msdf/MSDF-Test/Texture.cs

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using System.Diagnostics.CodeAnalysis;
using System.Drawing;
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namespace MSDF_Test;
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[SuppressMessage("Interoperability", "CA1416:Validate platform compatibility")]
internal readonly struct Texture
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{
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private readonly Bitmap _image;
private readonly int _glyphSize;
private readonly int _padding;
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internal Texture(Bitmap image, int glyphSize, int padding)
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{
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this._image = image;
this._glyphSize = glyphSize;
this._padding = padding;
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}
internal List<Bitmap> GetGlyphBitmaps()
{
List<Bitmap> ret = new();
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for (int y = _padding; y < _image.Width - _padding; y += _glyphSize + _padding)
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{
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for (int x = _padding; x < _image.Height - _padding; x += _glyphSize + _padding)
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{
Point topLeft = new (x, y);
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ret.Add(_image.Clone(new Rectangle(topLeft, new Size(_glyphSize, _glyphSize)), _image.PixelFormat));
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}
}
return ret;
}
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public Texture(string imagePath, int glyphSize, int padding) : this((Bitmap)Image.FromFile(imagePath), glyphSize, padding)
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{
}
}