msdf/MSDF-Test/MSDF.cs

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C#
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2024-05-12 22:35:52 +02:00
using System.Drawing;
namespace MSDF_Test;
public class MSDF
{
private readonly Texture _texture;
private readonly Dictionary<char, Glyph> _glyphs = new();
public MSDF(string texturePath, int glyphSize, int padding)
{
this._texture = new Texture(texturePath, glyphSize, padding);
List<Bitmap> glyphBitmaps = this._texture.GetGlyphBitmaps();
for(int i = 32; i < 128; i++)
_glyphs.Add((char)(i+1), new Glyph(glyphBitmaps[i]));
}
public Bitmap Render(string str, int size)
{
Bitmap ret = new(size * str.Length, size);
using (Graphics grD = Graphics.FromImage(ret))
{
for(int i = 0; i < str.Length; i++)
{
if (_glyphs.TryGetValue(str[i], out Glyph? glyph))
{
int destOffsetX = i * size;
grD.DrawImage(glyph.GetBitmap(size, Color.White, Color.Transparent), new PointF(destOffsetX, 0));
}
}
}
return ret;
}
}