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No commits in common. "master" and "3.0" have entirely different histories.
@ -6,6 +6,5 @@
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=libraryfolders/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=NYAA/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=OpenCS2hock/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Sharecode/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamapps/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamid/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
@ -1,11 +1,4 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CGlax_005CRiderProjects_005CCShocker_005CCShocker_005Cbin_005CDebug_005Cnet7_002E0_005CCShocker_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CGlax_005CRiderProjects_005CCShocker_005CCShocker_005Cbin_005CRelease_005Cnet7_002E0_005Cpublish_005CCShocker_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue"><AssemblyExplorer>
|
||||
<Assembly Path="C:\Users\Glax\RiderProjects\CShocker\CShocker\bin\Debug\net7.0\CShocker.dll" />
|
||||
</AssemblyExplorer></s:String>
|
||||
<s:String x:Key="/Default/Environment/UnitTesting/UnitTestSessionStore/Sessions/=b6376c03_002D06ba_002D424d_002Db00f_002Dbee38277f47a/@EntryIndexedValue"><SessionState ContinuousTestingMode="0" Name="All tests from Solution" xmlns="urn:schemas-jetbrains-com:jetbrains-ut-session">
|
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<Solution />
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||||
</SessionState></s:String>
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||||
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||||
<s:Boolean x:Key="/Default/ResxEditorPersonal/Initialized/@EntryValue">True</s:Boolean></wpf:ResourceDictionary>
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@ -1,7 +1,4 @@
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using CShocker.Devices.Abstract;
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using CShocker.Devices.Additional;
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using CShocker.Shockers.Abstract;
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using CShocker.Shockers.Additional;
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using CShocker.Shockers.Abstract;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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@ -11,49 +8,37 @@ public struct Configuration
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{
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public LogLevel LogLevel = LogLevel.Information;
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public List<ShockerAction> ShockerActions { get; init; }
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public List<Shocker> Shockers = new();
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public List<Api> Apis { get; init; }
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public Dictionary<int, Shocker> Shockers { get; init; }
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public List<ShockerAction> ShockerActions = new ();
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public Configuration()
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{
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ShockerActions = new ();
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Apis = new();
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Shockers = new();
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}
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public override string ToString()
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{
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return $"Loglevel: {Enum.GetName(typeof(LogLevel), LogLevel)}\n" +
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$"Apis:\n{string.Join("\n---\n", Apis)}\n" +
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$"Shockers:\n{string.Join("\n---\n", Shockers)}\n" +
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$"Actions:\n{string.Join("\n---\n", ShockerActions)}\n";
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$"Shockers: {string.Join("\n---", Shockers)}\n" +
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$"Actions: {string.Join("\n---", ShockerActions)}";
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}
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internal static Configuration GetConfigurationFromFile(string? path = null, ILogger? logger = null)
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{
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string settingsFilePath = path ?? "config.json";
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Configuration c;
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if (!File.Exists(settingsFilePath))
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c = Setup.Run().SaveConfiguration();
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else
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c = JsonConvert.DeserializeObject<Configuration>(File.ReadAllText(settingsFilePath), new ApiJsonConverter(), new ShockerJsonConverter());
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if (!c.ConfigurationValid())
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throw new Exception("Configuration validation failed.");
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Setup.Run().SaveConfiguration();
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Configuration c = JsonConvert.DeserializeObject<Configuration>(File.ReadAllText(settingsFilePath), new CShocker.Shockers.ShockerJsonConverter());
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foreach (Shocker cShocker in c.Shockers)
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cShocker.SetLogger(logger);
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return c;
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}
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internal Configuration SaveConfiguration(string? path = null)
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internal void SaveConfiguration(string? path = null)
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{
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string settingsFilePath = path ?? "config.json";
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File.WriteAllText(settingsFilePath, JsonConvert.SerializeObject(this, Formatting.Indented));
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return this;
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}
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private bool ConfigurationValid()
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{
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return true; //TODO Check values
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}
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}
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65
OpenCS2hock/Logger.cs
Normal file
65
OpenCS2hock/Logger.cs
Normal file
@ -0,0 +1,65 @@
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using Microsoft.Extensions.Logging;
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namespace OpenCS2hock;
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public class Logger : ILogger
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{
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private LogLevel _enabledLoglevel;
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private readonly ConsoleColor _defaultForegroundColor = Console.ForegroundColor;
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private readonly ConsoleColor _defaultBackgroundColor = Console.BackgroundColor;
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public Logger(LogLevel logLevel = LogLevel.Trace)
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{
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_enabledLoglevel = logLevel;
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}
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public void UpdateLogLevel(LogLevel logLevel)
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{
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this._enabledLoglevel = logLevel;
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}
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public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception? exception, Func<TState, Exception?, string> formatter)
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{
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if (!IsEnabled(logLevel))
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return;
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Console.ForegroundColor = ForegroundColorForLogLevel(logLevel);
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Console.BackgroundColor = BackgroundColorForLogLevel(logLevel);
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Console.Write(logLevel.ToString()[..3].ToUpper());
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Console.ResetColor();
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// ReSharper disable once LocalizableElement
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Console.Write($" [{DateTime.UtcNow:HH:mm:ss.fff}] ");
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Console.WriteLine(formatter.Invoke(state, exception));
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}
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public bool IsEnabled(LogLevel logLevel)
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{
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return logLevel >= _enabledLoglevel;
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}
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public IDisposable? BeginScope<TState>(TState state) where TState : notnull
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{
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return null;
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}
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private ConsoleColor ForegroundColorForLogLevel(LogLevel logLevel)
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{
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return logLevel switch
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{
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LogLevel.Error or LogLevel.Critical => ConsoleColor.Black,
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LogLevel.Debug => ConsoleColor.Black,
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LogLevel.Information => ConsoleColor.White,
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_ => _defaultForegroundColor
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};
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}
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private ConsoleColor BackgroundColorForLogLevel(LogLevel logLevel)
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{
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return logLevel switch
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{
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LogLevel.Error or LogLevel.Critical => ConsoleColor.Red,
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LogLevel.Debug => ConsoleColor.Yellow,
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LogLevel.Information => ConsoleColor.Black,
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_ => _defaultBackgroundColor
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};
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}
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}
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@ -1,7 +1,8 @@
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using Microsoft.Extensions.Logging;
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using CS2GSI;
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using GlaxLogger;
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using CS2Event = CS2GSI.CS2Event;
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using CShocker.Ranges;
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using CShocker.Shockers.Abstract;
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using CS2Event = CS2GSI.CS2GSI.CS2Event;
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namespace OpenCS2hock;
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@ -34,43 +35,75 @@ public class OpenCS2hock
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this._logger?.Log(LogLevel.Information, "Setting up EventHandlers...");
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foreach (ShockerAction shockerAction in this._configuration.ShockerActions)
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{
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switch (shockerAction.TriggerEvent)
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foreach (string shockerId in shockerAction.ShockerIds)
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{
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Shocker shocker = this._configuration.Shockers.First(s => s.ShockerIds.Contains(shockerId));
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switch (shockerAction.TriggerEvent)
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{
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case CS2Event.OnKill: this._cs2GSI.OnKill += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnHeadshot: this._cs2GSI.OnHeadshot += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnDeath: this._cs2GSI.OnDeath += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnFlashed: this._cs2GSI.OnFlashed += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnBurning: this._cs2GSI.OnBurning += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnSmoked: this._cs2GSI.OnSmoked += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnRoundStart: this._cs2GSI.OnRoundStart += args => EventHandler(args,shockerAction); break;
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case CS2Event.OnRoundOver: this._cs2GSI.OnRoundOver += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnRoundWin: this._cs2GSI.OnRoundWin += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnRoundLoss: this._cs2GSI.OnRoundLoss += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnDamageTaken: this._cs2GSI.OnDamageTaken += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnMatchStart: this._cs2GSI.OnMatchStart += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnMatchOver: this._cs2GSI.OnMatchOver += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnMoneyChange: this._cs2GSI.OnMoneyChange += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnHealthChange: this._cs2GSI.OnHealthChange += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnArmorChange: this._cs2GSI.OnArmorChange += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnHelmetChange: this._cs2GSI.OnHelmetChange += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnEquipmentValueChange: this._cs2GSI.OnEquipmentValueChange += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnTeamChange: this._cs2GSI.OnTeamChange += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnPlayerChange: this._cs2GSI.OnPlayerChange += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnHalfTime: this._cs2GSI.OnHalfTime += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnFreezeTime: this._cs2GSI.OnFreezeTime += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnBombPlanted: this._cs2GSI.OnBombPlanted += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnBombDefused: this._cs2GSI.OnBombDefused += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnBombExploded: this._cs2GSI.OnBombExploded += args => EventHandler(args, shockerAction); break;
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case CS2Event.AnyEvent: this._cs2GSI.AnyEvent += args => EventHandler(args, shockerAction); break;
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case CS2Event.AnyMessage: this._cs2GSI.AnyMessage += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnKill: this._cs2GSI.OnKill += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnHeadshot: this._cs2GSI.OnHeadshot += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnDeath: this._cs2GSI.OnDeath += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnFlashed: this._cs2GSI.OnFlashed += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnBurning: this._cs2GSI.OnBurning += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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||||
case CS2Event.OnSmoked: this._cs2GSI.OnSmoked += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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||||
case CS2Event.OnRoundStart: this._cs2GSI.OnRoundStart += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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||||
case CS2Event.OnRoundOver: this._cs2GSI.OnRoundOver += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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||||
case CS2Event.OnRoundWin: this._cs2GSI.OnRoundWin += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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||||
case CS2Event.OnRoundLoss: this._cs2GSI.OnRoundLoss += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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||||
case CS2Event.OnDamageTaken: this._cs2GSI.OnDamageTaken += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.OnMatchStart: this._cs2GSI.OnMatchStart += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.OnMatchOver: this._cs2GSI.OnMatchOver += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.OnMoneyChange: this._cs2GSI.OnMoneyChange += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.OnHealthChange: this._cs2GSI.OnHealthChange += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.OnArmorChange: this._cs2GSI.OnArmorChange += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.OnHelmetChange: this._cs2GSI.OnHelmetChange += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.OnEquipmentValueChange: this._cs2GSI.OnEquipmentValueChange += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.OnTeamChange: this._cs2GSI.OnTeamChange += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.OnPlayerChange: this._cs2GSI.OnPlayerChange += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.OnHalfTime: this._cs2GSI.OnHalfTime += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.OnFreezeTime: this._cs2GSI.OnFreezeTime += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.OnBombPlanted: this._cs2GSI.OnBombPlanted += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.OnBombDefused: this._cs2GSI.OnBombDefused += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.OnBombExploded: this._cs2GSI.OnBombExploded += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.AnyEvent: this._cs2GSI.AnyEvent += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
case CS2Event.AnyMessage: this._cs2GSI.AnyMessage += args => EventHandler(args, shockerId, shocker, shockerAction); break;
|
||||
default: this._logger?.Log(LogLevel.Debug, $"CS2Event {nameof(shockerAction.TriggerEvent)} unknown."); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void EventHandler(CS2EventArgs cs2EventArgs, ShockerAction shockerAction)
|
||||
private void EventHandler(CS2EventArgs cs2EventArgs, string shockerId, Shocker shocker, ShockerAction shockerAction)
|
||||
{
|
||||
this._logger?.Log(LogLevel.Information, $"Action {shockerAction}\nEventArgs: {cs2EventArgs}");
|
||||
shockerAction.Execute(_configuration.Shockers, cs2EventArgs);
|
||||
this._logger?.Log(LogLevel.Information, $"Shocker: {shocker}\nID: {shockerId}\nAction: {shockerAction}\nEventArgs: {cs2EventArgs}");
|
||||
shocker.Control(shockerAction.Action, shockerId,
|
||||
GetIntensity(shockerAction.ValueFromInput, shockerAction.TriggerEvent, cs2EventArgs, shockerId));
|
||||
}
|
||||
|
||||
private int GetIntensity(bool valueFromInput, CS2Event cs2Event, CS2EventArgs eventArgs, string shockerId)
|
||||
{
|
||||
return valueFromInput
|
||||
? IntensityFromCS2Event(cs2Event, eventArgs, shockerId)
|
||||
: this._configuration.Shockers.First(shocker => shocker.ShockerIds.Contains(shockerId))
|
||||
.IntensityRange.GetRandomRangeValue();
|
||||
}
|
||||
|
||||
private int IntensityFromCS2Event(CS2Event cs2Event, CS2EventArgs eventArgs, string shockerId)
|
||||
{
|
||||
IntensityRange configuredRangeForShocker = this._configuration.Shockers
|
||||
.First(shocker => shocker.ShockerIds.Contains(shockerId))
|
||||
.IntensityRange;
|
||||
return cs2Event switch
|
||||
{
|
||||
CS2Event.OnDamageTaken => MapInt(eventArgs.ValueAsOrDefault<int>(), 0, 100, configuredRangeForShocker.Min, configuredRangeForShocker.Max),
|
||||
CS2Event.OnArmorChange => MapInt(eventArgs.ValueAsOrDefault<int>(), 0, 100, configuredRangeForShocker.Min, configuredRangeForShocker.Max),
|
||||
_ => configuredRangeForShocker.GetRandomRangeValue()
|
||||
};
|
||||
}
|
||||
|
||||
private int MapInt(int input, int fromLow, int fromHigh, int toLow, int toHigh)
|
||||
{
|
||||
int mappedValue = (input - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow;
|
||||
return mappedValue;
|
||||
}
|
||||
}
|
@ -10,9 +10,8 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CS2GSI" Version="1.0.8" />
|
||||
<PackageReference Include="CShocker" Version="2.5.1" />
|
||||
<PackageReference Include="GlaxLogger" Version="1.0.7.2" />
|
||||
<PackageReference Include="CS2GSI" Version="1.0.6" />
|
||||
<PackageReference Include="CShocker" Version="1.1.11" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
using GlaxLogger;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace OpenCS2hock;
|
||||
|
||||
|
@ -1,14 +1,10 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Text.RegularExpressions;
|
||||
using CShocker.Devices.Abstract;
|
||||
using CShocker.Devices.Additional;
|
||||
using CShocker.Devices.APIs;
|
||||
using System.Text.RegularExpressions;
|
||||
using CShocker.Ranges;
|
||||
using CShocker.Shockers;
|
||||
using CShocker.Shockers.Abstract;
|
||||
using CShocker.Shockers.APIS;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using CS2Event = CS2GSI.CS2Event;
|
||||
using CS2Event = CS2GSI.CS2GSI.CS2Event;
|
||||
|
||||
namespace OpenCS2hock;
|
||||
|
||||
@ -20,13 +16,36 @@ public static class Setup
|
||||
Console.Clear();
|
||||
Console.WriteLine("Running first-time setup.");
|
||||
Configuration c = new();
|
||||
|
||||
Console.WriteLine("First adding APIs:");
|
||||
Console.WriteLine("Press Enter.");
|
||||
while (Console.ReadKey().Key != ConsoleKey.Enter)
|
||||
{//NYAA
|
||||
}
|
||||
|
||||
AddApisWorkflow(ref c);
|
||||
bool addShocker = true;
|
||||
while (c.Shockers.Count < 1 || addShocker)
|
||||
{
|
||||
Console.Clear();
|
||||
AddShockerApi(ref c);
|
||||
Console.WriteLine("Add another Shocker-API (Y/N):");
|
||||
addShocker = Console.ReadKey().Key == ConsoleKey.Y;
|
||||
}
|
||||
|
||||
Console.Clear();
|
||||
|
||||
AddActionsWorkflow(ref c);
|
||||
|
||||
Console.WriteLine("Now adding Actions:");
|
||||
Console.WriteLine("Press Enter.");
|
||||
while (Console.ReadKey().Key != ConsoleKey.Enter)
|
||||
{//NYAA
|
||||
}
|
||||
bool addAction = true;
|
||||
while (c.ShockerActions.Count < 1 || addAction)
|
||||
{
|
||||
Console.Clear();
|
||||
AddAction(ref c);
|
||||
Console.WriteLine("Add another Action (Y/N):");
|
||||
addAction = Console.ReadKey().Key == ConsoleKey.Y;
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
@ -36,222 +55,106 @@ public static class Setup
|
||||
while (pressedKey is not ConsoleKey.X && pressedKey is not ConsoleKey.Q)
|
||||
{
|
||||
Console.Clear();
|
||||
Console.WriteLine("Config Edit Mode.\n");
|
||||
Console.WriteLine("Config Edit Mode.");
|
||||
Console.WriteLine("What do you want to edit?");
|
||||
Console.WriteLine("1) LogLevel");
|
||||
Console.WriteLine("2) Add API");
|
||||
Console.WriteLine("3) Refresh Shockers (OpenShock)");
|
||||
Console.WriteLine("4) Add Action");
|
||||
Console.WriteLine("2) Shocker-APIs");
|
||||
Console.WriteLine("3) Event Actions");
|
||||
Console.WriteLine("\nq) Quit Edit Mode");
|
||||
pressedKey = Console.ReadKey().Key;
|
||||
switch (pressedKey)
|
||||
{
|
||||
case ConsoleKey.D1:
|
||||
Console.WriteLine("New LogLevel:");
|
||||
string[] levels = Enum.GetNames<LogLevel>();
|
||||
for(int i = 0; i < levels.Length; i++)
|
||||
Console.WriteLine($"{i}) {levels[i]}");
|
||||
int selected;
|
||||
do
|
||||
{
|
||||
Console.Clear();
|
||||
Console.WriteLine("New LogLevel:");
|
||||
for (int i = 0; i < levels.Length; i++)
|
||||
Console.WriteLine($"{i}) {levels[i]}");
|
||||
} while (!int.TryParse(Console.ReadKey().KeyChar.ToString(), out selected) || selected < 0 || selected >= levels.Length);
|
||||
Console.WriteLine();//NewLine after Input
|
||||
while (!int.TryParse(Console.ReadKey().KeyChar.ToString(), out selected) || selected < 0 ||
|
||||
selected >= levels.Length)
|
||||
{//NYAA
|
||||
}
|
||||
c.LogLevel = Enum.Parse<LogLevel>(levels[selected]);
|
||||
break;
|
||||
case ConsoleKey.D2:
|
||||
AddApisWorkflow(ref c);
|
||||
bool addShocker = true;
|
||||
while (c.Shockers.Count < 1 || addShocker)
|
||||
{
|
||||
Console.Clear();
|
||||
AddShockerApi(ref c);
|
||||
Console.WriteLine("Add another Shocker-API (Y/N):");
|
||||
addShocker = Console.ReadKey().Key == ConsoleKey.Y;
|
||||
}
|
||||
break;
|
||||
case ConsoleKey.D3:
|
||||
// ReSharper disable once PossibleInvalidCastExceptionInForeachLoop Only returning OpenShockApi Objects
|
||||
foreach (OpenShockApi api in c.Apis.Where(a => a is OpenShockApi))
|
||||
bool addAction = true;
|
||||
while (c.ShockerActions.Count < 1 || addAction)
|
||||
{
|
||||
Configuration configuration = c;
|
||||
foreach(OpenShockShocker s in api.GetShockers().Where(s => !configuration.Shockers.ContainsValue(s)))
|
||||
c.Shockers.Add(c.Shockers.Any() ? c.Shockers.Keys.Max() + 1 : 0, s);
|
||||
Console.Clear();
|
||||
AddAction(ref c);
|
||||
Console.WriteLine("Add another Action (Y/N):");
|
||||
addAction = Console.ReadKey().Key == ConsoleKey.Y;
|
||||
}
|
||||
|
||||
break;
|
||||
case ConsoleKey.D4:
|
||||
AddActionsWorkflow(ref c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
c.SaveConfiguration();
|
||||
}
|
||||
|
||||
private static void AddApisWorkflow(ref Configuration c)
|
||||
{
|
||||
Console.WriteLine("Adding APIs.");
|
||||
bool addApis = true;
|
||||
while (c.Apis.Count < 1 || addApis)
|
||||
{
|
||||
Console.Clear();
|
||||
AddShockerApi(ref c);
|
||||
Console.WriteLine("Add another Api (Y/N):");
|
||||
addApis = Console.ReadKey().Key == ConsoleKey.Y;
|
||||
Console.WriteLine();//NewLine after Input
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddActionsWorkflow(ref Configuration c)
|
||||
{
|
||||
Console.WriteLine("Adding Actions.");
|
||||
bool addAction = true;
|
||||
while (c.ShockerActions.Count < 1 || addAction)
|
||||
{
|
||||
Console.Clear();
|
||||
AddAction(ref c);
|
||||
Console.WriteLine("Add another Action (Y/N):");
|
||||
addAction = Console.ReadKey().Key == ConsoleKey.Y;
|
||||
Console.WriteLine();//NewLine after Input
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddShockerApi(ref Configuration c)
|
||||
{
|
||||
Console.WriteLine("Select API:");
|
||||
Console.WriteLine("1) OpenShock (HTTP)");
|
||||
Console.WriteLine("2) OpenShock (Serial Windows Only)");
|
||||
Console.WriteLine("3) PiShock (HTTP) NotImplemented"); //TODO
|
||||
Console.WriteLine("4) PiShock (Serial Windows Only) NotImplemented"); //TODO
|
||||
char selectedChar = Console.ReadKey().KeyChar;
|
||||
Console.WriteLine("2) OpenShock (Serial)");
|
||||
Console.WriteLine("3) PiShock (HTTP)");
|
||||
Console.WriteLine("4) PiShock (Serial)");
|
||||
string? selectedChar = Console.ReadLine();
|
||||
int selected;
|
||||
while (!int.TryParse(selectedChar.ToString(), out selected) || selected < 1 || selected > 4)
|
||||
selectedChar = Console.ReadKey().KeyChar;
|
||||
Console.WriteLine();//NewLine after Input
|
||||
while (!int.TryParse(selectedChar, out selected) || selected < 1 || selected > 1)
|
||||
selectedChar = Console.ReadLine();
|
||||
|
||||
string apiUri, apiKey;
|
||||
Api? api = null;
|
||||
Shocker newShocker;
|
||||
switch (selected)
|
||||
{
|
||||
case 1: //OpenShock (HTTP)
|
||||
apiUri = QueryString($"OpenShock API-Endpoint ({OpenShockApi.DefaultEndpoint}):", OpenShockApi.DefaultEndpoint);
|
||||
apiKey = QueryString("OpenShock API-Key:","");
|
||||
api = new OpenShockHttp(apiKey, apiUri);
|
||||
foreach(OpenShockShocker shocker in ((OpenShockHttp)api).GetShockers())
|
||||
c.Shockers.Add(c.Shockers.Any() ? c.Shockers.Keys.Max() + 1 : 0, shocker);
|
||||
goto default;
|
||||
case 2: //OpenShock (Serial)
|
||||
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
throw new PlatformNotSupportedException("Serial is only supported on Windows.");
|
||||
apiUri = QueryString($"OpenShock API-Endpoint ({OpenShockApi.DefaultEndpoint}):", OpenShockApi.DefaultEndpoint);
|
||||
apiKey = QueryString("OpenShock API-Key:","");
|
||||
SerialPortInfo serialPort = SelectSerialPort();
|
||||
api = new OpenShockSerial(serialPort, apiKey, apiUri);
|
||||
foreach (OpenShockShocker shocker in ((OpenShockSerial)api).GetShockers())
|
||||
c.Shockers.Add(c.Shockers.Any() ? c.Shockers.Keys.Max() + 1 : 0, shocker);
|
||||
goto default;
|
||||
case 3: //PiShock (HTTP)
|
||||
goto default;
|
||||
case 4: //PiShock (Serial)
|
||||
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
throw new PlatformNotSupportedException("Serial is only supported on Windows.");
|
||||
goto default;
|
||||
default:
|
||||
if (api is null)
|
||||
throw new NotImplementedException();
|
||||
c.Apis.Add(api);
|
||||
string apiUri = QueryString("OpenShock API-Endpoint (https://api.shocklink.net):",
|
||||
"https://api.shocklink.net");
|
||||
string apiKey = QueryString("OpenShock API-Key:","");
|
||||
Console.WriteLine("Shocker IDs associated with this API:");
|
||||
List<string> shockerIds = GetShockerIds(c.Shockers);
|
||||
IntensityRange intensityRange = GetIntensityRange();
|
||||
DurationRange durationRange = GetDurationRange();
|
||||
|
||||
newShocker = new OpenShockHttp(shockerIds, intensityRange, durationRange, apiUri, apiKey);
|
||||
break;
|
||||
// ReSharper disable thrice RedundantCaseLabel
|
||||
case 2: //OpenShock (Serial)
|
||||
case 3: //PiShock (HTTP)
|
||||
case 4: //PiShock (Serial)
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("windows")]
|
||||
private static SerialPortInfo SelectSerialPort()
|
||||
{
|
||||
List<SerialPortInfo> serialPorts = SerialHelper.GetSerialPorts();
|
||||
|
||||
int selectedPort;
|
||||
do
|
||||
{
|
||||
Console.Clear();
|
||||
for(int i = 0; i < serialPorts.Count; i++)
|
||||
Console.WriteLine($"{i}) {serialPorts[i]}");
|
||||
Console.WriteLine($"Select Serial Port [0-{serialPorts.Count-1}]:");
|
||||
} while (!int.TryParse(Console.ReadLine(), out selectedPort) || selectedPort < 0 || selectedPort >= serialPorts.Count);
|
||||
Console.WriteLine();//NewLine after Input
|
||||
|
||||
return serialPorts[selectedPort];
|
||||
c.Shockers.Add(newShocker);
|
||||
}
|
||||
|
||||
private static void AddAction(ref Configuration c)
|
||||
{
|
||||
CS2Event triggerEvent = GetTrigger();
|
||||
int shockerId = GetShockerId(c.Shockers);
|
||||
Console.WriteLine("Shocker IDs to trigger when Event occurs:");
|
||||
List<string> shockerIds = GetShockerIds(c.Shockers);
|
||||
ControlAction action = GetControlAction();
|
||||
bool useEventArgsValue = QueryBool("Try using EventArgs to control Intensity (within set limits)?", false);
|
||||
IntegerRange intensityRange = GetIntegerRange(0, 100, "%");
|
||||
IntegerRange durationRange = GetIntegerRange(0, 30000, "ms");
|
||||
bool useEventArgsValue = QueryBool("Try using EventArgs to control Intensity (within set limits)?", "false");
|
||||
|
||||
c.ShockerActions.Add(new(triggerEvent, shockerId, action, useEventArgsValue, intensityRange, durationRange));
|
||||
c.ShockerActions.Add(new ShockerAction(triggerEvent, shockerIds, action, useEventArgsValue));
|
||||
}
|
||||
|
||||
private static int GetShockerId(Dictionary<int, Shocker> shockersDict)
|
||||
private static bool QueryBool(string queryString, string defaultResult)
|
||||
{
|
||||
List<Shocker> shockers = shockersDict.Values.ToList();
|
||||
int selectedShockerIndex;
|
||||
do
|
||||
{
|
||||
Console.Clear();
|
||||
Console.WriteLine("Select Shocker:");
|
||||
for (int i = 0; i < shockers.Count; i++)
|
||||
Console.WriteLine($"{i}) {shockers[i]}");
|
||||
} while (!int.TryParse(Console.ReadLine(), out selectedShockerIndex) || selectedShockerIndex < 0 || selectedShockerIndex > shockersDict.Count);
|
||||
Console.WriteLine();//NewLine after Input
|
||||
|
||||
Shocker shocker = shockers[selectedShockerIndex];
|
||||
|
||||
return shockersDict.First(s => s.Value == shocker).Key;
|
||||
}
|
||||
|
||||
private static IntegerRange GetIntegerRange(int min, int max, string? unit = null)
|
||||
{
|
||||
Regex rangeRex = new (@"([0-9]{1,5})\-([0-9]{1,5})");
|
||||
|
||||
string intensityRangeStr;
|
||||
do
|
||||
{
|
||||
intensityRangeStr = QueryString($"Range ({min}-{max}) {(unit is null ? "" : $"in {unit}")}:", "0-100");
|
||||
} while (!rangeRex.IsMatch(intensityRangeStr));
|
||||
return new IntegerRange(short.Parse(rangeRex.Match(intensityRangeStr).Groups[1].Value), short.Parse(rangeRex.Match(intensityRangeStr).Groups[2].Value));
|
||||
}
|
||||
|
||||
private static CS2Event GetTrigger()
|
||||
{
|
||||
string[] eventNames = Enum.GetNames(typeof(CS2Event));
|
||||
|
||||
int selectedIndex;
|
||||
do
|
||||
{
|
||||
Console.Clear();
|
||||
Console.WriteLine("Select CS2 Trigger-Event:");
|
||||
for (int i = 0; i < eventNames.Length; i++)
|
||||
Console.WriteLine($"{i}) {eventNames[i]}");
|
||||
} while (!int.TryParse(Console.ReadLine(), out selectedIndex) || selectedIndex < 0 || selectedIndex >= eventNames.Length);
|
||||
|
||||
return Enum.Parse<CS2Event>(eventNames[selectedIndex]);
|
||||
}
|
||||
|
||||
private static ControlAction GetControlAction()
|
||||
{
|
||||
string[] actionNames = Enum.GetNames(typeof(ControlAction));
|
||||
int selectedIndex;
|
||||
do
|
||||
{
|
||||
Console.Clear();
|
||||
Console.WriteLine("Select Action:");
|
||||
for (int i = 0; i < actionNames.Length; i++)
|
||||
Console.WriteLine($"{i}) {actionNames[i]}");
|
||||
} while (!int.TryParse(Console.ReadLine(), out selectedIndex) || selectedIndex < 0 || selectedIndex >= actionNames.Length);
|
||||
|
||||
return Enum.Parse<ControlAction>(actionNames[selectedIndex]);
|
||||
}
|
||||
|
||||
private static bool QueryBool(string queryString, bool defaultResult)
|
||||
{
|
||||
Console.WriteLine(queryString);
|
||||
char userInput = Console.ReadKey().KeyChar;
|
||||
Console.WriteLine();//NewLine after Input
|
||||
return bool.TryParse(userInput.ToString(), out bool ret) ? ret : defaultResult;
|
||||
string value = QueryString(queryString, defaultResult);
|
||||
bool ret;
|
||||
while (bool.TryParse(value, out ret))
|
||||
value = QueryString(queryString, defaultResult);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static string QueryString(string queryString, string defaultResult)
|
||||
@ -260,4 +163,80 @@ public static class Setup
|
||||
string? userInput = Console.ReadLine();
|
||||
return userInput?.Length > 0 ? userInput : defaultResult;
|
||||
}
|
||||
|
||||
private static IntensityRange GetIntensityRange()
|
||||
{
|
||||
Regex intensityRangeRex = new (@"([0-9]{1,3})\-(1?[0-9]{1,2})");
|
||||
string intensityRangeStr = "";
|
||||
while(!intensityRangeRex.IsMatch(intensityRangeStr))
|
||||
intensityRangeStr = QueryString("Intensity Range (0-100) in %:", "0-100");
|
||||
short min = short.Parse(intensityRangeRex.Match(intensityRangeStr).Groups[1].Value);
|
||||
short max = short.Parse(intensityRangeRex.Match(intensityRangeStr).Groups[2].Value);
|
||||
return new IntensityRange(min, max);
|
||||
}
|
||||
|
||||
private static DurationRange GetDurationRange()
|
||||
{
|
||||
Regex intensityRangeRex = new (@"([0-9]{1,4})\-([0-9]{1,5})");
|
||||
string intensityRangeStr = "";
|
||||
while(!intensityRangeRex.IsMatch(intensityRangeStr))
|
||||
intensityRangeStr = QueryString("Duration Range (500-30000) in ms:", "500-30000");
|
||||
short min = short.Parse(intensityRangeRex.Match(intensityRangeStr).Groups[1].Value);
|
||||
short max = short.Parse(intensityRangeRex.Match(intensityRangeStr).Groups[2].Value);
|
||||
return new DurationRange(min, max);
|
||||
}
|
||||
|
||||
private static List<string> GetShockerIds(List<Shocker> shockers)
|
||||
{
|
||||
List<string> allShockerIds = new();
|
||||
foreach(Shocker shocker in shockers)
|
||||
allShockerIds.AddRange(shocker.ShockerIds);
|
||||
|
||||
List<string> ids = new();
|
||||
bool addAnother = true;
|
||||
while (ids.Count < 1 || addAnother)
|
||||
{
|
||||
|
||||
for (int i = 0; i < allShockerIds.Count; i++)
|
||||
Console.WriteLine($"{i}) {allShockerIds[i]}");
|
||||
|
||||
int selectedIndex;
|
||||
while (!int.TryParse(Console.ReadLine(), out selectedIndex) || selectedIndex < 0 || selectedIndex >= allShockerIds.Count)
|
||||
Console.WriteLine("Select ID:");
|
||||
|
||||
ids.Add(allShockerIds[selectedIndex]);
|
||||
|
||||
Console.WriteLine("Add another ID? (Y/N):");
|
||||
addAnother = Console.ReadKey().Key == ConsoleKey.Y;
|
||||
}
|
||||
return ids;
|
||||
}
|
||||
|
||||
private static CS2Event GetTrigger()
|
||||
{
|
||||
string[] names = Enum.GetNames(typeof(CS2Event));
|
||||
Console.WriteLine("Select CS2 Trigger-Event:");
|
||||
for (int i = 0; i < names.Length; i++)
|
||||
Console.WriteLine($"{i}) {names[i]}");
|
||||
|
||||
int selectedIndex;
|
||||
while (!int.TryParse(Console.ReadLine(), out selectedIndex))
|
||||
Console.WriteLine("Select CS2 Trigger-Event:");
|
||||
|
||||
return Enum.Parse<CS2Event>(names[selectedIndex]);
|
||||
}
|
||||
|
||||
private static ControlAction GetControlAction()
|
||||
{
|
||||
string[] names = Enum.GetNames(typeof(ControlAction));
|
||||
Console.WriteLine("Select Action:");
|
||||
for (int i = 0; i < names.Length; i++)
|
||||
Console.WriteLine($"{i}) {names[i]}");
|
||||
|
||||
int selectedIndex;
|
||||
while (!int.TryParse(Console.ReadLine(), out selectedIndex))
|
||||
Console.WriteLine("Select Action:");
|
||||
|
||||
return Enum.Parse<ControlAction>(names[selectedIndex]);
|
||||
}
|
||||
}
|
@ -1,58 +1,28 @@
|
||||
using CS2GSI;
|
||||
using CShocker.Devices.Additional;
|
||||
using CShocker.Ranges;
|
||||
using CShocker.Shockers.Abstract;
|
||||
using CShocker.Shockers;
|
||||
using CS2Event = CS2GSI.CS2GSI.CS2Event;
|
||||
|
||||
namespace OpenCS2hock;
|
||||
|
||||
public struct ShockerAction
|
||||
{
|
||||
public CS2Event TriggerEvent;
|
||||
// ReSharper disable MemberCanBePrivate.Global -> exposed
|
||||
public int ShockerId;
|
||||
// ReSharper disable thrice FieldCanBeMadeReadOnly.Global JsonDeserializer will throw a fit
|
||||
public List<string> ShockerIds;
|
||||
public ControlAction Action;
|
||||
public bool ValueFromInput;
|
||||
public IntegerRange IntensityRange, DurationRange;
|
||||
|
||||
public ShockerAction(CS2Event trigger, int shockerId, ControlAction action, bool valueFromInput, IntegerRange intensityRange, IntegerRange durationRange)
|
||||
public ShockerAction(CS2Event trigger, List<string> shockerIds, ControlAction action, bool valueFromInput = false)
|
||||
{
|
||||
this.TriggerEvent = trigger;
|
||||
this.ShockerId = shockerId;
|
||||
this.ShockerIds = shockerIds;
|
||||
this.Action = action;
|
||||
this.ValueFromInput = valueFromInput;
|
||||
this.IntensityRange = intensityRange;
|
||||
this.DurationRange = durationRange;
|
||||
}
|
||||
|
||||
public void Execute(Dictionary<int, Shocker> shockers, CS2EventArgs cs2EventArgs)
|
||||
{
|
||||
if (!shockers.ContainsKey(ShockerId))
|
||||
return;
|
||||
int intensity = ValueFromInput ? IntensityFromCS2Event(cs2EventArgs) : IntensityRange.RandomValueWithinLimits();
|
||||
int duration = DurationRange.RandomValueWithinLimits();
|
||||
shockers[ShockerId].Control(Action, intensity, duration);
|
||||
}
|
||||
|
||||
private int IntensityFromCS2Event(CS2EventArgs cs2EventArgs)
|
||||
{
|
||||
return TriggerEvent switch
|
||||
{
|
||||
CS2Event.OnDamageTaken => MapInt(cs2EventArgs.ValueAsOrDefault<int>(), 0, 100, IntensityRange.Min, IntensityRange.Max),
|
||||
CS2Event.OnArmorChange => MapInt(cs2EventArgs.ValueAsOrDefault<int>(), 0, 100, IntensityRange.Min, IntensityRange.Max),
|
||||
_ => IntensityRange.RandomValueWithinLimits()
|
||||
};
|
||||
}
|
||||
|
||||
private int MapInt(int input, int fromLow, int fromHigh, int toLow, int toHigh)
|
||||
{
|
||||
int mappedValue = (input - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow;
|
||||
return mappedValue;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Trigger Event: {Enum.GetName(typeof(CS2Event), this.TriggerEvent)}\n" +
|
||||
$"ShockerId: {ShockerId}\n" +
|
||||
$"ShockerIds: {string.Join(", ", ShockerIds)}\n" +
|
||||
$"Action: {Enum.GetName(typeof(ControlAction), this.Action)}\n" +
|
||||
$"ValueFromInput: {ValueFromInput}";
|
||||
}
|
||||
|
50
README.md
50
README.md
@ -2,7 +2,7 @@
|
||||
![GitHub License](https://img.shields.io/github/license/c9glax/OpenCS2hock)
|
||||
![GitHub Release](https://img.shields.io/github/v/release/c9glax/OpenCS2hock)
|
||||
|
||||
Electrifying your Counter-Strike experience. With [OpenShock](https://openshock.org/) and [PiShock](https://pishock.com/#/)! (Not Associated)
|
||||
Electrifying your Counter-Strike experience. With [OpenShock](https://openshock.org/)!
|
||||
|
||||
## How to use
|
||||
|
||||
@ -43,58 +43,30 @@ Example `config.json`. Place next to executable. Will also be generated on first
|
||||
}
|
||||
```
|
||||
|
||||
## LogLevel
|
||||
[Levels](https://learn.microsoft.com/de-de/dotnet/api/microsoft.extensions.logging.loglevel?view=dotnet-plat-ext-8.0)
|
||||
|
||||
## Shockers
|
||||
|
||||
### ApiKey
|
||||
- For OpenShock (HTTP) get token [here](https://shocklink.net/#/dashboard/tokens)
|
||||
- For PiShock (HTTP) get information [here](https://apidocs.pishock.com/#header-authenticating)
|
||||
|
||||
### ApiType
|
||||
CShocker [![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/cshocker) [here](https://github.com/C9Glax/CShocker/blob/master/CShocker/Shockers/Abstract/ShockerApi.cs)
|
||||
For OpenShock get token [here](https://shocklink.net/#/dashboard/tokens)
|
||||
|
||||
### ShockerIds
|
||||
List of Shocker-Ids, comma seperated.
|
||||
List of Shocker-Ids, comma seperated. Get Id [here](https://shocklink.net/#/dashboard/shockers/own). Press the three dots -> Edit
|
||||
|
||||
`[ "ID-1-asdasd", "ID-2-fghfgh" ]`
|
||||
Example `[ "ID-1", "ID-2" ]`
|
||||
|
||||
### Intensity Range
|
||||
in percent
|
||||
`0-100`%
|
||||
|
||||
`0-100`
|
||||
|
||||
### Duration Range
|
||||
in ms
|
||||
- `0-30000` OpenShock
|
||||
- `0-15000` PiShock
|
||||
|
||||
### Username (PiShockHttp only)
|
||||
For PiShock (HTTP) get information [here](https://apidocs.pishock.com/#header-authenticating)
|
||||
|
||||
### Sharecode (PiShockHttp only)
|
||||
For PiShock (HTTP) get information [here](https://apidocs.pishock.com/#header-authenticating)
|
||||
|
||||
## ShockerActions
|
||||
|
||||
### TriggerEvent IDs
|
||||
From CS2GSI [![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/CS2GSI) [here](https://github.com/C9Glax/CS2GSI/blob/master/CS2GSI/CS2Event.cs)
|
||||
|
||||
### ShockerIds
|
||||
List of Shocker-Ids, comma seperated. (Same as in configured Shocker)
|
||||
|
||||
`[ "ID-1", "ID-2" ]`
|
||||
|
||||
### Actions
|
||||
From CShocker [![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/cshocker) [here](https://github.com/C9Glax/CShocker/blob/master/CShocker/Shockers/ControlAction.cs)
|
||||
|
||||
### ValueFromInput
|
||||
Use CS2GSI EventArgs value to determine Intensity (within configured IntensityRange)
|
||||
### Values for `Actions`
|
||||
- Beep
|
||||
- Shock
|
||||
- Vibrate
|
||||
- Nothing
|
||||
|
||||
# Using
|
||||
### CS2GSI
|
||||
[![GitHub License](https://img.shields.io/github/license/c9glax/CS2GSI)](https://img.shields.io/github/license/c9glax/CS2GSI/LICENSE)
|
||||
[![GitHub License](https://img.shields.io/github/license/c9glax/CS2GSI)](/LICENSE)
|
||||
[![NuGet Version](https://img.shields.io/nuget/v/CS2GSI)](https://www.nuget.org/packages/CS2GSI/)
|
||||
[![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/CS2GSI)
|
||||
[![GitHub Release](https://img.shields.io/github/v/release/c9glax/CS2GSI)](https://github.com/C9Glax/CS2GSI/releases/latest)
|
||||
|
Loading…
Reference in New Issue
Block a user