Tranga/Tranga/Jobs/ProgressToken.cs

78 lines
2.1 KiB
C#

namespace Tranga.Jobs;
public class ProgressToken
{
public bool cancellationRequested { get; set; }
public int increments { get; set; }
public int incrementsCompleted { get; set; }
public float progress => GetProgress();
public DateTime lastUpdate { get; private set; }
public DateTime executionStarted { get; private set; }
public TimeSpan timeRemaining => GetTimeRemaining();
public enum State { Running, Complete, Standby, Cancelled, Waiting }
public State state { get; private set; }
public ProgressToken(int increments)
{
this.cancellationRequested = false;
this.increments = increments;
this.incrementsCompleted = 0;
this.state = State.Waiting;
this.executionStarted = DateTime.UnixEpoch;
this.lastUpdate = DateTime.UnixEpoch;
}
private float GetProgress()
{
if(increments > 0 && incrementsCompleted > 0)
return (float)incrementsCompleted / (float)increments;
return 0;
}
private TimeSpan GetTimeRemaining()
{
if (increments > 0 && incrementsCompleted > 0)
return DateTime.Now.Subtract(this.executionStarted).Divide(incrementsCompleted).Multiply(increments - incrementsCompleted);
return TimeSpan.MaxValue;
}
public void Increment()
{
this.lastUpdate = DateTime.Now;
this.incrementsCompleted++;
if (incrementsCompleted > increments)
state = State.Complete;
}
public void Standby()
{
this.lastUpdate = DateTime.Now;
state = State.Standby;
}
public void Start()
{
this.lastUpdate = DateTime.Now;
state = State.Running;
this.executionStarted = DateTime.Now;
}
public void Complete()
{
this.lastUpdate = DateTime.Now;
state = State.Complete;
}
public void Cancel()
{
this.lastUpdate = DateTime.Now;
state = State.Cancelled;
}
public void Waiting()
{
this.lastUpdate = DateTime.Now;
state = State.Waiting;
}
}