); break;
|
break;
|
||||||
case CS2Event.OnMatchOver: this._cs2GSI.OnMatchOver += args => EventHandler(args, shockerAction); break;
|
case "OnRoundLoss":
|
||||||
case CS2Event.OnMoneyChange: this._cs2GSI.OnMoneyChange += args => EventHandler(args, shockerAction); break;
|
this._cs2MessageHandler.OnRoundLoss += () => shocker.Control(Settings.StringToAction(kv.Value));
|
||||||
case CS2Event.OnHealthChange: this._cs2GSI.OnHealthChange += args => EventHandler(args, shockerAction); break;
|
break;
|
||||||
case CS2Event.OnArmorChange: this._cs2GSI.OnArmorChange += args => EventHandler(args, shockerAction); break;
|
case "OnRoundWin":
|
||||||
case CS2Event.OnHelmetChange: this._cs2GSI.OnHelmetChange += args => EventHandler(args, shockerAction); break;
|
this._cs2MessageHandler.OnRoundWin += () => shocker.Control(Settings.StringToAction(kv.Value));
|
||||||
case CS2Event.OnEquipmentValueChange: this._cs2GSI.OnEquipmentValueChange += args => EventHandler(args, shockerAction); break;
|
break;
|
||||||
case CS2Event.OnTeamChange: this._cs2GSI.OnTeamChange += args => EventHandler(args, shockerAction); break;
|
|
||||||
case CS2Event.OnPlayerChange: this._cs2GSI.OnPlayerChange += args => EventHandler(args, shockerAction); break;
|
|
||||||
case CS2Event.OnHalfTime: this._cs2GSI.OnHalfTime += args => EventHandler(args, shockerAction); break;
|
|
||||||
case CS2Event.OnFreezeTime: this._cs2GSI.OnFreezeTime += args => EventHandler(args, shockerAction); break;
|
|
||||||
case CS2Event.OnBombPlanted: this._cs2GSI.OnBombPlanted += args => EventHandler(args, shockerAction); break;
|
|
||||||
case CS2Event.OnBombDefused: this._cs2GSI.OnBombDefused += args => EventHandler(args, shockerAction); break;
|
|
||||||
case CS2Event.OnBombExploded: this._cs2GSI.OnBombExploded += args => EventHandler(args, shockerAction); break;
|
|
||||||
case CS2Event.AnyEvent: this._cs2GSI.AnyEvent += args => EventHandler(args, shockerAction); break;
|
|
||||||
case CS2Event.AnyMessage: this._cs2GSI.AnyMessage += args => EventHandler(args, shockerAction); break;
|
|
||||||
default: this._logger?.Log(LogLevel.Debug, $"CS2Event {nameof(shockerAction.TriggerEvent)} unknown."); break;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void EventHandler(CS2EventArgs cs2EventArgs, ShockerAction shockerAction)
|
private void OnGSIMessage(string content)
|
||||||
{
|
{
|
||||||
this._logger?.Log(LogLevel.Information, $"Action {shockerAction}\nEventArgs: {cs2EventArgs}");
|
Directory.CreateDirectory(Path.Combine(Environment.CurrentDirectory, "CS2Events"));
|
||||||
shockerAction.Execute(_configuration.Shockers, cs2EventArgs);
|
string fileName = Path.Combine(Environment.CurrentDirectory, "CS2Events" ,$"{DateTime.Now.ToLongTimeString().Replace(':','.')}.json");
|
||||||
|
File.WriteAllText(fileName, content);
|
||||||
|
_cs2MessageHandler.HandleCS2Message(content, _settings.SteamId);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -6,13 +6,24 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>OpenCS2Hock</RootNamespace>
|
<RootNamespace>OpenCS2Hock</RootNamespace>
|
||||||
<IsPackable>false</IsPackable>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="CS2GSI" Version="1.0.7" />
|
<EmbeddedResource Update="Resources.resx">
|
||||||
<PackageReference Include="CShocker" Version="2.3.1" />
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
<PackageReference Include="GlaxLogger" Version="1.0.6" />
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
44
OpenCS2hock/OpenShock.cs
Normal file
44
OpenCS2hock/OpenShock.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using System.Net.Http.Headers;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace OpenCS2hock;
|
||||||
|
|
||||||
|
internal class OpenShock : Shocker
|
||||||
|
{
|
||||||
|
protected override void ControlInternal(ControlAction action, string shockerId, int intensity, int duration)
|
||||||
|
{
|
||||||
|
HttpRequestMessage request = new (HttpMethod.Post, $"{Endpoint}/1/shockers/control")
|
||||||
|
{
|
||||||
|
Headers =
|
||||||
|
{
|
||||||
|
UserAgent = { new ProductInfoHeaderValue("OpenCS2hock", "1") },
|
||||||
|
Accept = { new MediaTypeWithQualityHeaderValue("application/json") }
|
||||||
|
},
|
||||||
|
Content = new StringContent(@"[ { "+
|
||||||
|
$"\"id\": \"{shockerId}\"," +
|
||||||
|
$"\"type\": {ControlActionToByte(action)},"+
|
||||||
|
$"\"intensity\": {intensity},"+
|
||||||
|
$"\"duration\": {duration}"+
|
||||||
|
"}]", Encoding.UTF8, new MediaTypeHeaderValue("application/json"))
|
||||||
|
};
|
||||||
|
request.Headers.Add("OpenShockToken", ApiKey);
|
||||||
|
HttpResponseMessage response = this.HttpClient.Send(request);
|
||||||
|
Console.WriteLine($"{request.RequestUri} response: {response.StatusCode}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private byte ControlActionToByte(ControlAction action)
|
||||||
|
{
|
||||||
|
return action switch
|
||||||
|
{
|
||||||
|
ControlAction.Beep => 3,
|
||||||
|
ControlAction.Vibrate => 2,
|
||||||
|
ControlAction.Shock => 1,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
internal OpenShock(string endpoint, string apiKey, string[] shockerIds, ConfiguredInteger intensity, ConfiguredInteger duration) : base(endpoint, apiKey, shockerIds, intensity, duration)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -1,12 +1,9 @@
|
|||||||
using GlaxLogger;
|
namespace OpenCS2hock;
|
||||||
using Microsoft.Extensions.Logging;
|
|
||||||
|
|
||||||
namespace OpenCS2hock;
|
|
||||||
|
|
||||||
public class Program
|
public class Program
|
||||||
{
|
{
|
||||||
public static void Main(string[] args)
|
public static void Main(string[] args)
|
||||||
{
|
{
|
||||||
OpenCS2hock openCS2Hock = new OpenCS2hock(editConfig: true, logger: new Logger(LogLevel.Information));
|
OpenCS2hock openCS2Hock = new OpenCS2hock();
|
||||||
}
|
}
|
||||||
}
|
}
|
88
OpenCS2hock/Resources.Designer.cs
generated
Normal file
88
OpenCS2hock/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace OpenCS2hock {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenCS2Hock.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to "OpenCS2hock"
|
||||||
|
///{
|
||||||
|
///"uri" "http://127.0.0.1:3000"
|
||||||
|
///"timeout" "5.0"
|
||||||
|
///"buffer" "0.1"
|
||||||
|
///"throttle" "0.5"
|
||||||
|
///"heartbeat" "60.0"
|
||||||
|
///"output"
|
||||||
|
/// {
|
||||||
|
/// "precision_time" "3"
|
||||||
|
/// "precision_position" "1"
|
||||||
|
/// "precision_vector" "3"
|
||||||
|
/// }
|
||||||
|
///"data"
|
||||||
|
/// {
|
||||||
|
/// "provider" "1" // general info about client being listened to: game name, appid, client steamid, etc.
|
||||||
|
/// "map" "1" // map, gamemode, and current match phase ('warmup', 'intermission', 'gameover', 'live') and current score
|
||||||
|
/// [rest of string was truncated]";.
|
||||||
|
/// </summary>
|
||||||
|
internal static string GSI_CFG_Content {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("GSI_CFG_Content", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
24
OpenCS2hock/Resources.resx
Normal file
24
OpenCS2hock/Resources.resx
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
|
||||||
|
<root>
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>1.3</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<data name="GSI_CFG_Content" type="System.Resources.ResXFileRef">
|
||||||
|
<value>gamestate_integration_opencs2hock.cfg;System.String, mscorlib, Version=4.0.0.0, Culture=neutral</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
68
OpenCS2hock/Settings.cs
Normal file
68
OpenCS2hock/Settings.cs
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace OpenCS2hock;
|
||||||
|
|
||||||
|
public struct Settings
|
||||||
|
{
|
||||||
|
public string SteamId = "";
|
||||||
|
public OpenShockSettings OpenShockSettings = new()
|
||||||
|
{
|
||||||
|
Endpoint = "https://api.shocklink.net",
|
||||||
|
ApiKey = "",
|
||||||
|
Shockers = Array.Empty<string>()
|
||||||
|
};
|
||||||
|
|
||||||
|
public Range IntensityRange = new ()
|
||||||
|
{
|
||||||
|
Min = 20,
|
||||||
|
Max = 60
|
||||||
|
};
|
||||||
|
|
||||||
|
public Range DurationRange = new()
|
||||||
|
{
|
||||||
|
Min = 1000,
|
||||||
|
Max = 1000
|
||||||
|
};
|
||||||
|
|
||||||
|
public Dictionary<string, string> Actions = new()
|
||||||
|
{
|
||||||
|
{"OnKill", "Nothing"},
|
||||||
|
{"OnDeath", "Shock"},
|
||||||
|
{"OnRoundStart", "Vibrate"},
|
||||||
|
{"OnRoundEnd", "Nothing"},
|
||||||
|
{"OnRoundWin", "Beep"},
|
||||||
|
{"OnRoundLoss", "Nothing"}
|
||||||
|
};
|
||||||
|
|
||||||
|
public Settings()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return JsonConvert.SerializeObject(this, Formatting.Indented);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static Shocker.ControlAction StringToAction(string str)
|
||||||
|
{
|
||||||
|
return str.ToLower() switch
|
||||||
|
{
|
||||||
|
"shock" => Shocker.ControlAction.Shock,
|
||||||
|
"vibrate" => Shocker.ControlAction.Vibrate,
|
||||||
|
"beep" => Shocker.ControlAction.Beep,
|
||||||
|
_ => Shocker.ControlAction.Nothing
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct OpenShockSettings
|
||||||
|
{
|
||||||
|
public string Endpoint, ApiKey;
|
||||||
|
public string[] Shockers;
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct Range
|
||||||
|
{
|
||||||
|
public short Min, Max;
|
||||||
|
}
|
@ -1,263 +0,0 @@
|
|||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Runtime.Versioning;
|
|
||||||
using System.Text.RegularExpressions;
|
|
||||||
using CShocker.Devices.Abstract;
|
|
||||||
using CShocker.Devices.Additional;
|
|
||||||
using CShocker.Devices.APIs;
|
|
||||||
using CShocker.Ranges;
|
|
||||||
using CShocker.Shockers;
|
|
||||||
using CShocker.Shockers.Abstract;
|
|
||||||
using Microsoft.Extensions.Logging;
|
|
||||||
using CS2Event = CS2GSI.CS2Event;
|
|
||||||
|
|
||||||
namespace OpenCS2hock;
|
|
||||||
|
|
||||||
public static class Setup
|
|
||||||
{
|
|
||||||
|
|
||||||
internal static Configuration Run()
|
|
||||||
{
|
|
||||||
Console.Clear();
|
|
||||||
Console.WriteLine("Running first-time setup.");
|
|
||||||
Configuration c = new();
|
|
||||||
|
|
||||||
AddApisWorkflow(ref c);
|
|
||||||
|
|
||||||
Console.Clear();
|
|
||||||
|
|
||||||
AddActionsWorkflow(ref c);
|
|
||||||
|
|
||||||
return c;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static void EditConfig(ref Configuration c)
|
|
||||||
{
|
|
||||||
ConsoleKey? pressedKey = null;
|
|
||||||
while (pressedKey is not ConsoleKey.X && pressedKey is not ConsoleKey.Q)
|
|
||||||
{
|
|
||||||
Console.Clear();
|
|
||||||
Console.WriteLine("Config Edit Mode.\n");
|
|
||||||
Console.WriteLine("1) LogLevel");
|
|
||||||
Console.WriteLine("2) Add API");
|
|
||||||
Console.WriteLine("3) Refresh Shockers (OpenShock)");
|
|
||||||
Console.WriteLine("4) Add Action");
|
|
||||||
Console.WriteLine("\nq) Quit Edit Mode");
|
|
||||||
pressedKey = Console.ReadKey().Key;
|
|
||||||
switch (pressedKey)
|
|
||||||
{
|
|
||||||
case ConsoleKey.D1:
|
|
||||||
string[] levels = Enum.GetNames<LogLevel>();
|
|
||||||
int selected;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Console.Clear();
|
|
||||||
Console.WriteLine("New LogLevel:");
|
|
||||||
for (int i = 0; i < levels.Length; i++)
|
|
||||||
Console.WriteLine($"{i}) {levels[i]}");
|
|
||||||
} while (!int.TryParse(Console.ReadKey().KeyChar.ToString(), out selected) || selected < 0 || selected >= levels.Length);
|
|
||||||
Console.WriteLine();//NewLine after Input
|
|
||||||
c.LogLevel = Enum.Parse<LogLevel>(levels[selected]);
|
|
||||||
break;
|
|
||||||
case ConsoleKey.D2:
|
|
||||||
AddApisWorkflow(ref c);
|
|
||||||
break;
|
|
||||||
case ConsoleKey.D3:
|
|
||||||
// ReSharper disable once PossibleInvalidCastExceptionInForeachLoop Only returning OpenShockApi Objects
|
|
||||||
foreach (OpenShockApi api in c.Apis.Where(a => a is OpenShockApi))
|
|
||||||
{
|
|
||||||
Configuration configuration = c;
|
|
||||||
foreach(OpenShockShocker s in api.GetShockers().Where(s => !configuration.Shockers.ContainsValue(s)))
|
|
||||||
c.Shockers.Add(c.Shockers.Any() ? c.Shockers.Keys.Max() + 1 : 0, s);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
case ConsoleKey.D4:
|
|
||||||
AddActionsWorkflow(ref c);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
c.SaveConfiguration();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void AddApisWorkflow(ref Configuration c)
|
|
||||||
{
|
|
||||||
Console.WriteLine("Adding APIs.");
|
|
||||||
bool addApis = true;
|
|
||||||
while (c.Apis.Count < 1 || addApis)
|
|
||||||
{
|
|
||||||
Console.Clear();
|
|
||||||
AddShockerApi(ref c);
|
|
||||||
Console.WriteLine("Add another Api (Y/N):");
|
|
||||||
addApis = Console.ReadKey().Key == ConsoleKey.Y;
|
|
||||||
Console.WriteLine();//NewLine after Input
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void AddActionsWorkflow(ref Configuration c)
|
|
||||||
{
|
|
||||||
Console.WriteLine("Adding Actions.");
|
|
||||||
bool addAction = true;
|
|
||||||
while (c.ShockerActions.Count < 1 || addAction)
|
|
||||||
{
|
|
||||||
Console.Clear();
|
|
||||||
AddAction(ref c);
|
|
||||||
Console.WriteLine("Add another Action (Y/N):");
|
|
||||||
addAction = Console.ReadKey().Key == ConsoleKey.Y;
|
|
||||||
Console.WriteLine();//NewLine after Input
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void AddShockerApi(ref Configuration c)
|
|
||||||
{
|
|
||||||
Console.WriteLine("Select API:");
|
|
||||||
Console.WriteLine("1) OpenShock (HTTP)");
|
|
||||||
Console.WriteLine("2) OpenShock (Serial Windows Only)");
|
|
||||||
Console.WriteLine("3) PiShock (HTTP) NotImplemented"); //TODO
|
|
||||||
Console.WriteLine("4) PiShock (Serial Windows Only) NotImplemented"); //TODO
|
|
||||||
char selectedChar = Console.ReadKey().KeyChar;
|
|
||||||
int selected;
|
|
||||||
while (!int.TryParse(selectedChar.ToString(), out selected) || selected < 1 || selected > 4)
|
|
||||||
selectedChar = Console.ReadKey().KeyChar;
|
|
||||||
Console.WriteLine();//NewLine after Input
|
|
||||||
|
|
||||||
string apiUri, apiKey;
|
|
||||||
Api? api = null;
|
|
||||||
switch (selected)
|
|
||||||
{
|
|
||||||
case 1: //OpenShock (HTTP)
|
|
||||||
apiUri = QueryString("OpenShock API-Endpoint (https://api.shocklink.net):", "https://api.shocklink.net");
|
|
||||||
apiKey = QueryString("OpenShock API-Key:","");
|
|
||||||
api = new OpenShockHttp(apiKey, apiUri);
|
|
||||||
foreach(OpenShockShocker shocker in ((OpenShockHttp)api).GetShockers())
|
|
||||||
c.Shockers.Add(c.Shockers.Any() ? c.Shockers.Keys.Max() + 1 : 0, shocker);
|
|
||||||
goto default;
|
|
||||||
case 2: //OpenShock (Serial)
|
|
||||||
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
|
||||||
throw new PlatformNotSupportedException("Serial is only supported on Windows.");
|
|
||||||
apiUri = QueryString("OpenShock API-Endpoint (https://api.shocklink.net):", "https://api.shocklink.net");
|
|
||||||
apiKey = QueryString("OpenShock API-Key:","");
|
|
||||||
SerialPortInfo serialPort = SelectSerialPort();
|
|
||||||
api = new OpenShockSerial(serialPort, apiKey, apiUri);
|
|
||||||
foreach (OpenShockShocker shocker in ((OpenShockSerial)api).GetShockers())
|
|
||||||
c.Shockers.Add(c.Shockers.Any() ? c.Shockers.Keys.Max() + 1 : 0, shocker);
|
|
||||||
goto default;
|
|
||||||
case 3: //PiShock (HTTP)
|
|
||||||
goto default;
|
|
||||||
case 4: //PiShock (Serial)
|
|
||||||
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
|
||||||
throw new PlatformNotSupportedException("Serial is only supported on Windows.");
|
|
||||||
goto default;
|
|
||||||
default:
|
|
||||||
if (api is null)
|
|
||||||
throw new NotImplementedException();
|
|
||||||
c.Apis.Add(api);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[SupportedOSPlatform("windows")]
|
|
||||||
private static SerialPortInfo SelectSerialPort()
|
|
||||||
{
|
|
||||||
List<SerialPortInfo> serialPorts = SerialHelper.GetSerialPorts();
|
|
||||||
|
|
||||||
int selectedPort;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Console.Clear();
|
|
||||||
for(int i = 0; i < serialPorts.Count; i++)
|
|
||||||
Console.WriteLine($"{i}) {serialPorts[i]}");
|
|
||||||
Console.WriteLine($"Select Serial Port [0-{serialPorts.Count-1}]:");
|
|
||||||
} while (!int.TryParse(Console.ReadLine(), out selectedPort) || selectedPort < 0 || selectedPort >= serialPorts.Count);
|
|
||||||
Console.WriteLine();//NewLine after Input
|
|
||||||
|
|
||||||
return serialPorts[selectedPort];
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void AddAction(ref Configuration c)
|
|
||||||
{
|
|
||||||
CS2Event triggerEvent = GetTrigger();
|
|
||||||
int shockerId = GetShockerId(c.Shockers);
|
|
||||||
ControlAction action = GetControlAction();
|
|
||||||
bool useEventArgsValue = QueryBool("Try using EventArgs to control Intensity (within set limits)?", false);
|
|
||||||
IntegerRange intensityRange = GetIntegerRange(0, 100, "%");
|
|
||||||
IntegerRange durationRange = GetIntegerRange(0, 30000, "ms");
|
|
||||||
|
|
||||||
c.ShockerActions.Add(new(triggerEvent, shockerId, action, useEventArgsValue, intensityRange, durationRange));
|
|
||||||
}
|
|
||||||
|
|
||||||
private static int GetShockerId(Dictionary<int, Shocker> shockersDict)
|
|
||||||
{
|
|
||||||
List<Shocker> shockers = shockersDict.Values.ToList();
|
|
||||||
int selectedShockerIndex;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Console.Clear();
|
|
||||||
Console.WriteLine("Select Shocker:");
|
|
||||||
for (int i = 0; i < shockers.Count; i++)
|
|
||||||
Console.WriteLine($"{i}) {shockers[i]}");
|
|
||||||
} while (!int.TryParse(Console.ReadLine(), out selectedShockerIndex) || selectedShockerIndex < 0 || selectedShockerIndex > shockersDict.Count);
|
|
||||||
Console.WriteLine();//NewLine after Input
|
|
||||||
|
|
||||||
Shocker shocker = shockers[selectedShockerIndex];
|
|
||||||
|
|
||||||
return shockersDict.First(s => s.Value == shocker).Key;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static IntegerRange GetIntegerRange(int min, int max, string? unit = null)
|
|
||||||
{
|
|
||||||
Regex rangeRex = new (@"([0-9]{1,5})\-([0-9]{1,5})");
|
|
||||||
|
|
||||||
string intensityRangeStr;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
intensityRangeStr = QueryString($"Range ({min}-{max}) {(unit is null ? "" : $"in {unit}")}:", "0-100");
|
|
||||||
} while (!rangeRex.IsMatch(intensityRangeStr));
|
|
||||||
return new IntegerRange(short.Parse(rangeRex.Match(intensityRangeStr).Groups[1].Value), short.Parse(rangeRex.Match(intensityRangeStr).Groups[2].Value));
|
|
||||||
}
|
|
||||||
|
|
||||||
private static CS2Event GetTrigger()
|
|
||||||
{
|
|
||||||
string[] eventNames = Enum.GetNames(typeof(CS2Event));
|
|
||||||
|
|
||||||
int selectedIndex;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Console.Clear();
|
|
||||||
Console.WriteLine("Select CS2 Trigger-Event:");
|
|
||||||
for (int i = 0; i < eventNames.Length; i++)
|
|
||||||
Console.WriteLine($"{i}) {eventNames[i]}");
|
|
||||||
} while (!int.TryParse(Console.ReadLine(), out selectedIndex) || selectedIndex < 0 || selectedIndex >= eventNames.Length);
|
|
||||||
|
|
||||||
return Enum.Parse<CS2Event>(eventNames[selectedIndex]);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static ControlAction GetControlAction()
|
|
||||||
{
|
|
||||||
string[] actionNames = Enum.GetNames(typeof(ControlAction));
|
|
||||||
int selectedIndex;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Console.Clear();
|
|
||||||
Console.WriteLine("Select Action:");
|
|
||||||
for (int i = 0; i < actionNames.Length; i++)
|
|
||||||
Console.WriteLine($"{i}) {actionNames[i]}");
|
|
||||||
} while (!int.TryParse(Console.ReadLine(), out selectedIndex) || selectedIndex < 0 || selectedIndex >= actionNames.Length);
|
|
||||||
|
|
||||||
return Enum.Parse<ControlAction>(actionNames[selectedIndex]);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool QueryBool(string queryString, bool defaultResult)
|
|
||||||
{
|
|
||||||
Console.WriteLine(queryString);
|
|
||||||
char userInput = Console.ReadKey().KeyChar;
|
|
||||||
Console.WriteLine();//NewLine after Input
|
|
||||||
return bool.TryParse(userInput.ToString(), out bool ret) ? ret : defaultResult;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static string QueryString(string queryString, string defaultResult)
|
|
||||||
{
|
|
||||||
Console.WriteLine(queryString);
|
|
||||||
string? userInput = Console.ReadLine();
|
|
||||||
return userInput?.Length > 0 ? userInput : defaultResult;
|
|
||||||
}
|
|
||||||
}
|
|
37
OpenCS2hock/Shocker.cs
Normal file
37
OpenCS2hock/Shocker.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
namespace OpenCS2hock;
|
||||||
|
|
||||||
|
internal abstract class Shocker
|
||||||
|
{
|
||||||
|
protected readonly HttpClient HttpClient;
|
||||||
|
protected readonly string ApiKey,Endpoint;
|
||||||
|
private readonly string[] _shockerIds;
|
||||||
|
private readonly ConfiguredInteger _intensity, _duration;
|
||||||
|
|
||||||
|
internal enum ControlAction { Beep, Vibrate, Shock, Nothing }
|
||||||
|
|
||||||
|
internal void Control(ControlAction action, string? shockerId = null)
|
||||||
|
{
|
||||||
|
int intensity = _intensity.GetValue();
|
||||||
|
int duration = _duration.GetValue();
|
||||||
|
Console.WriteLine($"{action} {intensity} {duration}");
|
||||||
|
if (action is ControlAction.Nothing)
|
||||||
|
return;
|
||||||
|
if(shockerId is null)
|
||||||
|
foreach (string shocker in _shockerIds)
|
||||||
|
ControlInternal(action, shocker, intensity, duration);
|
||||||
|
else
|
||||||
|
ControlInternal(action, shockerId, intensity, duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract void ControlInternal(ControlAction action, string shockerId, int intensity, int duration);
|
||||||
|
|
||||||
|
protected Shocker(string endpoint, string apiKey, string[] shockerIds, ConfiguredInteger intensity, ConfiguredInteger duration)
|
||||||
|
{
|
||||||
|
this.Endpoint = endpoint;
|
||||||
|
this.ApiKey = apiKey;
|
||||||
|
this.HttpClient = new HttpClient();
|
||||||
|
this._shockerIds = shockerIds;
|
||||||
|
this._intensity = intensity;
|
||||||
|
this._duration = duration;
|
||||||
|
}
|
||||||
|
}
|
@ -1,64 +0,0 @@
|
|||||||
using CS2GSI;
|
|
||||||
using CShocker.Devices.Additional;
|
|
||||||
using CShocker.Ranges;
|
|
||||||
using CShocker.Shockers.Abstract;
|
|
||||||
|
|
||||||
namespace OpenCS2hock;
|
|
||||||
|
|
||||||
public struct ShockerAction
|
|
||||||
{
|
|
||||||
public CS2Event TriggerEvent;
|
|
||||||
// ReSharper disable thrice FieldCanBeMadeReadOnly.Global JsonDeserializer will throw a fit
|
|
||||||
public int ShockerId;
|
|
||||||
public ControlAction Action;
|
|
||||||
public bool ValueFromInput;
|
|
||||||
public IntegerRange IntensityRange, DurationRange;
|
|
||||||
|
|
||||||
public ShockerAction(CS2Event trigger, int shockerId, ControlAction action, bool valueFromInput, IntegerRange intensityRange, IntegerRange durationRange)
|
|
||||||
{
|
|
||||||
this.TriggerEvent = trigger;
|
|
||||||
this.ShockerId = shockerId;
|
|
||||||
this.Action = action;
|
|
||||||
this.ValueFromInput = valueFromInput;
|
|
||||||
this.IntensityRange = intensityRange;
|
|
||||||
this.DurationRange = durationRange;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Execute(Dictionary<int, Shocker> shockers, CS2EventArgs cs2EventArgs)
|
|
||||||
{
|
|
||||||
if (!shockers.ContainsKey(ShockerId))
|
|
||||||
return;
|
|
||||||
int intensity = ValueFromInput ? IntensityFromCS2Event(cs2EventArgs) : RandomValueFromRange(IntensityRange);
|
|
||||||
int duration = RandomValueFromRange(DurationRange);
|
|
||||||
shockers[ShockerId].Control(Action, intensity, duration);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static int RandomValueFromRange(IntegerRange range)
|
|
||||||
{
|
|
||||||
return Random.Shared.Next(range.Min, range.Max);
|
|
||||||
}
|
|
||||||
|
|
||||||
private int IntensityFromCS2Event(CS2EventArgs cs2EventArgs)
|
|
||||||
{
|
|
||||||
return TriggerEvent switch
|
|
||||||
{
|
|
||||||
CS2Event.OnDamageTaken => MapInt(cs2EventArgs.ValueAsOrDefault<int>(), 0, 100, IntensityRange.Min, IntensityRange.Max),
|
|
||||||
CS2Event.OnArmorChange => MapInt(cs2EventArgs.ValueAsOrDefault<int>(), 0, 100, IntensityRange.Min, IntensityRange.Max),
|
|
||||||
_ => RandomValueFromRange(IntensityRange)
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
private int MapInt(int input, int fromLow, int fromHigh, int toLow, int toHigh)
|
|
||||||
{
|
|
||||||
int mappedValue = (input - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow;
|
|
||||||
return mappedValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string ToString()
|
|
||||||
{
|
|
||||||
return $"Trigger Event: {Enum.GetName(typeof(CS2Event), this.TriggerEvent)}\n" +
|
|
||||||
$"ShockerId: {ShockerId}\n" +
|
|
||||||
$"Action: {Enum.GetName(typeof(ControlAction), this.Action)}\n" +
|
|
||||||
$"ValueFromInput: {ValueFromInput}";
|
|
||||||
}
|
|
||||||
}
|
|
23
OpenCS2hock/gamestate_integration_opencs2hock.cfg
Normal file
23
OpenCS2hock/gamestate_integration_opencs2hock.cfg
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
"OpenCS2hock"
|
||||||
|
{
|
||||||
|
"uri" "http://127.0.0.1:3000"
|
||||||
|
"timeout" "2.0"
|
||||||
|
"buffer" "0.0"
|
||||||
|
"throttle" "0.1"
|
||||||
|
"heartbeat" "60.0"
|
||||||
|
"output"
|
||||||
|
{
|
||||||
|
"precision_time" "3"
|
||||||
|
"precision_position" "1"
|
||||||
|
"precision_vector" "3"
|
||||||
|
}
|
||||||
|
"data"
|
||||||
|
{
|
||||||
|
"provider" "1" // general info about client being listened to: game name, appid, client steamid, etc.
|
||||||
|
"map" "1" // map, gamemode, and current match phase ('warmup', 'intermission', 'gameover', 'live') and current score
|
||||||
|
"round" "1" // round phase ('freezetime', 'over', 'live'), bomb state ('planted', 'exploded', 'defused'), and round winner (if any)
|
||||||
|
"player_id" "1" // player name, clan tag, observer slot (ie key to press to observe this player) and team
|
||||||
|
"player_state" "1" // player state for this current round such as health, armor, kills this round, etc.
|
||||||
|
"player_match_stats" "1" // player stats this match such as kill, assists, score, deaths and MVPs
|
||||||
|
}
|
||||||
|
}
|
104
README.md
104
README.md
@ -1,104 +0,0 @@
|
|||||||
# OpenCS2hock
|
|
||||||
![GitHub License](https://img.shields.io/github/license/c9glax/OpenCS2hock)
|
|
||||||
![GitHub Release](https://img.shields.io/github/v/release/c9glax/OpenCS2hock)
|
|
||||||
|
|
||||||
Electrifying your Counter-Strike experience. With [OpenShock](https://openshock.org/) and [PiShock](https://pishock.com/#/)! (Not Associated)
|
|
||||||
|
|
||||||
## How to use
|
|
||||||
|
|
||||||
Download [latest Release](https://github.com/C9Glax/OpenCS2hock/releases/latest) and execute.
|
|
||||||
|
|
||||||
Example `config.json`. Place next to executable. Will also be generated on first start.
|
|
||||||
```json
|
|
||||||
{
|
|
||||||
"LogLevel": 2,
|
|
||||||
"Shockers": [
|
|
||||||
{
|
|
||||||
"ShockerIds": [
|
|
||||||
"ID HERE"
|
|
||||||
],
|
|
||||||
"IntensityRange": {
|
|
||||||
"Min": 30,
|
|
||||||
"Max": 50
|
|
||||||
},
|
|
||||||
"DurationRange": {
|
|
||||||
"Min": 1000,
|
|
||||||
"Max": 1000
|
|
||||||
},
|
|
||||||
"ApiType": 0,
|
|
||||||
"Endpoint": "https://api.shocklink.net",
|
|
||||||
"ApiKey": "API KEY HERE"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"ShockerActions": [
|
|
||||||
{
|
|
||||||
"TriggerEvent": 2,
|
|
||||||
"ShockerIds": [
|
|
||||||
"SAME ID HERE"
|
|
||||||
],
|
|
||||||
"Action": 2,
|
|
||||||
"ValueFromInput": false
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
## LogLevel
|
|
||||||
[Levels](https://learn.microsoft.com/de-de/dotnet/api/microsoft.extensions.logging.loglevel?view=dotnet-plat-ext-8.0)
|
|
||||||
|
|
||||||
## Shockers
|
|
||||||
|
|
||||||
### ApiKey
|
|
||||||
- For OpenShock (HTTP) get token [here](https://shocklink.net/#/dashboard/tokens)
|
|
||||||
- For PiShock (HTTP) get information [here](https://apidocs.pishock.com/#header-authenticating)
|
|
||||||
|
|
||||||
### ApiType
|
|
||||||
CShocker [![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/cshocker) [here](https://github.com/C9Glax/CShocker/blob/master/CShocker/Shockers/Abstract/ShockerApi.cs)
|
|
||||||
|
|
||||||
### ShockerIds
|
|
||||||
List of Shocker-Ids, comma seperated.
|
|
||||||
|
|
||||||
`[ "ID-1-asdasd", "ID-2-fghfgh" ]`
|
|
||||||
|
|
||||||
### Intensity Range
|
|
||||||
in percent
|
|
||||||
|
|
||||||
`0-100`
|
|
||||||
|
|
||||||
### Duration Range
|
|
||||||
in ms
|
|
||||||
- `0-30000` OpenShock
|
|
||||||
- `0-15000` PiShock
|
|
||||||
|
|
||||||
### Username (PiShockHttp only)
|
|
||||||
For PiShock (HTTP) get information [here](https://apidocs.pishock.com/#header-authenticating)
|
|
||||||
|
|
||||||
### Sharecode (PiShockHttp only)
|
|
||||||
For PiShock (HTTP) get information [here](https://apidocs.pishock.com/#header-authenticating)
|
|
||||||
|
|
||||||
## ShockerActions
|
|
||||||
|
|
||||||
### TriggerEvent IDs
|
|
||||||
From CS2GSI [![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/CS2GSI) [here](https://github.com/C9Glax/CS2GSI/blob/master/CS2GSI/CS2Event.cs)
|
|
||||||
|
|
||||||
### ShockerIds
|
|
||||||
List of Shocker-Ids, comma seperated. (Same as in configured Shocker)
|
|
||||||
|
|
||||||
`[ "ID-1", "ID-2" ]`
|
|
||||||
|
|
||||||
### Actions
|
|
||||||
From CShocker [![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/cshocker) [here](https://github.com/C9Glax/CShocker/blob/master/CShocker/Shockers/ControlAction.cs)
|
|
||||||
|
|
||||||
### ValueFromInput
|
|
||||||
Use CS2GSI EventArgs value to determine Intensity (within configured IntensityRange)
|
|
||||||
|
|
||||||
# Using
|
|
||||||
### CS2GSI
|
|
||||||
[![GitHub License](https://img.shields.io/github/license/c9glax/CS2GSI)](https://img.shields.io/github/license/c9glax/CS2GSI/LICENSE)
|
|
||||||
[![NuGet Version](https://img.shields.io/nuget/v/CS2GSI)](https://www.nuget.org/packages/CS2GSI/)
|
|
||||||
[![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/CS2GSI)
|
|
||||||
[![GitHub Release](https://img.shields.io/github/v/release/c9glax/CS2GSI)](https://github.com/C9Glax/CS2GSI/releases/latest)
|
|
||||||
### CShocker
|
|
||||||
[![GitHub License](https://img.shields.io/github/license/c9glax/cshocker)](https://github.com/C9Glax/CShocker)
|
|
||||||
[![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/cshocker)
|
|
||||||
[![NuGet Version](https://img.shields.io/nuget/v/CShocker)](https://shields.io/badges/nu-get-version)
|
|
Loading…
Reference in New Issue
Block a user